mirror of
https://github.com/sys4-fr/server-nalc.git
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101 lines
2.9 KiB
Lua
Executable File
101 lines
2.9 KiB
Lua
Executable File
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-- local variables
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local l_colors = {
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"#111010:200", --dark_grey
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"#101020:225", --dark_blue
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"#404030:225", --cold_grey
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"#404040:210", --light_grey
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"#202020:210" --grey
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}
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local l_skins = {
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{"(shark_first.png^[colorize:"..l_colors[1]..")^(shark_second.png^[colorize:"..l_colors[5]..")^shark_third.png"},
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{"(shark_first.png^[colorize:"..l_colors[2]..")^(shark_second.png^[colorize:"..l_colors[5]..")^shark_third.png"},
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{"(shark_first.png^[colorize:"..l_colors[3]..")^(shark_second.png^[colorize:"..l_colors[4]..")^shark_third.png"}
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}
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local l_anims = {
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speed_normal = 24, speed_run = 24,
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stand_start = 1, stand_end = 80,
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walk_start = 80, walk_end = 160,
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run_start = 80, run_end = 160
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}
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local l_model = "mobs_shark.b3d"
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local l_egg_texture = "mobs_shark_shark_inv.png"
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local l_spawn_in = {"default:water_source"}
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local l_spawn_near = {"default:water_flowing","default:water_source","seawrecks:woodship","seawrecks:uboot"}
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local l_spawn_chance = 1000000
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-- large
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mobs:register_mob("mobs:shark_lg", {
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type = "monster",
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attack_type = "dogfight",
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damage = 4,
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reach = 3,
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hp_min = 15,
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hp_max = 20,
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armor = 150,
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collisionbox = {-0.75, -0.5, -0.75, 0.75, 0.5, 0.75},
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visual = "mesh",
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mesh = l_model,
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textures = l_skins,
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makes_footstep_sound = false,
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walk_velocity = 2,
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run_velocity = 4,
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fly = true,
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fly_in = "default:water_source",
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fall_speed = 0,
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rotate = 270,
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view_range = 10,
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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animation = l_anims,
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do_custom = function(self)
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local p = self.object:getpos()
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local a = self.object:getvelocity()
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if p.y > 0 and a.y > 0 then
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a.y = -1
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else
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local r = math.random(100)
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if r >= 1 and r <=25 then a.y = 0.25
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elseif r > 25 and r <= 50 then a.y = 0
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elseif r > 50 and r <= 75 then a.y = -0.25
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end
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end
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self.object:setvelocity(a)
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end
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})
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs:shark_lg", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -50, -1)
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mobs:register_egg("mobs:shark_lg", "Shark (large)", l_egg_texture, 1)
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-- medium
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mobs:register_mob("mobs:shark_md", {
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type = "monster",
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attack_type = "dogfight",
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damage = 5,
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reach = 2,
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hp_min = 20,
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hp_max = 25,
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armor = 125,
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collisionbox = {-0.57, -0.38, -0.57, 0.57, 0.38, 0.57},
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visual = "mesh",
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visual_size = {x=0.75, y=0.75},
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mesh = l_model,
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textures = l_skins,
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makes_footstep_sound = false,
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walk_velocity = 2,
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run_velocity = 4,
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fly = true,
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fly_in = "default:water_source",
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fall_speed = -1,
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rotate = 270,
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view_range = 10,
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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animation = l_anims
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})
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs:shark_md", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -50, -1)
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mobs:register_egg("mobs:shark_md", "Shark (medium)", l_egg_texture, 1)
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