1
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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-03 17:10:27 +01:00
server-nalc/mods/mobs/models/mobs_oerkki.x
Ombridride 5d4f93aece Update Farming, Mobs, 3d_armor
Farming : minors fixe, add the straw block
Mobs : better api, swimming parameter for mobs, add eggs, code
optimisation
3d_armor : change the model, many new textures, new shield, and new
enchanted shield (which gain compared to normal shield +1 armor and x2
durability)
2015-02-25 01:57:21 +01:00

3859 lines
131 KiB
Plaintext
Executable File

xof 0303txt 0032
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array float weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 1.000000,-0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Armature {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.004457,-0.009078, 0.009382, 1.000000;;
}
Frame Armature_root {
FrameTransformMatrix {
-1.000000, 0.000000, 0.000000, 0.000000,
-0.000000,-0.000000, 1.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Armature_Right_Hand {
FrameTransformMatrix {
0.986046,-0.166475, 0.000000, 0.000000,
-0.166475,-0.986046,-0.000000, 0.000000,
0.000000, 0.000000,-1.000000, 0.000000,
-0.290493, 2.355259, 0.000000, 1.000000;;
}
} //End of Armature_Right_Hand
Frame Armature_Bone_002 {
FrameTransformMatrix {
0.984885, 0.173207, 0.000000, 0.000000,
0.173208,-0.984885,-0.000000, 0.000000,
-0.000000, 0.000000,-1.000000, 0.000000,
0.259914, 2.347614, 0.000000, 1.000000;;
}
} //End of Armature_Bone_002
Frame Armature_back {
FrameTransformMatrix {
0.999771, 0.021400,-0.000000, 0.000000,
0.021400,-0.999771,-0.000000, 0.000000,
-0.000000, 0.000000,-1.000000, 0.000000,
-0.013083, 2.483388,-0.152575, 1.000000;;
}
} //End of Armature_back
Frame Armature_root_001 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000,-0.000000, 0.000000,
0.000000,-0.000000, 1.000000, 0.000000,
0.108388, 3.011908,-0.000000, 1.000000;;
}
} //End of Armature_root_001
Frame Armature_root_002 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000,-0.000000, 0.000000,
0.000000,-0.000000, 1.000000, 0.000000,
-0.157125, 2.995103,-0.000000, 1.000000;;
}
} //End of Armature_root_002
} //End of Armature_root
Frame Plane {
FrameTransformMatrix {
0.800000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
-0.006223, 0.000000,-0.013009, 1.000000;;
}
Mesh { //Plane_009 Mesh
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99,
100,
101,
102,
103,
104,
105,
106,
107,
108,
109,
110,
111,
112,
113,
114,
115,
116,
117,
118,
119;
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
0.999989,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
0.999989,
1.000000,
1.000000,
1.000000,
1.000000,
0.999989,
1.000000,
1.000000;
0.788837,-0.133180, 0.000000, 0.000000,
-0.000000, 0.000000, 1.000000, 0.000000,
-0.166475,-0.986046, 0.000000, 0.000000,
0.674561, 2.287896,-0.000000, 1.000000;;
} //End of Armature_Right_Hand Skin Weights
SkinWeights {
"Armature_root_001";
4;
60,
61,
62,
63;
1.000000,
1.000000,
1.000000,
1.000000;
0.800000, 0.000000, 0.000000, 0.000000,
0.000000, 0.000000,-1.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
-0.114611,-3.024917,-0.000000, 1.000000;;
} //End of Armature_root_001 Skin Weights
SkinWeights {
"Armature_root_002";
4;
0,
1,
2,
3;
0.999979,
1.000000,
1.000000,
1.000000;
0.800000, 0.000000, 0.000000, 0.000000,
0.000000, 0.000000,-1.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.150902,-3.008112,-0.000000, 1.000000;;
} //End of Armature_root_002 Skin Weights
SkinWeights {
"Armature_root";
64;
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26,
27,
28,
29,
30,
31,
32,
33,
34,
35,
36,
37,
38,
39,
40,
41,
42,
43,
44,
45,
46,
47,
48,
49,
50,
51,
52,
53,
54,
55,
56,
57,
58,
59,
60,
61,
62,
63;
0.000000,
0.000000,
0.000000,
0.000000,
0.999963,
0.995465,
1.000000,
0.999999,
0.999963,
1.000000,
1.000000,
0.995465,
0.995465,
1.000000,
1.000000,
1.000000,
1.000000,
0.999963,
0.999999,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
0.999961,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
0.999961,
1.000000,
0.999999,
1.000000,
1.000000,
0.999961,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
0.999999,
0.999961,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
0.000000,
0.000000,
0.000000,
0.000000;
0.800000, 0.000000, 0.000000, 0.000000,
0.000000, 0.000000,-1.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
-0.006223,-0.013009,-0.000000, 1.000000;;
} //End of Armature_root Skin Weights
} //End of Plane_009 Mesh
} //End of Plane
} //End of Armature
} //End of Root Frame
AnimationSet {
Animation {
{Armature}
AnimationKey { //Position
2;
50;
0;3; 0.004457,-0.009078, 0.009382;;,
1;3; 0.004457,-0.009078, 0.009382;;,
2;3; 0.004457,-0.009078, 0.009382;;,
3;3; 0.004457,-0.009078, 0.009382;;,
4;3; 0.004457,-0.009078, 0.009382;;,
5;3; 0.004457,-0.009078, 0.009382;;,
6;3; 0.004457,-0.009078, 0.009382;;,
7;3; 0.004457,-0.009078, 0.009382;;,
8;3; 0.004457,-0.009078, 0.009382;;,
9;3; 0.004457,-0.009078, 0.009382;;,
10;3; 0.004457,-0.009078, 0.009382;;,
11;3; 0.004457,-0.009078, 0.009382;;,
12;3; 0.004457,-0.009078, 0.009382;;,
13;3; 0.004457,-0.009078, 0.009382;;,
14;3; 0.004457,-0.009078, 0.009382;;,
15;3; 0.004457,-0.009078, 0.009382;;,
16;3; 0.004457,-0.009078, 0.009382;;,
17;3; 0.004457,-0.009078, 0.009382;;,
18;3; 0.004457,-0.009078, 0.009382;;,
19;3; 0.004457,-0.009078, 0.009382;;,
20;3; 0.004457,-0.009078, 0.009382;;,
21;3; 0.004457,-0.009078, 0.009382;;,
22;3; 0.004457,-0.009078, 0.009382;;,
23;3; 0.004457,-0.009078, 0.009382;;,
24;3; 0.004457,-0.009078, 0.009382;;,
25;3; 0.004457,-0.009078, 0.009382;;,
26;3; 0.004457,-0.009078, 0.009382;;,
27;3; 0.004457,-0.009078, 0.009382;;,
28;3; 0.004457,-0.009078, 0.009382;;,
29;3; 0.004457,-0.009078, 0.009382;;,
30;3; 0.004457,-0.009078, 0.009382;;,
31;3; 0.004457,-0.009078, 0.009382;;,
32;3; 0.004457,-0.009078, 0.009382;;,
33;3; 0.004457,-0.009078, 0.009382;;,
34;3; 0.004457,-0.009078, 0.009382;;,
35;3; 0.004457,-0.009078, 0.009382;;,
36;3; 0.004457,-0.009078, 0.009382;;,
37;3; 0.004457,-0.009078, 0.009382;;,
38;3; 0.004457,-0.009078, 0.009382;;,
39;3; 0.004457,-0.009078, 0.009382;;,
40;3; 0.004457,-0.009078, 0.009382;;,
41;3; 0.004457,-0.009078, 0.009382;;,
42;3; 0.004457,-0.009078, 0.009382;;,
43;3; 0.004457,-0.009078, 0.009382;;,
44;3; 0.004457,-0.009078, 0.009382;;,
45;3; 0.004457,-0.009078, 0.009382;;,
46;3; 0.004457,-0.009078, 0.009382;;,
47;3; 0.004457,-0.009078, 0.009382;;,
48;3; 0.004457,-0.009078, 0.009382;;,
49;3; 0.004457,-0.009078, 0.009382;;;
}
AnimationKey { //Rotation
0;
50;
0;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
1;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
2;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
3;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
4;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
5;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
6;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
7;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
8;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
9;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
10;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
11;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
12;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
13;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
14;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
15;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
16;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
17;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
18;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
19;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
20;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
21;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
22;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
23;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
24;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
25;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
26;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
27;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
28;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
29;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
30;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
31;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
32;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
33;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
34;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
35;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
36;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
37;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
38;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
39;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
40;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
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42;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
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44;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
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47;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
48;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
49;4; -1.000000, 0.000000, 0.000000, 0.000000;;;
}
AnimationKey { //Scale
1;
50;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
3;3; 1.000000, 1.000000, 1.000000;;,
4;3; 1.000000, 1.000000, 1.000000;;,
5;3; 1.000000, 1.000000, 1.000000;;,
6;3; 1.000000, 1.000000, 1.000000;;,
7;3; 1.000000, 1.000000, 1.000000;;,
8;3; 1.000000, 1.000000, 1.000000;;,
9;3; 1.000000, 1.000000, 1.000000;;,
10;3; 1.000000, 1.000000, 1.000000;;,
11;3; 1.000000, 1.000000, 1.000000;;,
12;3; 1.000000, 1.000000, 1.000000;;,
13;3; 1.000000, 1.000000, 1.000000;;,
14;3; 1.000000, 1.000000, 1.000000;;,
15;3; 1.000000, 1.000000, 1.000000;;,
16;3; 1.000000, 1.000000, 1.000000;;,
17;3; 1.000000, 1.000000, 1.000000;;,
18;3; 1.000000, 1.000000, 1.000000;;,
19;3; 1.000000, 1.000000, 1.000000;;,
20;3; 1.000000, 1.000000, 1.000000;;,
21;3; 1.000000, 1.000000, 1.000000;;,
22;3; 1.000000, 1.000000, 1.000000;;,
23;3; 1.000000, 1.000000, 1.000000;;,
24;3; 1.000000, 1.000000, 1.000000;;,
25;3; 1.000000, 1.000000, 1.000000;;,
26;3; 1.000000, 1.000000, 1.000000;;,
27;3; 1.000000, 1.000000, 1.000000;;,
28;3; 1.000000, 1.000000, 1.000000;;,
29;3; 1.000000, 1.000000, 1.000000;;,
30;3; 1.000000, 1.000000, 1.000000;;,
31;3; 1.000000, 1.000000, 1.000000;;,
32;3; 1.000000, 1.000000, 1.000000;;,
33;3; 1.000000, 1.000000, 1.000000;;,
34;3; 1.000000, 1.000000, 1.000000;;,
35;3; 1.000000, 1.000000, 1.000000;;,
36;3; 1.000000, 1.000000, 1.000000;;,
37;3; 1.000000, 1.000000, 1.000000;;,
38;3; 1.000000, 1.000000, 1.000000;;,
39;3; 1.000000, 1.000000, 1.000000;;,
40;3; 1.000000, 1.000000, 1.000000;;,
41;3; 1.000000, 1.000000, 1.000000;;,
42;3; 1.000000, 1.000000, 1.000000;;,
43;3; 1.000000, 1.000000, 1.000000;;,
44;3; 1.000000, 1.000000, 1.000000;;,
45;3; 1.000000, 1.000000, 1.000000;;,
46;3; 1.000000, 1.000000, 1.000000;;,
47;3; 1.000000, 1.000000, 1.000000;;,
48;3; 1.000000, 1.000000, 1.000000;;,
49;3; 1.000000, 1.000000, 1.000000;;;
}
}
Animation {
{Armature_root}
AnimationKey { //Position
2;
50;
0;3; 0.000000, 0.000000, 0.000000;;,
1;3; 0.000000, 0.000000, 0.067862;;,
2;3; 0.000000, 0.000000, 0.137716;;,
3;3; 0.000000, 0.000000, 0.196372;;,
4;3; 0.000000, 0.000000, 0.236159;;,
5;3; 0.000000, 0.000000, 0.250800;;,
6;3; 0.000000,-0.000000, 0.242481;;,
7;3; 0.000000,-0.000000, 0.217369;;,
8;3; 0.000000,-0.000000, 0.175960;;,
9;3; 0.000000,-0.000000, 0.120071;;,
10;3; 0.000000,-0.000000, 0.053144;;,
11;3; 0.000000,-0.000000,-0.019800;;,
12;3; 0.000000,-0.000000,-0.092744;;,
13;3; 0.000000, 0.000000,-0.159671;;,
14;3; 0.000000, 0.000000,-0.215560;;,
15;3; 0.000000, 0.000000,-0.256968;;,
16;3; 0.000000, 0.000000,-0.282081;;,
17;3; 0.000000, 0.000000,-0.290400;;,
18;3; 0.000000,-0.000000,-0.277947;;,
19;3; 0.000000,-0.000000,-0.244260;;,
20;3; 0.000000,-0.000000,-0.194118;;,
21;3; 0.000000,-0.000000,-0.132041;;,
22;3; 0.000000,-0.000000,-0.063637;;,
23;3; 0.000000, 0.000000, 0.000000;;,
24;3; 0.000000, 0.000000, 0.000000;;,
25;3; 0.000000, 0.000000, 0.000000;;,
26;3; 0.000000, 0.000000, 0.000000;;,
27;3; 0.000000, 0.000000, 0.000000;;,
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29;3; 0.000000, 0.000000, 0.000000;;,
30;3; 0.000000, 0.000000, 0.000000;;,
31;3; 0.000000, 0.000000, 0.000000;;,
32;3; 0.000000, 0.000000, 0.000000;;,
33;3; 0.000000, 0.000000, 0.000000;;,
34;3; 0.000000, 0.000000, 0.000000;;,
35;3; 0.000000, 0.000000, 0.000000;;,
36;3; 0.000000, 0.000000, 0.000000;;,
37;3; 0.000000, 0.000000, 0.000000;;,
38;3; 0.000000, 0.000000, 0.000000;;,
39;3; 0.000000, 0.000000, 0.000000;;,
40;3; 0.000000, 0.000000, 0.000000;;,
41;3; 0.000000, 0.000000, 0.000000;;,
42;3; 0.000000, 0.000000, 0.000000;;,
43;3; 0.000000, 0.000000, 0.000000;;,
44;3; 0.000000, 0.000000, 0.000000;;,
45;3; 0.000000, 0.000000, 0.000000;;,
46;3; 0.000000, 0.000000, 0.000000;;,
47;3; 0.000000, 0.000000, 0.000000;;,
48;3; 0.000000, 0.000000, 0.000000;;,
49;3; 0.000000, 0.000000, 0.000000;;;
}
AnimationKey { //Rotation
0;
50;
0;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
1;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
2;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
3;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
4;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
5;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
6;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
7;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
8;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
9;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
10;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
11;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
12;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
13;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
14;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
15;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
16;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
17;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
18;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
19;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
20;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
21;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
22;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
23;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
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25;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
26;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
27;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
28;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
29;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
30;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
31;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
32;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
33;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
34;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
35;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
36;4; -0.000000, 0.000000, 0.707107, 0.707107;;,
37;4; -0.000000, 0.000000, 0.726457, 0.687212;;,
38;4; -0.000000, 0.000000, 0.726457, 0.687212;;,
39;4; -0.000000, 0.000000, 0.726457, 0.687212;;,
40;4; -0.000000, 0.000000, 0.726457, 0.687212;;,
41;4; -0.000000, 0.000000, 0.726457, 0.687212;;,
42;4; -0.000000, 0.000000, 0.726457, 0.687212;;,
43;4; -0.000000, 0.000000, 0.726457, 0.687212;;,
44;4; -0.000000, 0.000000, 0.726457, 0.687212;;,
45;4; -0.000000, 0.000000, 0.726457, 0.687212;;,
46;4; -0.000000, 0.000000, 0.726457, 0.687212;;,
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48;4; -0.000000, 0.000000, 0.726457, 0.687212;;,
49;4; -0.000000, 0.000000, 0.726457, 0.687212;;;
}
AnimationKey { //Scale
1;
50;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
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11;3; 1.000000, 1.000000, 1.000000;;,
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14;3; 1.000000, 1.000000, 1.000000;;,
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47;3; 1.000000, 1.000000, 1.000000;;,
48;3; 1.000000, 1.000000, 1.000000;;,
49;3; 1.000000, 1.000000, 1.000000;;;
}
}
Animation {
{Armature_Right_Hand}
AnimationKey { //Position
2;
50;
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1;3; -0.290493, 2.355259, 0.000000;;,
2;3; -0.290493, 2.355259, 0.000000;;,
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47;3; -0.290496, 2.355065,-0.001203;;,
48;3; -0.290496, 2.355065,-0.001203;;,
49;3; -0.290496, 2.355065,-0.001203;;;
}
AnimationKey { //Rotation
0;
50;
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1;4; -0.000000, 0.996505,-0.083529, 0.000000;;,
2;4; -0.000000, 0.996505,-0.083529, 0.000000;;,
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6;4; -0.000000, 0.996505,-0.083529, 0.000000;;,
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16;4; -0.000000, 0.996505,-0.083529, 0.000000;;,
17;4; -0.000000, 0.996505,-0.083529, 0.000000;;,
18;4; -0.000000, 0.996505,-0.083529, 0.000000;;,
19;4; -0.000000, 0.996505,-0.083529, 0.000000;;,
20;4; -0.000000, 0.996505,-0.083529, 0.000000;;,
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22;4; -0.000000, 0.996505,-0.083529, 0.000000;;,
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42;4; -0.691644, 0.717311,-0.059789, 0.047016;;,
43;4; -0.706047, 0.702877,-0.058857, 0.048224;;,
44;4; -0.720450, 0.688444,-0.057925, 0.049433;;,
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47;4; -0.726631, 0.682531,-0.057574, 0.049950;;,
48;4; -0.711052, 0.698746,-0.058686, 0.048638;;,
49;4; -0.703772, 0.706324,-0.059206, 0.048025;;;
}
AnimationKey { //Scale
1;
50;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
3;3; 1.000000, 1.000000, 1.000000;;,
4;3; 1.000000, 1.000000, 1.000000;;,
5;3; 1.000000, 1.000000, 1.000000;;,
6;3; 1.000000, 1.000000, 1.000000;;,
7;3; 1.000000, 1.000000, 1.000000;;,
8;3; 1.000000, 1.000000, 1.000000;;,
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10;3; 1.000000, 1.000000, 1.000000;;,
11;3; 1.000000, 1.000000, 1.000000;;,
12;3; 1.000000, 1.000000, 1.000000;;,
13;3; 1.000000, 1.000000, 1.000000;;,
14;3; 1.000000, 1.000000, 1.000000;;,
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16;3; 1.000000, 1.000000, 1.000000;;,
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35;3; 1.000000, 1.000000, 1.000000;;,
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44;3; 1.000000, 1.000000, 1.000000;;,
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47;3; 1.000000, 1.000000, 1.000000;;,
48;3; 1.000000, 1.000000, 1.000000;;,
49;3; 1.000000, 1.000000, 1.000000;;;
}
}
Animation {
{Armature_Bone_002}
AnimationKey { //Position
2;
50;
0;3; 0.259914, 2.347614, 0.000000;;,
1;3; 0.259914, 2.347614, 0.000000;;,
2;3; 0.259914, 2.347614, 0.000000;;,
3;3; 0.259914, 2.347614, 0.000000;;,
4;3; 0.259914, 2.347614, 0.000000;;,
5;3; 0.259914, 2.347614, 0.000000;;,
6;3; 0.259914, 2.347614, 0.000000;;,
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11;3; 0.259914, 2.347614, 0.000000;;,
12;3; 0.259914, 2.347614, 0.000000;;,
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27;3; 0.259911, 2.347808, 0.001203;;,
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35;3; 0.259911, 2.347808, 0.001203;;,
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48;3; 0.259911, 2.347809, 0.001203;;,
49;3; 0.259911, 2.347809, 0.001203;;;
}
AnimationKey { //Rotation
0;
50;
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1;4; -0.000000, 0.996214, 0.086933, 0.000000;;,
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49;4; -0.694552, 0.715031, 0.062396,-0.049354;;;
}
AnimationKey { //Scale
1;
50;
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48;3; 1.000000, 1.000000, 1.000000;;,
49;3; 1.000000, 1.000000, 1.000000;;;
}
}
Animation {
{Armature_back}
AnimationKey { //Position
2;
50;
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25;3; -0.013083, 2.483388,-0.152575;;,
26;3; -0.013083, 2.483388,-0.152575;;,
27;3; -0.013083, 2.483388,-0.152575;;,
28;3; -0.013083, 2.483388,-0.152575;;,
29;3; -0.013083, 2.483388,-0.152575;;,
30;3; -0.013083, 2.483388,-0.152575;;,
31;3; -0.013083, 2.483388,-0.152575;;,
32;3; -0.013083, 2.483388,-0.152575;;,
33;3; -0.013083, 2.483388,-0.152575;;,
34;3; -0.013083, 2.483388,-0.152575;;,
35;3; -0.013083, 2.483388,-0.152575;;,
36;3; -0.013083, 2.483388,-0.152575;;,
37;3; -0.013083, 2.483388,-0.152575;;,
38;3; -0.013083, 2.483388,-0.152575;;,
39;3; -0.013083, 2.483388,-0.152575;;,
40;3; -0.013083, 2.483388,-0.152575;;,
41;3; -0.013083, 2.483388,-0.152575;;,
42;3; -0.013083, 2.483388,-0.152575;;,
43;3; -0.013083, 2.483388,-0.152575;;,
44;3; -0.013083, 2.483388,-0.152575;;,
45;3; -0.013083, 2.483388,-0.152575;;,
46;3; -0.013083, 2.483388,-0.152575;;,
47;3; -0.013083, 2.483388,-0.152575;;,
48;3; -0.013083, 2.483388,-0.152575;;,
49;3; -0.013083, 2.483388,-0.152575;;;
}
AnimationKey { //Rotation
0;
50;
0;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
1;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
2;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
3;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
4;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
5;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
6;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
7;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
8;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
9;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
10;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
11;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
12;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
13;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
14;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
15;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
16;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
17;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
18;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
19;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
20;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
21;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
22;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
23;4; -0.000000, 0.999943, 0.010701,-0.000000;;,
24;4; 0.130519, 0.991388, 0.010609, 0.001397;;,
25;4; 0.168031, 0.986326, 0.010555, 0.001797;;,
26;4; 0.192937, 0.982312, 0.010512, 0.002064;;,
27;4; 0.207254, 0.979400, 0.010481, 0.002218;;,
28;4; 0.213957, 0.977524, 0.010461, 0.002290;;,
29;4; 0.216150, 0.976531, 0.010450, 0.002313;;,
30;4; 0.216427, 0.976240, 0.010447, 0.002316;;,
31;4; 0.216150, 0.976619, 0.010451, 0.002313;;,
32;4; 0.213954, 0.977830, 0.010464, 0.002290;;,
33;4; 0.207242, 0.979956, 0.010487, 0.002218;;,
34;4; 0.192910, 0.983007, 0.010520, 0.002064;;,
35;4; 0.167995, 0.986883, 0.010561, 0.001797;;,
36;4; 0.130519, 0.991388, 0.010609, 0.001397;;,
37;4; 0.056614, 0.998339, 0.010684, 0.000606;;,
38;4; 0.058708, 0.998193, 0.010682, 0.000628;;,
39;4; 0.063994, 0.997824, 0.010678, 0.000685;;,
40;4; 0.070663, 0.997358, 0.010673, 0.000756;;,
41;4; 0.076873, 0.996924, 0.010669, 0.000823;;,
42;4; 0.081185, 0.996623, 0.010665, 0.000869;;,
43;4; 0.082728, 0.996515, 0.010664, 0.000885;;,
44;4; 0.081115, 0.996515, 0.010664, 0.000903;;,
45;4; 0.076422, 0.996515, 0.010664, 0.000953;;,
46;4; 0.069674, 0.996515, 0.010664, 0.001025;;,
47;4; 0.062927, 0.996515, 0.010664, 0.001097;;,
48;4; 0.058233, 0.996515, 0.010664, 0.001147;;,
49;4; 0.056620, 0.996515, 0.010664, 0.001165;;;
}
AnimationKey { //Scale
1;
50;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
3;3; 1.000000, 1.000000, 1.000000;;,
4;3; 1.000000, 1.000000, 1.000000;;,
5;3; 1.000000, 1.000000, 1.000000;;,
6;3; 1.000000, 1.000000, 1.000000;;,
7;3; 1.000000, 1.000000, 1.000000;;,
8;3; 1.000000, 1.000000, 1.000000;;,
9;3; 1.000000, 1.000000, 1.000000;;,
10;3; 1.000000, 1.000000, 1.000000;;,
11;3; 1.000000, 1.000000, 1.000000;;,
12;3; 1.000000, 1.000000, 1.000000;;,
13;3; 1.000000, 1.000000, 1.000000;;,
14;3; 1.000000, 1.000000, 1.000000;;,
15;3; 1.000000, 1.000000, 1.000000;;,
16;3; 1.000000, 1.000000, 1.000000;;,
17;3; 1.000000, 1.000000, 1.000000;;,
18;3; 1.000000, 1.000000, 1.000000;;,
19;3; 1.000000, 1.000000, 1.000000;;,
20;3; 1.000000, 1.000000, 1.000000;;,
21;3; 1.000000, 1.000000, 1.000000;;,
22;3; 1.000000, 1.000000, 1.000000;;,
23;3; 1.000000, 1.000000, 1.000000;;,
24;3; 1.000000, 1.000000, 1.000000;;,
25;3; 1.000000, 1.000000, 1.000000;;,
26;3; 1.000000, 1.000000, 1.000000;;,
27;3; 1.000000, 1.000000, 1.000000;;,
28;3; 1.000000, 1.000000, 1.000000;;,
29;3; 1.000000, 1.000000, 1.000000;;,
30;3; 1.000000, 1.000000, 1.000000;;,
31;3; 1.000000, 1.000000, 1.000000;;,
32;3; 1.000000, 1.000000, 1.000000;;,
33;3; 1.000000, 1.000000, 1.000000;;,
34;3; 1.000000, 1.000000, 1.000000;;,
35;3; 1.000000, 1.000000, 1.000000;;,
36;3; 1.000000, 1.000000, 1.000000;;,
37;3; 1.000000, 1.000000, 1.000000;;,
38;3; 1.000000, 1.000000, 1.000000;;,
39;3; 1.000000, 1.000000, 1.000000;;,
40;3; 1.000000, 1.000000, 1.000000;;,
41;3; 1.000000, 1.000000, 1.000000;;,
42;3; 1.000000, 1.000000, 1.000000;;,
43;3; 1.000000, 1.000000, 1.000000;;,
44;3; 1.000000, 1.000000, 1.000000;;,
45;3; 1.000000, 1.000000, 1.000000;;,
46;3; 1.000000, 1.000000, 1.000000;;,
47;3; 1.000000, 1.000000, 1.000000;;,
48;3; 1.000000, 1.000000, 1.000000;;,
49;3; 1.000000, 1.000000, 1.000000;;;
}
}
Animation {
{Armature_root_001}
AnimationKey { //Position
2;
50;
0;3; 0.108388, 3.011908,-0.000000;;,
1;3; 0.108388, 3.011908,-0.000000;;,
2;3; 0.108388, 3.011908,-0.000000;;,
3;3; 0.108388, 3.011908,-0.000000;;,
4;3; 0.108388, 3.011908,-0.000000;;,
5;3; 0.108388, 3.011908,-0.000000;;,
6;3; 0.108388, 3.011908,-0.000000;;,
7;3; 0.108388, 3.011908,-0.000000;;,
8;3; 0.108388, 3.011908,-0.000000;;,
9;3; 0.108388, 3.011908,-0.000000;;,
10;3; 0.108388, 3.011908,-0.000000;;,
11;3; 0.108388, 3.011908,-0.000000;;,
12;3; 0.108388, 3.011908,-0.000000;;,
13;3; 0.108388, 3.011908,-0.000000;;,
14;3; 0.108388, 3.011908,-0.000000;;,
15;3; 0.108388, 3.011908,-0.000000;;,
16;3; 0.108388, 3.011908,-0.000000;;,
17;3; 0.108388, 3.011908,-0.000000;;,
18;3; 0.108388, 3.011908,-0.000000;;,
19;3; 0.108388, 3.011908,-0.000000;;,
20;3; 0.108388, 3.011908,-0.000000;;,
21;3; 0.108388, 3.011908,-0.000000;;,
22;3; 0.108388, 3.011908,-0.000000;;,
23;3; 0.108388, 3.011908,-0.000000;;,
24;3; 0.108388, 3.011908,-0.000000;;,
25;3; 0.108388, 3.011908,-0.000000;;,
26;3; 0.108388, 3.011908,-0.000000;;,
27;3; 0.108388, 3.011908,-0.000000;;,
28;3; 0.108388, 3.011908,-0.000000;;,
29;3; 0.108388, 3.011908,-0.000000;;,
30;3; 0.108388, 3.011908,-0.000000;;,
31;3; 0.108388, 3.011908,-0.000000;;,
32;3; 0.108388, 3.011908,-0.000000;;,
33;3; 0.108388, 3.011908,-0.000000;;,
34;3; 0.108388, 3.011908,-0.000000;;,
35;3; 0.108388, 3.011908,-0.000000;;,
36;3; 0.108388, 3.011908,-0.000000;;,
37;3; 0.108388, 3.011908,-0.000000;;,
38;3; 0.111282, 3.014802, 0.002893;;,
39;3; 0.102914, 3.006433,-0.005475;;,
40;3; 0.100667, 3.004187,-0.007722;;,
41;3; 0.117499, 3.021019, 0.009111;;,
42;3; 0.107302, 3.010822,-0.001086;;,
43;3; 0.105187, 3.008707,-0.003202;;,
44;3; 0.101925, 3.005445,-0.006463;;,
45;3; 0.116975, 3.020495, 0.008586;;,
46;3; 0.110424, 3.013944, 0.002036;;,
47;3; 0.119450, 3.022970, 0.011062;;,
48;3; 0.118807, 3.022327, 0.010418;;,
49;3; 0.108388, 3.011908,-0.000000;;;
}
AnimationKey { //Rotation
0;
50;
0;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
1;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
2;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
3;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
4;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
5;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
6;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
7;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
8;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
9;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
10;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
11;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
12;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
13;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
14;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
15;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
16;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
17;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
18;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
19;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
20;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
21;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
22;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
23;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
24;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
25;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
26;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
27;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
28;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
29;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
30;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
31;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
32;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
33;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
34;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
35;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
36;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
37;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
38;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
39;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
40;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
41;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
42;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
43;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
44;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
45;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
46;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
47;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
48;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
49;4; -1.000000, 0.000000, 0.000000, 0.000000;;;
}
AnimationKey { //Scale
1;
50;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
3;3; 1.000000, 1.000000, 1.000000;;,
4;3; 1.000000, 1.000000, 1.000000;;,
5;3; 1.000000, 1.000000, 1.000000;;,
6;3; 1.000000, 1.000000, 1.000000;;,
7;3; 1.000000, 1.000000, 1.000000;;,
8;3; 1.000000, 1.000000, 1.000000;;,
9;3; 1.000000, 1.000000, 1.000000;;,
10;3; 1.000000, 1.000000, 1.000000;;,
11;3; 1.000000, 1.000000, 1.000000;;,
12;3; 1.000000, 1.000000, 1.000000;;,
13;3; 1.000000, 1.000000, 1.000000;;,
14;3; 1.000000, 1.000000, 1.000000;;,
15;3; 1.000000, 1.000000, 1.000000;;,
16;3; 1.000000, 1.000000, 1.000000;;,
17;3; 1.000000, 1.000000, 1.000000;;,
18;3; 1.000000, 1.000000, 1.000000;;,
19;3; 1.000000, 1.000000, 1.000000;;,
20;3; 1.000000, 1.000000, 1.000000;;,
21;3; 1.000000, 1.000000, 1.000000;;,
22;3; 1.000000, 1.000000, 1.000000;;,
23;3; 1.000000, 1.000000, 1.000000;;,
24;3; 1.000000, 1.000000, 1.000000;;,
25;3; 1.000000, 1.000000, 1.000000;;,
26;3; 1.000000, 1.000000, 1.000000;;,
27;3; 1.000000, 1.000000, 1.000000;;,
28;3; 1.000000, 1.000000, 1.000000;;,
29;3; 1.000000, 1.000000, 1.000000;;,
30;3; 1.000000, 1.000000, 1.000000;;,
31;3; 1.000000, 1.000000, 1.000000;;,
32;3; 1.000000, 1.000000, 1.000000;;,
33;3; 1.000000, 1.000000, 1.000000;;,
34;3; 1.000000, 1.000000, 1.000000;;,
35;3; 1.000000, 1.000000, 1.000000;;,
36;3; 1.000000, 1.000000, 1.000000;;,
37;3; 1.000000, 1.000000, 1.000000;;,
38;3; 1.000000, 1.000000, 1.000000;;,
39;3; 1.000000, 1.000000, 1.000000;;,
40;3; 1.000000, 1.000000, 1.000000;;,
41;3; 1.000000, 1.000000, 1.000000;;,
42;3; 1.000000, 1.000000, 1.000000;;,
43;3; 1.000000, 1.000000, 1.000000;;,
44;3; 1.000000, 1.000000, 1.000000;;,
45;3; 1.000000, 1.000000, 1.000000;;,
46;3; 1.000000, 1.000000, 1.000000;;,
47;3; 1.000000, 1.000000, 1.000000;;,
48;3; 1.000000, 1.000000, 1.000000;;,
49;3; 1.000000, 1.000000, 1.000000;;;
}
}
Animation {
{Armature_root_002}
AnimationKey { //Position
2;
50;
0;3; -0.157125, 2.995103,-0.000000;;,
1;3; -0.157125, 2.995103,-0.000000;;,
2;3; -0.157125, 2.995103,-0.000000;;,
3;3; -0.157125, 2.995103,-0.000000;;,
4;3; -0.157125, 2.995103,-0.000000;;,
5;3; -0.157125, 2.995103,-0.000000;;,
6;3; -0.157125, 2.995103,-0.000000;;,
7;3; -0.157125, 2.995103,-0.000000;;,
8;3; -0.157125, 2.995103,-0.000000;;,
9;3; -0.157125, 2.995103,-0.000000;;,
10;3; -0.157125, 2.995103,-0.000000;;,
11;3; -0.157125, 2.995103,-0.000000;;,
12;3; -0.157125, 2.995103,-0.000000;;,
13;3; -0.157125, 2.995103,-0.000000;;,
14;3; -0.157125, 2.995103,-0.000000;;,
15;3; -0.157125, 2.995103,-0.000000;;,
16;3; -0.157125, 2.995103,-0.000000;;,
17;3; -0.157125, 2.995103,-0.000000;;,
18;3; -0.157125, 2.995103,-0.000000;;,
19;3; -0.157125, 2.995103,-0.000000;;,
20;3; -0.157125, 2.995103,-0.000000;;,
21;3; -0.157125, 2.995103,-0.000000;;,
22;3; -0.157125, 2.995103,-0.000000;;,
23;3; -0.157125, 2.995103,-0.000000;;,
24;3; -0.157125, 2.995103,-0.000000;;,
25;3; -0.157125, 2.995103,-0.000000;;,
26;3; -0.157125, 2.995103,-0.000000;;,
27;3; -0.157125, 2.995103,-0.000000;;,
28;3; -0.157125, 2.995103,-0.000000;;,
29;3; -0.157125, 2.995103,-0.000000;;,
30;3; -0.157125, 2.995103,-0.000000;;,
31;3; -0.157125, 2.995103,-0.000000;;,
32;3; -0.157125, 2.995103,-0.000000;;,
33;3; -0.157125, 2.995103,-0.000000;;,
34;3; -0.157125, 2.995103,-0.000000;;,
35;3; -0.157125, 2.995103,-0.000000;;,
36;3; -0.157125, 2.995103,-0.000000;;,
37;3; -0.157125, 2.995103,-0.000000;;,
38;3; -0.154231, 2.998278,-0.000000;;,
39;3; -0.162599, 2.996521,-0.000000;;,
40;3; -0.164846, 2.997358,-0.000000;;,
41;3; -0.148014, 3.013568,-0.000000;;,
42;3; -0.158211, 2.983142,-0.000000;;,
43;3; -0.160326, 2.976145,-0.000000;;,
44;3; -0.163588, 2.992257,-0.000000;;,
45;3; -0.148538, 2.988948,-0.000000;;,
46;3; -0.155088, 2.985346,-0.000000;;,
47;3; -0.146063, 2.997540,-0.000000;;,
48;3; -0.146706, 2.989561,-0.000000;;,
49;3; -0.157125, 2.995103,-0.000000;;;
}
AnimationKey { //Rotation
0;
50;
0;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
1;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
2;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
3;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
4;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
5;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
6;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
7;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
8;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
9;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
10;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
11;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
12;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
13;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
14;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
15;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
16;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
17;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
18;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
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20;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
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23;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
24;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
25;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
26;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
27;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
28;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
29;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
30;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
31;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
32;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
33;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
34;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
35;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
36;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
37;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
38;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
39;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
40;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
41;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
42;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
43;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
44;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
45;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
46;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
47;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
48;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
49;4; -1.000000, 0.000000, 0.000000, 0.000000;;;
}
AnimationKey { //Scale
1;
50;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
3;3; 1.000000, 1.000000, 1.000000;;,
4;3; 1.000000, 1.000000, 1.000000;;,
5;3; 1.000000, 1.000000, 1.000000;;,
6;3; 1.000000, 1.000000, 1.000000;;,
7;3; 1.000000, 1.000000, 1.000000;;,
8;3; 1.000000, 1.000000, 1.000000;;,
9;3; 1.000000, 1.000000, 1.000000;;,
10;3; 1.000000, 1.000000, 1.000000;;,
11;3; 1.000000, 1.000000, 1.000000;;,
12;3; 1.000000, 1.000000, 1.000000;;,
13;3; 1.000000, 1.000000, 1.000000;;,
14;3; 1.000000, 1.000000, 1.000000;;,
15;3; 1.000000, 1.000000, 1.000000;;,
16;3; 1.000000, 1.000000, 1.000000;;,
17;3; 1.000000, 1.000000, 1.000000;;,
18;3; 1.000000, 1.000000, 1.000000;;,
19;3; 1.000000, 1.000000, 1.000000;;,
20;3; 1.000000, 1.000000, 1.000000;;,
21;3; 1.000000, 1.000000, 1.000000;;,
22;3; 1.000000, 1.000000, 1.000000;;,
23;3; 1.000000, 1.000000, 1.000000;;,
24;3; 1.000000, 1.000000, 1.000000;;,
25;3; 1.000000, 1.000000, 1.000000;;,
26;3; 1.000000, 1.000000, 1.000000;;,
27;3; 1.000000, 1.000000, 1.000000;;,
28;3; 1.000000, 1.000000, 1.000000;;,
29;3; 1.000000, 1.000000, 1.000000;;,
30;3; 1.000000, 1.000000, 1.000000;;,
31;3; 1.000000, 1.000000, 1.000000;;,
32;3; 1.000000, 1.000000, 1.000000;;,
33;3; 1.000000, 1.000000, 1.000000;;,
34;3; 1.000000, 1.000000, 1.000000;;,
35;3; 1.000000, 1.000000, 1.000000;;,
36;3; 1.000000, 1.000000, 1.000000;;,
37;3; 1.000000, 1.000000, 1.000000;;,
38;3; 1.000000, 1.000000, 1.000000;;,
39;3; 1.000000, 1.000000, 1.000000;;,
40;3; 1.000000, 1.000000, 1.000000;;,
41;3; 1.000000, 1.000000, 1.000000;;,
42;3; 1.000000, 1.000000, 1.000000;;,
43;3; 1.000000, 1.000000, 1.000000;;,
44;3; 1.000000, 1.000000, 1.000000;;,
45;3; 1.000000, 1.000000, 1.000000;;,
46;3; 1.000000, 1.000000, 1.000000;;,
47;3; 1.000000, 1.000000, 1.000000;;,
48;3; 1.000000, 1.000000, 1.000000;;,
49;3; 1.000000, 1.000000, 1.000000;;;
}
}
Animation {
{Plane}
AnimationKey { //Position
2;
50;
0;3; -0.006223, 0.000000,-0.013009;;,
1;3; -0.006223, 0.000000,-0.013009;;,
2;3; -0.006223, 0.000000,-0.013009;;,
3;3; -0.006223, 0.000000,-0.013009;;,
4;3; -0.006223, 0.000000,-0.013009;;,
5;3; -0.006223, 0.000000,-0.013009;;,
6;3; -0.006223, 0.000000,-0.013009;;,
7;3; -0.006223, 0.000000,-0.013009;;,
8;3; -0.006223, 0.000000,-0.013009;;,
9;3; -0.006223, 0.000000,-0.013009;;,
10;3; -0.006223, 0.000000,-0.013009;;,
11;3; -0.006223, 0.000000,-0.013009;;,
12;3; -0.006223, 0.000000,-0.013009;;,
13;3; -0.006223, 0.000000,-0.013009;;,
14;3; -0.006223, 0.000000,-0.013009;;,
15;3; -0.006223, 0.000000,-0.013009;;,
16;3; -0.006223, 0.000000,-0.013009;;,
17;3; -0.006223, 0.000000,-0.013009;;,
18;3; -0.006223, 0.000000,-0.013009;;,
19;3; -0.006223, 0.000000,-0.013009;;,
20;3; -0.006223, 0.000000,-0.013009;;,
21;3; -0.006223, 0.000000,-0.013009;;,
22;3; -0.006223, 0.000000,-0.013009;;,
23;3; -0.006223, 0.000000,-0.013009;;,
24;3; -0.006223, 0.000000,-0.013009;;,
25;3; -0.006223, 0.000000,-0.013009;;,
26;3; -0.006223, 0.000000,-0.013009;;,
27;3; -0.006223, 0.000000,-0.013009;;,
28;3; -0.006223, 0.000000,-0.013009;;,
29;3; -0.006223, 0.000000,-0.013009;;,
30;3; -0.006223, 0.000000,-0.013009;;,
31;3; -0.006223, 0.000000,-0.013009;;,
32;3; -0.006223, 0.000000,-0.013009;;,
33;3; -0.006223, 0.000000,-0.013009;;,
34;3; -0.006223, 0.000000,-0.013009;;,
35;3; -0.006223, 0.000000,-0.013009;;,
36;3; -0.006223, 0.000000,-0.013009;;,
37;3; -0.006223, 0.000000,-0.013009;;,
38;3; -0.006223, 0.000000,-0.013009;;,
39;3; -0.006223, 0.000000,-0.013009;;,
40;3; -0.006223, 0.000000,-0.013009;;,
41;3; -0.006223, 0.000000,-0.013009;;,
42;3; -0.006223, 0.000000,-0.013009;;,
43;3; -0.006223, 0.000000,-0.013009;;,
44;3; -0.006223, 0.000000,-0.013009;;,
45;3; -0.006223, 0.000000,-0.013009;;,
46;3; -0.006223, 0.000000,-0.013009;;,
47;3; -0.006223, 0.000000,-0.013009;;,
48;3; -0.006223, 0.000000,-0.013009;;,
49;3; -0.006223, 0.000000,-0.013009;;;
}
AnimationKey { //Rotation
0;
50;
0;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
1;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
2;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
3;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
4;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
5;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
6;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
7;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
8;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
9;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
10;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
11;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
12;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
13;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
14;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
15;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
16;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
17;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
18;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
19;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
20;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
21;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
22;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
23;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
24;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
25;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
26;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
27;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
28;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
29;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
30;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
31;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
32;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
33;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
34;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
35;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
36;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
37;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
38;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
39;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
40;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
41;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
42;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
43;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
44;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
45;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
46;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
47;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
48;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
49;4; -1.000000, 0.000000, 0.000000, 0.000000;;;
}
AnimationKey { //Scale
1;
50;
0;3; 0.800000, 1.000000, 1.000000;;,
1;3; 0.800000, 1.000000, 1.000000;;,
2;3; 0.800000, 1.000000, 1.000000;;,
3;3; 0.800000, 1.000000, 1.000000;;,
4;3; 0.800000, 1.000000, 1.000000;;,
5;3; 0.800000, 1.000000, 1.000000;;,
6;3; 0.800000, 1.000000, 1.000000;;,
7;3; 0.800000, 1.000000, 1.000000;;,
8;3; 0.800000, 1.000000, 1.000000;;,
9;3; 0.800000, 1.000000, 1.000000;;,
10;3; 0.800000, 1.000000, 1.000000;;,
11;3; 0.800000, 1.000000, 1.000000;;,
12;3; 0.800000, 1.000000, 1.000000;;,
13;3; 0.800000, 1.000000, 1.000000;;,
14;3; 0.800000, 1.000000, 1.000000;;,
15;3; 0.800000, 1.000000, 1.000000;;,
16;3; 0.800000, 1.000000, 1.000000;;,
17;3; 0.800000, 1.000000, 1.000000;;,
18;3; 0.800000, 1.000000, 1.000000;;,
19;3; 0.800000, 1.000000, 1.000000;;,
20;3; 0.800000, 1.000000, 1.000000;;,
21;3; 0.800000, 1.000000, 1.000000;;,
22;3; 0.800000, 1.000000, 1.000000;;,
23;3; 0.800000, 1.000000, 1.000000;;,
24;3; 0.800000, 1.000000, 1.000000;;,
25;3; 0.800000, 1.000000, 1.000000;;,
26;3; 0.800000, 1.000000, 1.000000;;,
27;3; 0.800000, 1.000000, 1.000000;;,
28;3; 0.800000, 1.000000, 1.000000;;,
29;3; 0.800000, 1.000000, 1.000000;;,
30;3; 0.800000, 1.000000, 1.000000;;,
31;3; 0.800000, 1.000000, 1.000000;;,
32;3; 0.800000, 1.000000, 1.000000;;,
33;3; 0.800000, 1.000000, 1.000000;;,
34;3; 0.800000, 1.000000, 1.000000;;,
35;3; 0.800000, 1.000000, 1.000000;;,
36;3; 0.800000, 1.000000, 1.000000;;,
37;3; 0.800000, 1.000000, 1.000000;;,
38;3; 0.800000, 1.000000, 1.000000;;,
39;3; 0.800000, 1.000000, 1.000000;;,
40;3; 0.800000, 1.000000, 1.000000;;,
41;3; 0.800000, 1.000000, 1.000000;;,
42;3; 0.800000, 1.000000, 1.000000;;,
43;3; 0.800000, 1.000000, 1.000000;;,
44;3; 0.800000, 1.000000, 1.000000;;,
45;3; 0.800000, 1.000000, 1.000000;;,
46;3; 0.800000, 1.000000, 1.000000;;,
47;3; 0.800000, 1.000000, 1.000000;;,
48;3; 0.800000, 1.000000, 1.000000;;,
49;3; 0.800000, 1.000000, 1.000000;;;
}
}
} //End of AnimationSet