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012dfa9428
- For #473
62 lines
3.0 KiB
Lua
Executable File
62 lines
3.0 KiB
Lua
Executable File
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-- Hunter class --
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------------------
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--
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-- See https://github.com/Ombridride/minetest-minetestforfun-server/issues/114
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--
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pclasses.api.register_class("hunter", {
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on_assigned = function(pname, inform)
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if inform then
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minetest.chat_send_player(pname, "You are now a hunter")
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minetest.sound_play("pclasses_full_hunter", {to_player=pname, gain=1})
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end
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local reinforced = pclasses.api.util.does_wear_full_armor(pname, "reinforcedleather", true)
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if reinforced then
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sprint.increase_maxstamina(pname, 40)
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else
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sprint.increase_maxstamina(pname, 30)
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end
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minetest.log("action", "[PClasses] Player " .. pname .. " become a hunter")
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end,
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on_unassigned = function(pname)
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sprint.set_default_maxstamina(pname)
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end,
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switch_params = {
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color = {r = 30, g = 170, b = 00},
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tile = "default_wood.png",
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holo_item = "throwing:bow_minotaur_horn_improved"
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},
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informations = "Being a hunter is mostly being tactical, or just kicking in and firing arrows like madness. " ..
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"Being a hunter, you're in the only class which member can use remote attack weapons, like spears, " ..
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"arbalests and bows. Your stamina is increased to 40, you're a sport person, able to sprint for a long " ..
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"time, which is found to be useful when you hunt down animals and mobs who can't run faster than you " ..
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"walk.. and even more when you need to cowardly run away... anyway. The point is, being a hunter is " ..
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"great, since you can access new and exclusive weapons, and leather armors, crafted from leather ingots. " ..
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"Yet, 'ingots'. Because.. reasons. Those clothes are pretty strong, and will protect you more than wooden " ..
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"pieces, with the satation consumption of wearing nothing.\n" ..
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"If you want to risk it and become a hunter, you should look for a green pedestal with a bow so fancy over it " ..
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"that you can already tell that we're gonna make you use loads of ores for it. (actually you need to fight a " ..
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"super strong mob, but it's just details...)
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})
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pclasses.api.reserve_item("hunter", "throwing:bow_minotaur_horn")
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pclasses.api.reserve_item("hunter", "throwing:bow_minotaur_horn_loaded")
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pclasses.api.reserve_item("hunter", "throwing:bow_minotaur_horn_improved")
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pclasses.api.reserve_item("hunter", "throwing:bow_minotaur_horn_improved_loaded")
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pclasses.api.reserve_item("hunter", "throwing:arrow_mithril")
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pclasses.api.reserve_item("hunter", "throwing:arbalest_auto")
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pclasses.api.reserve_item("hunter", "throwing:arbalest_auto_loaded")
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pclasses.api.reserve_item("hunter", "spears:spear_stone")
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pclasses.api.reserve_item("hunter", "spears:spear_steel")
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pclasses.api.reserve_item("hunter", "spears:spear_obsidian")
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pclasses.api.reserve_item("hunter", "spears:spear_diamond")
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pclasses.api.reserve_item("hunter", "spears:spear_mithril")
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for _, i in pairs({"helmet", "chestplate", "boots", "leggings"}) do
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pclasses.api.reserve_item("hunter", "3d_armor:" .. i .. "_hardenedleather")
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pclasses.api.reserve_item("hunter", "3d_armor:" .. i .. "_reinforcedleather")
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end
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