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server-nalc/minetestforfun_game/mods/farming/cocoa.lua
2016-03-05 19:14:24 +01:00

185 lines
4.3 KiB
Lua
Executable File

-- Place Cocoa
function place_cocoa(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing
-- check if pointing at a node
if not pt and pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return
end
-- check if pointing at jungletree
if under.name ~= "default:jungletree" then
return
end
-- add the node and remove 1 item from the itemstack
minetest.set_node(pt.above, {name = plantname})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
-- check for refill
if itemstack:get_count() == 0 then
minetest.after(0.20,
farming.refill_plant,
placer,
"farming:cocoa_beans",
placer:get_wield_index()
)
end -- END refill
end
return itemstack
end
--= Cocoa
minetest.register_craftitem("farming:cocoa_beans", {
description = "Cocoa Beans",
inventory_image = "farming_cocoa_beans.png",
on_place = function(itemstack, placer, pointed_thing)
return place_cocoa(itemstack, placer, pointed_thing, "farming:cocoa_1")
end,
})
minetest.register_craft( {
output = "dye:brown 2",
recipe = {
{ "farming:cocoa_beans" },
}
})
-- Cookie
minetest.register_craftitem("farming:cookie", {
description = "Cookie",
inventory_image = "farming_cookie.png",
on_use = minetest.item_eat(2),
})
minetest.register_craft( {
output = "farming:cookie 8",
recipe = {
{ "farming:wheat", "farming:cocoa_beans", "farming:wheat" },
}
})
-- Bar of Dark Chocolate (Thanks to Ice Pandora for her deviantart.com chocolate tutorial)
minetest.register_craftitem("farming:chocolate_dark", {
description = "Bar of Dark Chocolate",
inventory_image = "farming_chocolate_dark.png",
on_use = minetest.item_eat(2), --/MFF (Mg|05/26/2015)
})
minetest.register_craft( {
output = "farming:chocolate_dark",
recipe = {
{ "farming:cocoa_beans", "farming:cocoa_beans", "farming:cocoa_beans" },
}
})
-- Define Coffee growth stages
minetest.register_node("farming:cocoa_1", {
drawtype = "plantlike",
tiles = {"farming_cocoa_1.png"},
paramtype = "light",
walkable = true,
drop = {
items = {
{items = {'farming:cocoa_beans 1'}, rarity = 2},
}
},
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
groups = {
snappy = 3, flammable = 2, plant = 1, growing = 1,
not_in_creative_inventory=1, leafdecay = 1, leafdecay_drop = 1
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:cocoa_2", {
drawtype = "plantlike",
tiles = {"farming_cocoa_2.png"},
paramtype = "light",
walkable = true,
drop = {
items = {
{items = {'farming:cocoa_beans 1'}, rarity = 1},
}
},
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
groups = {
snappy = 3, flammable = 2, plant = 1, growing = 1,
not_in_creative_inventory=1, leafdecay = 1, leafdecay_drop = 1
},
sounds = default.node_sound_leaves_defaults(),
})
-- Last stage of Cocoa growth does not have growing=1 so abm never has to check these
minetest.register_node("farming:cocoa_3", {
drawtype = "plantlike",
tiles = {"farming_cocoa_3.png"},
paramtype = "light",
walkable = true,
drop = {
items = {
{items = {'farming:cocoa_beans 2'}, rarity = 1},
{items = {'farming:cocoa_beans 1'}, rarity = 2},
}
},
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
groups = {
snappy = 3, flammable = 2, plant = 1,
not_in_creative_inventory = 1, leafdecay = 1, leafdecay_drop = 1
},
sounds = default.node_sound_leaves_defaults(),
})
-- Abm to add random Cocoa Pod to Jungle Tree trunks
minetest.register_abm({
nodenames = {"default:jungletree"},
neighbors = {"default:jungleleaves", "moretrees:jungletree_leaves_green"},
interval = 80,
chance = 20,
action = function(pos, node)
local dir = math.random(1,50)
if dir == 1 then pos.x = pos.x + 1
elseif dir == 2 then pos.x = pos.x - 1
elseif dir == 3 then pos.z = pos.z + 1
elseif dir == 4 then pos.z = pos.z -1
else return
end
local nod = minetest.get_node_or_nil(pos)
if nod then nod = nod.name else return end
if nod == "air"
and minetest.get_node_light(pos) > 12 then
-- print ("COCOA", pos.x, pos.y, pos.z)
minetest.set_node(pos, {
name = "farming:cocoa_"..tostring(math.random(1, 3))
})
end
end,
})