mirror of
https://github.com/sys4-fr/server-nalc.git
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185 lines
4.3 KiB
Lua
Executable File
185 lines
4.3 KiB
Lua
Executable File
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-- Place Cocoa
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function place_cocoa(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt and pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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-- check if pointing at jungletree
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if under.name ~= "default:jungletree" then
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return
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end
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-- add the node and remove 1 item from the itemstack
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minetest.set_node(pt.above, {name = plantname})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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-- check for refill
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if itemstack:get_count() == 0 then
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minetest.after(0.20,
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farming.refill_plant,
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placer,
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"farming:cocoa_beans",
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placer:get_wield_index()
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)
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end -- END refill
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end
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return itemstack
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end
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--= Cocoa
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minetest.register_craftitem("farming:cocoa_beans", {
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description = "Cocoa Beans",
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inventory_image = "farming_cocoa_beans.png",
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on_place = function(itemstack, placer, pointed_thing)
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return place_cocoa(itemstack, placer, pointed_thing, "farming:cocoa_1")
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end,
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})
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minetest.register_craft( {
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output = "dye:brown 2",
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recipe = {
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{ "farming:cocoa_beans" },
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}
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})
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-- Cookie
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minetest.register_craftitem("farming:cookie", {
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description = "Cookie",
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inventory_image = "farming_cookie.png",
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on_use = minetest.item_eat(2),
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})
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minetest.register_craft( {
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output = "farming:cookie 8",
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recipe = {
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{ "farming:wheat", "farming:cocoa_beans", "farming:wheat" },
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}
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})
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-- Bar of Dark Chocolate (Thanks to Ice Pandora for her deviantart.com chocolate tutorial)
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minetest.register_craftitem("farming:chocolate_dark", {
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description = "Bar of Dark Chocolate",
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inventory_image = "farming_chocolate_dark.png",
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on_use = minetest.item_eat(2), --/MFF (Mg|05/26/2015)
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})
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minetest.register_craft( {
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output = "farming:chocolate_dark",
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recipe = {
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{ "farming:cocoa_beans", "farming:cocoa_beans", "farming:cocoa_beans" },
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}
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})
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-- Define Coffee growth stages
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minetest.register_node("farming:cocoa_1", {
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drawtype = "plantlike",
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tiles = {"farming_cocoa_1.png"},
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paramtype = "light",
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walkable = true,
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drop = {
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items = {
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{items = {'farming:cocoa_beans 1'}, rarity = 2},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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groups = {
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snappy = 3, flammable = 2, plant = 1, growing = 1,
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not_in_creative_inventory=1, leafdecay = 1, leafdecay_drop = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("farming:cocoa_2", {
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drawtype = "plantlike",
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tiles = {"farming_cocoa_2.png"},
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paramtype = "light",
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walkable = true,
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drop = {
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items = {
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{items = {'farming:cocoa_beans 1'}, rarity = 1},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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groups = {
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snappy = 3, flammable = 2, plant = 1, growing = 1,
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not_in_creative_inventory=1, leafdecay = 1, leafdecay_drop = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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-- Last stage of Cocoa growth does not have growing=1 so abm never has to check these
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minetest.register_node("farming:cocoa_3", {
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drawtype = "plantlike",
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tiles = {"farming_cocoa_3.png"},
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paramtype = "light",
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walkable = true,
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drop = {
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items = {
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{items = {'farming:cocoa_beans 2'}, rarity = 1},
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{items = {'farming:cocoa_beans 1'}, rarity = 2},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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groups = {
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snappy = 3, flammable = 2, plant = 1,
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not_in_creative_inventory = 1, leafdecay = 1, leafdecay_drop = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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-- Abm to add random Cocoa Pod to Jungle Tree trunks
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minetest.register_abm({
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nodenames = {"default:jungletree"},
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neighbors = {"default:jungleleaves", "moretrees:jungletree_leaves_green"},
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interval = 80,
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chance = 20,
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action = function(pos, node)
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local dir = math.random(1,50)
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if dir == 1 then pos.x = pos.x + 1
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elseif dir == 2 then pos.x = pos.x - 1
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elseif dir == 3 then pos.z = pos.z + 1
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elseif dir == 4 then pos.z = pos.z -1
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else return
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end
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local nod = minetest.get_node_or_nil(pos)
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if nod then nod = nod.name else return end
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if nod == "air"
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and minetest.get_node_light(pos) > 12 then
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-- print ("COCOA", pos.x, pos.y, pos.z)
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minetest.set_node(pos, {
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name = "farming:cocoa_"..tostring(math.random(1, 3))
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})
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end
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end,
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}) |