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bd120ad481
- For #427
67 lines
2.5 KiB
Plaintext
Executable File
67 lines
2.5 KiB
Plaintext
Executable File
Note: This software uses semantic versioning,
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as of version 2.0.0 of the standard <http://semver.org/>.
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0.1.0
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- Initial release, forked from mod “Better HUD” [hud].
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0.2.0
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- Add API documentation
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0.3.0
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- Rename main table from “hud” to “hb” (affects function names!)
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- Arguments 3-4 of hb.change_hudbar can be nil for values which should not change
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- Add proper function hb.init_hudbar, replaces odd call to hud.hudtables[identifier].add_all
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- Update API documentation and fix mistakes
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- Use “hudbars.conf” instead of “hud.conf”
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0.4.0
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- New function: hb.get_hudbar_state to get information about the state of an active HUD bar, such as values, whether it is hidden, etc.
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- hb.change_hudbar has been optimized to call hud_change fewer times, which is hopefully good for networking
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- Rename hb.register_hudbar parameter “start_hide” to “start_hidden”
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- start_hidden parameter now finally works
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- Do not affect other HUD flags (crosshair, wielditem, etc.) when starting mod
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- Show error message when trying to call hb.init_hudbar or hb.change_hudbar with bad values
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- Update documentation
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- Lots of refactoring
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- Health and breath bar now use API
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1.0.0
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- Add new parameter start_hidden to hb.init_hudbar, specified whether HUD bar is hidden on start
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- Copy-editing of API.md and README.txt
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- Internal: Fix add_all weirdness
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1.0.1
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- Fix race condition causing crash at start of server
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1.0.2
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- Fix other HUD elements disappearing for rejoining players
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- Remove pointless delays for initializing the HUD for new or rejoining players
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1.0.3
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- Adjust default HUD bars position for Minetest 0.4.12
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1.1.0
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- Add boolean minetest.conf setting support (hudbars_autohide_breathbar) to control whether the breath bar is automatically hidden when full (default: yes)
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1.2.0
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- New setting: hudbars_sorting. You can now manually sort all the HUD bars. Useful if you don't like automatic order
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- New setting: hudbars_bar_type. You now can change the appearance of the HUD bars.
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- New HUD bar types, slightly experimental: Classic statbars and modern [hud]-style statbars
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- New experimental/unfinished setting: hudbars_alignment_pattern: You can now make the HUD bars stack vertically instead of the current zig-zag pattern. Note you probably need to change source code to productively use this feature
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- Various position-related HUD bar settings (see README.txt)
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- Remove hudbars.conf support and hudbars.conf.example (was never officially supported anyways)
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1.2.1
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- Fix crash when enable_damage is changed in mid-game
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