mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-09 03:50:19 +01:00
347 lines
11 KiB
Lua
Executable File
347 lines
11 KiB
Lua
Executable File
local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function(s) return s end
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end
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local timers = {}
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local HOME_INTERVAL = 30*60
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minetest.register_privilege("creative", {
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description = "Can use the creative inventory",
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give_to_singleplayer = false,
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})
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local trash = minetest.create_detached_inventory("trash", {
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--allow_put = function(inv, listname, index, stack, player)
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-- if unified_inventory.is_creative(player:get_player_name()) then
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-- return stack:get_count()
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-- else
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-- return 0
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-- end
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--end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, nil)
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local player_name = player:get_player_name()
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minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
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end,
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})
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trash:set_size("main", 1)
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unified_inventory.register_button("craft", {
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type = "image",
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image = "ui_craft_icon.png",
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tooltip = S("Crafting Grid")
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})
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unified_inventory.register_button("craftguide", {
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type = "image",
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image = "ui_craftguide_icon.png",
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tooltip = S("Crafting Guide")
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})
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unified_inventory.register_button("home_gui_set", {
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type = "image",
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image = "ui_sethome_icon.png",
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tooltip = S("Set home position"),
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action = function(player)
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if home.sethome(player:get_player_name()) == true then
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minetest.sound_play("dingdong",
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{to_player=player:get_player_name(), gain = 1.0})
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end
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end,
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})
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unified_inventory.register_button("home_gui_go", {
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type = "image",
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image = "ui_gohome_icon.png",
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tooltip = S("Go home"),
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action = function(player)
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if home.tohome(player:get_player_name()) == true then
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minetest.sound_play("teleport",
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{to_player=player:get_player_name(), gain = 1.0})
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end
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end,
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})
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unified_inventory.register_button("misc_set_day", {
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type = "image",
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image = "ui_sun_icon.png",
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tooltip = S("Set time to day"),
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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minetest.sound_play("birds",
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{to_player=player_name, gain = 1.0})
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minetest.set_timeofday((6000 % 24000) / 24000)
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minetest.chat_send_player(player_name,
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S("Time of day set to 6am"))
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else
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minetest.chat_send_player(player_name,
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S("You don't have the settime priviledge!"))
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end
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end,
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})
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unified_inventory.register_button("misc_set_night", {
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type = "image",
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image = "ui_moon_icon.png",
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tooltip = S("Set time to night"),
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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minetest.sound_play("owl",
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{to_player=player_name, gain = 1.0})
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minetest.set_timeofday((21000 % 24000) / 24000)
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minetest.chat_send_player(player_name,
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S("Time of day set to 9pm"))
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else
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minetest.chat_send_player(player_name,
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S("You don't have the settime priviledge!"))
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end
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end,
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})
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unified_inventory.register_button("clear_inv", {
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type = "image",
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image = "ui_trash_icon.png",
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tooltip = S("Clear inventory"),
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action = function(player)
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local player_name = player:get_player_name()
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if not unified_inventory.is_creative(player_name) then
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minetest.chat_send_player(player_name,
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S("This button has been disabled outside"
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.." of creative mode to prevent"
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.." accidental inventory trashing."
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.."\nUse the trash slot instead."))
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return
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end
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player:get_inventory():set_list("main", {})
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minetest.chat_send_player(player_name, 'Inventory Cleared!')
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minetest.sound_play("trash_all",
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{to_player=player_name, gain = 1.0})
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end,
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})
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unified_inventory.register_page("craft", {
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get_formspec = function(player, formspec)
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local player_name = player:get_player_name()
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local formspec = "background[0,1;8,3;ui_crafting_form.png]"
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formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,0;Crafting]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]"
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formspec = formspec.."list[current_player;craft;2,1;3,3;]"
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formspec = formspec.."label[7,2.5;" .. S("Trash:") .. "]"
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formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
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if unified_inventory.is_creative(player_name) then
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formspec = formspec.."label[0,2.5;" .. S("Refill:") .. "]"
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formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,3;1,1;]"
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end
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return {formspec=formspec}
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end,
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})
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-- stack_image_button(): generate a form button displaying a stack of items
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--
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-- Normally a simple item_image_button[] is used. If the stack contains
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-- more than one item, item_image_button[] doesn't have an option to
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-- display an item count in the way that an inventory slot does, so
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-- we have to fake it using the label facility.
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--
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-- The specified item may be a group. In that case, the group will be
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-- represented by some item in the group, along with a flag indicating
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-- that it's a group. If the group contains only one item, it will be
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-- treated as if that item had been specified directly.
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local function stack_image_button(x, y, w, h, buttonname_prefix, item)
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local name = item:get_name()
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local count = item:get_count()
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local show_is_group = false
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local displayitem = name
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local selectitem = name
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if name:sub(1, 6) == "group:" then
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local group_name = name:sub(7)
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local group_item = unified_inventory.get_group_item(group_name)
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show_is_group = not group_item.sole
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displayitem = group_item.item or "unknown"
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selectitem = group_item.sole and displayitem or name
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end
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local label = string.format("\n\n%s%7d", show_is_group and "G" or " ", count):gsub(" 1$", " .")
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if label == "\n\n ." then label = "" end
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return string.format("item_image_button[%u,%u;%u,%u;%s;%s;%s]",
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x, y, w, h,
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minetest.formspec_escape(displayitem),
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minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)),
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label)
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end
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local recipe_text = {
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recipe = "Recipe",
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usage = "Usage",
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}
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local no_recipe_text = {
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recipe = "No recipes",
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usage = "No usages",
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}
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local role_text = {
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recipe = "Result",
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usage = "Ingredient",
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}
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local other_dir = {
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recipe = "usage",
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usage = "recipe",
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}
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unified_inventory.register_page("craftguide", {
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get_formspec = function(player)
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local player_name = player:get_player_name()
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local formspec = ""
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formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,0;" .. S("Crafting Guide") .. "]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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local item_name = unified_inventory.current_item[player_name]
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if not item_name then return {formspec=formspec} end
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local dir = unified_inventory.current_craft_direction[player_name]
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local crafts = unified_inventory.crafts_for[dir][item_name]
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local alternate = unified_inventory.alternate[player_name]
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local alternates, craft
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if crafts ~= nil and #crafts > 0 then
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alternates = #crafts
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craft = crafts[alternate]
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end
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formspec = formspec.."background[0,1;8,3;ui_craftguide_form.png]"
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formspec = formspec.."textarea[0.3,0.6;10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]"
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if not craft then
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formspec = formspec.."label[6,3.35;"..minetest.formspec_escape(no_recipe_text[dir]).."]"
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local no_pos = dir == "recipe" and 4 or 6
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local item_pos = dir == "recipe" and 6 or 4
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formspec = formspec.."image["..no_pos..",1;1.1,1.1;ui_no.png]"
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formspec = formspec..stack_image_button(item_pos, 1, 1.1, 1.1, "item_button_"..other_dir[dir].."_", ItemStack(item_name))
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return {formspec = formspec}
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end
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local craft_type = unified_inventory.registered_craft_types[craft.type] or
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unified_inventory.craft_type_defaults(craft.type, {})
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formspec = formspec.."label[6,3.35;" .. S("Method:") .. "]"
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formspec = formspec.."label[6,3.75;"
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..minetest.formspec_escape(craft_type.description).."]"
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formspec = formspec..stack_image_button(6, 1, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output))
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local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height }
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local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width
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-- This keeps recipes aligned to the right,
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-- so that they're close to the arrow.
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local xoffset = 1 + (3 - display_size.width)
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for y = 1, display_size.height do
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for x = 1, display_size.width do
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local item
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if craft and x <= craft_width then
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item = craft.items[(y-1) * craft_width + x]
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end
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if item then
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formspec = formspec..stack_image_button(
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xoffset + x, y, 1.1, 1.1,
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"item_button_recipe_",
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ItemStack(item))
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else
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-- Fake buttons just to make grid
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formspec = formspec.."image_button["
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..tostring(xoffset + x)..","..tostring(y)
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..";1,1;ui_blank_image.png;;]"
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end
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end
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end
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if craft_type.uses_crafting_grid then
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formspec = formspec.."label[6,1.95;" .. S("Copy to craft grid:") .. "]"
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.."button[6,2.5;0.6,0.5;craftguide_craft_1;1]"
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.."button[6.6,2.5;0.6,0.5;craftguide_craft_10;10]"
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.."button[7.2,2.5;0.6,0.5;craftguide_craft_max;" .. S("All") .. "]"
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end
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if alternates and alternates > 1 then
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formspec = formspec.."label[0,2.6;"..recipe_text[dir].." "
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..tostring(alternate).." of "
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..tostring(alternates).."]"
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.."button[0,3.15;2,1;alternate;" .. S("Alternate") .. "]"
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end
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return {formspec = formspec}
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local amount
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for k, v in pairs(fields) do
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amount = k:match("craftguide_craft_(.*)")
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if amount then break end
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end
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if not amount then return end
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local player_name = player:get_player_name()
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local output = unified_inventory.current_item[player_name]
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if (not output) or (output == "") then return end
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local player_inv = player:get_inventory()
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local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][output]
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if (not crafts) or (#crafts == 0) then return end
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local alternate = unified_inventory.alternate[player_name]
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local craft = crafts[alternate]
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if craft.width > 3 then return end
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local needed = craft.items
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local craft_list = player_inv:get_list("craft")
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local width = craft.width
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if width == 0 then
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-- Shapeless recipe
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width = 3
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end
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if amount == "max" then
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amount = 99 -- Arbitrary; need better way to do this.
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else
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amount = tonumber(amount)
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end
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for iter = 1, amount do
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local index = 1
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for y = 1, 3 do
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for x = 1, width do
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local needed_item = needed[index]
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if needed_item then
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local craft_index = ((y - 1) * 3) + x
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local craft_item = craft_list[craft_index]
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if (not craft_item) or (craft_item:is_empty()) or (craft_item:get_name() == needed_item) then
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local itemname = craft_item and craft_item:get_name() or needed_item
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local needed_stack = ItemStack(needed_item)
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if player_inv:contains_item("main", needed_stack) then
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local count = (craft_item and craft_item:get_count() or 0) + 1
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if count <= needed_stack:get_definition().stack_max then
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local stack = ItemStack({name=needed_item, count=count})
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craft_list[craft_index] = stack
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player_inv:remove_item("main", needed_stack)
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end
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end
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end
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end
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index = index + 1
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end
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end
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end
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player_inv:set_list("craft", craft_list)
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unified_inventory.set_inventory_formspec(player, "craft")
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end)
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