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https://github.com/sys4-fr/server-nalc.git
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0754d7a5aa
- Tweaked sprint bar in order to change its maximum value according to the one defined for each player - Reorganized pclasses into multiple files (api, init, one for each class). Next thing to do : document/simplify api
190 lines
5.7 KiB
Lua
Executable File
190 lines
5.7 KiB
Lua
Executable File
--[[
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Sprint mod for Minetest by GunshipPenguin
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To the extent possible under law, the author(s)
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have dedicated all copyright and related and neighboring rights
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to this software to the public domain worldwide. This software is
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distributed without any warranty.
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]]
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sprint.players = {}
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local staminaHud = {}
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-- Lil' helping functions
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sprint.set_maxstamina = function(pname, mstamina)
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if sprint.players[pname] and mstamina > 0 then
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sprint.players[pname].maxStamina = mstamina
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end
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end
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sprint.get_maxstamina = function(pname)
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if sprint.players[pname] then
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return sprint.players[pname].maxStamina
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end
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end
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sprint.increase_maxstamina = function(pname, sincrease)
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local stamina = sprint.get_maxstamina(pname)
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if stamina then
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sprint.set_maxstamina(pname, stamina + sincrease)
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end
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end
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sprint.dicrease_maxstamina = function(pname, sdicrease)
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local stamina = sprint.get_maxstamina(pname)
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if stamina then
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sprint.set_maxstamina(pname, stamina - sdicrease)
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end
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end
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sprint.set_default_maxstamina = function(pname)
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if sprint.players[pname] then
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sprint.players[pname].maxStamina = SPRINT_STAMINA
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end
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end
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minetest.register_on_joinplayer(function(player)
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local playerName = player:get_player_name()
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sprint.players[playerName] = {
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sprinting = false,
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timeOut = 0,
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stamina = SPRINT_STAMINA,
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shouldSprint = false,
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maxStamina = SPRINT_STAMINA
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}
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if SPRINT_HUDBARS_USED then
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hb.init_hudbar(player, "sprint")
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else
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sprint.players[playerName].hud = player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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size = {x=24, y=24},
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text = "stamina.png",
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number = 20,
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alignment = {x=0,y=1},
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offset = {x=-320, y=-186},
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}
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)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local playerName = player:get_player_name()
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sprint.players[playerName] = nil
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end)
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local gameTime = 0
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minetest.register_globalstep(function(dtime)
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--Get the gametime
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gameTime = gameTime + dtime
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--Loop through all connected sprint.players
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for playerName,playerInfo in pairs(sprint.players) do
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local player = minetest.get_player_by_name(playerName)
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if player ~= nil then
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--Check if the player should be sprinting
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if player:get_player_control()["aux1"] and player:get_player_control()["up"] then
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sprint.players[playerName]["shouldSprint"] = true
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else
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sprint.players[playerName]["shouldSprint"] = false
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end
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--Stop sprinting if the player is pressing the LMB or RMB
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if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then
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setSprinting(playerName, false)
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playerInfo["timeOut"] = 3
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end
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if gameTime > 0.4 then
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local pos = player:getpos()
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-- From playerplus :
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-- am I near a cactus?
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pos.y = pos.y + 0.1
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if minetest.find_node_near(pos, 1, "default:cactus") and player:get_hp() > 0 then
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player:set_hp(player:get_hp()-1)
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end
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--If the player is sprinting, create particles behind him/her
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if playerInfo["sprinting"] == true then
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local numParticles = math.random(1, 2)
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local playerPos = player:getpos()
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local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
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if playerNode["name"] ~= "air" then
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for i=1, numParticles, 1 do
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minetest.add_particle({
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pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
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vel = {x=0, y=5, z=0},
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acc = {x=0, y=-13, z=0},
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expirationtime = math.random(),
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size = math.random()+0.5,
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collisiondetection = true,
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vertical = false,
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texture = "sprint_particle.png",
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})
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end
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end
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end
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end
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--Adjust player states
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if sprint.players[playerName]["shouldSprint"] == true and playerInfo["timeOut"] == 0 then --Stopped
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setSprinting(playerName, true)
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elseif sprint.players[playerName]["shouldSprint"] == false then
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setSprinting(playerName, false)
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end
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if playerInfo["timeOut"] > 0 then
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playerInfo["timeOut"] = playerInfo["timeOut"] - dtime
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if playerInfo["timeOut"] < 0 then
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playerInfo["timeOut"] = 0
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end
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else
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--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
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if playerInfo["sprinting"] == true then
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playerInfo["stamina"] = playerInfo["stamina"] - dtime
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if playerInfo["stamina"] <= 0 then
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playerInfo["stamina"] = 0
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setSprinting(playerName, false)
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playerInfo["timeOut"] = 1
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minetest.sound_play("default_breathless",{object=player})
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end
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end
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end
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--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
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if playerInfo["sprinting"] == false and playerInfo["stamina"] < playerInfo["maxStamina"] then
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playerInfo["stamina"] = playerInfo["stamina"] + dtime
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end
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-- Cap stamina at SPRINT_STAMINA
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if playerInfo["stamina"] > playerInfo["maxStamina"] then
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playerInfo["stamina"] = playerInfo["maxStamina"]
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end
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--Update the sprint.players's hud sprint stamina bar
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if SPRINT_HUDBARS_USED then
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hb.change_hudbar(player, "sprint", playerInfo["stamina"])
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else
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local numBars = (playerInfo["stamina"]/playerInfo["maxStamina"])*20
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player:hud_change(playerInfo["hud"], "number", numBars)
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end
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end
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end
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if gameTime > 0.4 then
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gameTime = 0
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end
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end)
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function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
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local player = minetest.get_player_by_name(playerName)
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if sprint.players[playerName] then
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sprint.players[playerName]["sprinting"] = sprinting
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if sprinting == true then
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player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
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elseif sprinting == false then
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player:set_physics_override({speed=1.0,jump=1.0})
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end
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return true
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end
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return false
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end
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