mirror of
https://github.com/sys4-fr/server-nalc.git
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0816951ffe
- Merged listring, not handled by server yet!
304 lines
7.3 KiB
Lua
Executable File
304 lines
7.3 KiB
Lua
Executable File
-- Wear out hoes, place soil
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-- TODO Ignore group:flower
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farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return
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end
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if pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
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local above = minetest.get_node(p)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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if not minetest.registered_nodes[above.name] then
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return
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end
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-- check if the node above the pointed thing is air
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if above.name ~= "air" then
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return
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end
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-- check if pointing at soil
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if minetest.get_item_group(under.name, "soil") ~= 1 then
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return
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end
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-- check if (wet) soil defined
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local regN = minetest.registered_nodes
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if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then
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return
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end
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-- turn the node into soil, wear out item and play sound
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minetest.set_node(pt.under, {name = regN[under.name].soil.dry})
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minetest.sound_play("default_dig_crumbly", {
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pos = pt.under,
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gain = 0.5,
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})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/(uses-1))
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end
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return itemstack
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end
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-- Register new hoes
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farming.register_hoe = function(name, def)
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-- Check for : prefix (register new hoes in your mod's namespace)
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if name:sub(1,1) ~= ":" then
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name = ":" .. name
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end
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-- Check def table
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if def.description == nil then
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def.description = "Hoe"
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end
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if def.inventory_image == nil then
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def.inventory_image = "unknown_item.png"
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end
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if def.recipe == nil then
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def.recipe = {
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{"air","air",""},
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{"","group:stick",""},
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{"","group:stick",""}
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}
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end
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if def.max_uses == nil then
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def.max_uses = 30
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end
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-- Register the tool
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minetest.register_tool(name, {
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description = def.description,
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inventory_image = def.inventory_image,
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on_use = function(itemstack, user, pointed_thing)
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return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
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end
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})
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-- Register its recipe
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if def.material == nil then
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minetest.register_craft({
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output = name:sub(2),
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recipe = def.recipe
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})
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else
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minetest.register_craft({
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output = name:sub(2),
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recipe = {
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{def.material, def.material, ""},
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{"", "group:stick", ""},
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{"", "group:stick", ""}
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}
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})
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-- Reverse Recipe
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minetest.register_craft({
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output = name:sub(2),
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recipe = {
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{"", def.material, def.material},
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{"", "group:stick", ""},
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{"", "group:stick", ""}
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}
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})
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end
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end
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-- Seed placement
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farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return
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end
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if pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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local above = minetest.get_node(pt.above)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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if not minetest.registered_nodes[above.name] then
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return
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end
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-- check if pointing at the top of the node
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if pt.above.y ~= pt.under.y+1 then
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return
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end
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-- check if you can replace the node above the pointed node
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if not minetest.registered_nodes[above.name].buildable_to then
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return
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end
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-- check if pointing at soil
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if minetest.get_item_group(under.name, "soil") < 2 then
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return
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end
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-- add the node and remove 1 item from the itemstack
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minetest.add_node(pt.above, {name = plantname, param2 = 1})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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-- Register plants
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farming.register_plant = function(name, def)
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local mname = name:split(":")[1]
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local pname = name:split(":")[2]
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-- Check def table
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if not def.description then
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def.description = "Seed"
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end
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if not def.inventory_image then
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def.inventory_image = "unknown_item.png"
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end
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if not def.steps then
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return nil
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end
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if not def.minlight then
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def.minlight = 1
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end
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if not def.maxlight then
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def.maxlight = 14
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end
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if not def.fertility then
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def.fertility = {}
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end
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-- Register seed
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local g = {seed = 1, snappy = 3, attached_node = 1}
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for k, v in pairs(def.fertility) do
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g[v] = 1
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end
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minetest.register_node(":" .. mname .. ":seed_" .. pname, {
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description = def.description,
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tiles = {def.inventory_image},
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inventory_image = def.inventory_image,
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wield_image = def.inventory_image,
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drawtype = "signlike",
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groups = g,
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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fertility = def.fertility,
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
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end
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})
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-- Register harvest
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minetest.register_craftitem(":" .. mname .. ":" .. pname, {
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description = pname:gsub("^%l", string.upper),
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inventory_image = mname .. "_" .. pname .. ".png",
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})
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-- Register growing steps
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for i=1,def.steps do
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local drop = {
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items = {
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{items = {mname .. ":" .. pname}, rarity = 9 - i},
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{items = {mname .. ":" .. pname}, rarity= 18 - i * 2},
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{items = {mname .. ":seed_" .. pname}, rarity = 9 - i},
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{items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2},
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}
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}
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local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
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nodegroups[pname] = i
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minetest.register_node(mname .. ":" .. pname .. "_" .. i, {
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drawtype = "plantlike",
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waving = 1,
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tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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drop = drop,
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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groups = nodegroups,
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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-- Growing ABM
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minetest.register_abm({
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nodenames = {"group:" .. pname, "group:seed"},
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neighbors = {"group:soil"},
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interval = 90,
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chance = 2,
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action = function(pos, node)
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local plant_height = minetest.get_item_group(node.name, pname)
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-- return if already full grown
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if plant_height == def.steps then
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return
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end
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local node_def = minetest.registered_items[node.name] or nil
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-- grow seed
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if minetest.get_item_group(node.name, "seed") and node_def.fertility then
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local can_grow = false
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local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
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if not soil_node then
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return
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end
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for _, v in pairs(node_def.fertility) do
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if minetest.get_item_group(soil_node.name, v) ~= 0 then
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can_grow = true
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end
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end
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if can_grow then
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minetest.set_node(pos, {name = node.name:gsub("seed_", "") .. "_1"})
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end
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return
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end
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-- check if on wet soil
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pos.y = pos.y - 1
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local n = minetest.get_node(pos)
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if minetest.get_item_group(n.name, "soil") < 3 then
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return
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end
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pos.y = pos.y + 1
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-- check light
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local ll = minetest.get_node_light(pos)
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if not ll or ll < def.minlight or ll > def.maxlight then
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return
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end
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-- grow
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minetest.set_node(pos, {name = mname .. ":" .. pname .. "_" .. plant_height + 1})
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end
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})
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-- Return
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local r = {
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seed = mname .. ":seed_" .. pname,
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harvest = mname .. ":" .. pname
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}
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return r
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end
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