mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-26 10:40:37 +01:00
152 lines
4.7 KiB
Lua
Executable File
152 lines
4.7 KiB
Lua
Executable File
function spears_shot (itemstack, player)
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local spear = itemstack:get_name() .. '_entity'
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local playerpos = player:getpos()
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local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, spear)
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local dir = player:get_look_dir()
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local sp = 14
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local dr = .3
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local gravity = 9.8
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obj:setvelocity({x=dir.x*sp, y=dir.y*sp, z=dir.z*sp})
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obj:setacceleration({x=-dir.x*dr, y=-gravity, z=-dir.z*dr})
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obj:setyaw(player:get_look_yaw()+math.pi)
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obj:get_luaentity().wear = itemstack:get_wear()
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obj:get_luaentity().player = player:get_player_name()
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obj:get_luaentity().lastpos = {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}
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minetest.sound_play("spears_sound", {pos=playerpos})
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return true
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end
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function spears_set_entity(kind, eq, toughness)
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local SPEAR_ENTITY={
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physical = false,
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visual = "wielditem",
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visual_size = {x=0.15, y=0.1},
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textures = {"spears:spear_" .. kind},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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player = "",
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wear = 0,
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on_punch = function(self, puncher)
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if puncher then
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if puncher:is_player() then
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local stack = {name='spears:spear_' .. kind, wear=self.wear+65535/toughness}
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local inv = puncher:get_inventory()
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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self.object:remove()
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end
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end
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end
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end,
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}
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SPEAR_ENTITY.on_step = function(self, dtime)
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if not self.wear then
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self.object:remove()
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return
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end
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local newpos = self.object:getpos()
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if self.lastpos.x ~= nil then
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for _, pos in pairs(spears_get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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if node.name ~= "air"
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and not string.find(node.name, 'water_')
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and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt'))
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and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil'))
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and not string.find(node.name, 'flowers:')
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and not string.find(node.name, 'fire:') then
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if self.wear+65535/toughness < 65535 then
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local spear_item = minetest.add_item(self.lastpos, {name='spears:spear_' .. kind, wear=self.wear+65535/toughness})
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if spear_item then
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spear_item:get_luaentity().item_drop_min_tstamp = minetest.get_us_time() + 3000000
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end
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end
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self.object:remove()
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return
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end
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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local objpos = obj:getpos()
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if spears_is_player(self.player, obj) or spears_is_entity(obj) then
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if spears_touch(pos, objpos) then
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local puncher = self.object
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if self.player and minetest.get_player_by_name(self.player) then
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puncher = minetest.get_player_by_name(self.player)
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end
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--local speed = vector.length(self.object:getvelocity()) --MFF crabman(28/09/2015) damage valeur equal eq
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local damage = eq --((speed + eq +5)^1.2)/10 --MFF crabman(28/09/2015) damage valeur equal eq
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obj:punch(puncher, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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if self.wear+65535/toughness < 65535 then
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local spear_item = minetest.add_item(self.lastpos, {name='spears:spear_' .. kind, wear=self.wear+65535/toughness})
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if spear_item then
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spear_item:get_luaentity().item_drop_min_tstamp = minetest.get_us_time() + 3000000
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end
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end
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self.object:remove()
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return
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end
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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end
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self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
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end
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return SPEAR_ENTITY
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end
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function spears_is_player(name, obj)
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return (obj:is_player() and obj:get_player_name() ~= name)
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end
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function spears_is_entity(obj)
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return (obj:get_luaentity() ~= nil
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and not string.find(obj:get_luaentity().name, "spears:")
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and obj:get_luaentity().name ~= "__builtin:item"
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and obj:get_luaentity().name ~= "gauges:hp_bar"
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and obj:get_luaentity().name ~= "signs:text")
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end
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function spears_get_trajectoire(self, newpos)
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if self.lastpos.x == nil then
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return {newpos}
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end
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local coord = {}
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local nx = (newpos["x"] - self.lastpos["x"])/3
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local ny = (newpos["y"] - self.lastpos["y"])/3
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local nz = (newpos["z"] - self.lastpos["z"])/3
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if nx and ny and nz then
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table.insert(coord, {x=self.lastpos["x"]+nx, y=self.lastpos["y"]+ny ,z=self.lastpos["z"]+nz })
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table.insert(coord, {x=newpos["x"]-nx, y=newpos["y"]-ny ,z=newpos["z"]-nz })
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end
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table.insert(coord, newpos)
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return coord
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end
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function spears_touch(pos, objpos)
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local rx = pos.x - objpos.x
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local ry = pos.y - (objpos.y+1)
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local rz = pos.z - objpos.z
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if (ry < 1 and ry > -1) and (rx < 0.4 and rx > -0.4) and (rz < 0.4 and rz > -0.4) then
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return true
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end
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return false
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end
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