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https://github.com/sys4-fr/server-nalc.git
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84ead6a062
- I found recently that MossManikin's fishing mod is outdated: its last commit has been sent on August 2013. However, there are some forks of it. The mod updated is Xanthin's one. It updates API, and a little bit of global variables. - Variables specifically modified for MFF have been changed to their last state. - The fork works perfectly fine for 0.4.11-dev - It can use intllib for translation
320 lines
13 KiB
Lua
320 lines
13 KiB
Lua
-----------------------------------------------------------------------------------------------
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-- Fishing - Mossmanikin's version - Bobber 0.1.7
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-- License (code & textures): WTFPL
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-- Contains code from: fishing (original), mobs, throwing, volcano
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-- Supports: 3d_armor, animal_clownfish, animal_fish_blue_white, animal_rat, flowers_plus, mobs, seaplants
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-----------------------------------------------------------------------------------------------
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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local PoLeWeaR = (65535/(30-(math.random(15, 29))))
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local BooTSWear = (2000*(math.random(20, 29)))
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-- Here's what you can catch
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local CaTCH = {
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-- MoD iTeM WeaR MeSSaGe ("You caught "..) GeTBaiTBack NRMiN CHaNCe (../120)
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{"fishing", "fish_raw", 0, "a Fish.", false, 1, 60},
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{"animal_clownfish", "clownfish", 0, "a Clownfish.", false, 61, 10},
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{"animal_fish_blue_white", "fish_blue_white", 0, "a Blue white fish.", false, 71, 10},
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{"default", "stick", 0, "a Twig.", true, 81, 2},
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{"mobs", "rat", 0, "a Rat.", false, 83, 1},
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{"animal_rat", "rat", 0, "a Rat.", false, 84, 1},
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{"", "rat", 0, "a Rat.", false, 85, 1},
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{"flowers_plus", "seaweed", 0, "some Seaweed.", true, 86, 20},
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{"seaplants", "kelpgreen", 0, "a Green Kelp.", true, 106, 10},
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{"farming", "string", 0, "a String.", true, 116, 2},
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{"fishing", "pole", PoLeWeaR, "an old Fishing Pole.", true, 118, 2},
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{"3d_armor", "boots_wood", BooTSWear, "some very old Boots.", true, 120, 1},
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{"trunks", "twig_1", 0, "a Twig.", true, 121, 2},
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}
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minetest.register_alias("flowers_plus:seaweed", "flowers:seaweed") -- exception
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local PLaNTS = {
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-- MoD* iTeM MeSSaGe ("You caught "..)
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{"flowers", "waterlily", "a Waterlily." },
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{"flowers", "waterlily_225", "a Waterlily." },
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{"flowers", "waterlily_45", "a Waterlily." },
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{"flowers", "waterlily_675", "a Waterlily." },
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{"flowers", "waterlily_s1", "a Waterlily." },
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{"flowers", "waterlily_s2", "a Waterlily." },
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{"flowers", "waterlily_s3", "a Waterlily." },
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{"flowers", "waterlily_s4", "a Waterlily." },
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{"flowers", "seaweed", "some Seaweed."},
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{"flowers", "seaweed_2", "some Seaweed."},
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{"flowers", "seaweed_3", "some Seaweed."},
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{"flowers", "seaweed_4", "some Seaweed."},
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{"trunks", "twig_1", "a Twig." },
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{"trunks", "twig_2", "a Twig." },
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{"trunks", "twig_3", "a Twig." },
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{"trunks", "twig_4", "a Twig." },
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{"trunks", "twig_5", "a Twig." },
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{"trunks", "twig_7", "a Twig." },
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{"trunks", "twig_8", "a Twig." },
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{"trunks", "twig_9", "a Twig." },
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{"trunks", "twig_10", "a Twig." },
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{"trunks", "twig_11", "a Twig." },
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{"trunks", "twig_12", "a Twig." },
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{"trunks", "twig_13", "a Twig." },
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}
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-- *as used in the node name
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local MoBS = { -- not in use
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-- iTeM MeSSaGe ("You caught "..)
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{"animal_clownfish:clownfish", "a Clownfish." },
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{"animal_fish_blue_white:fish_blue_white", "a Blue white fish."},
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}
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minetest.register_node("fishing:bobber_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- { left, bottom, front, right, top , back}
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{-8/16, -8/16, 0, 8/16, 8/16, 0}, -- feathers
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{-2/16, -8/16, -2/16, 2/16, -4/16, 2/16}, -- bobber
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}
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},
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tiles = {
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"fishing_bobber_top.png",
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"fishing_bobber_bottom.png",
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"fishing_bobber.png",
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"fishing_bobber.png",
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"fishing_bobber.png",
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"fishing_bobber.png^[transformFX"
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}, --
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groups = {not_in_creative_inventory=1},
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})
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local FISHING_BOBBER_ENTITY={
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hp_max = 605,
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water_damage = 1,
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physical = true,
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timer = 0,
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env_damage_timer = 0,
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visual = "wielditem",
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visual_size = {x=1/3, y=1/3, z=1/3},
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textures = {"fishing:bobber_box"},
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-- {left ,bottom, front, right, top , back}
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collisionbox = {-2/16, -4/16, -2/16, 2/16, 0/16, 2/16},
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view_range = 7,
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-- DESTROY BOBBER WHEN PUNCHING IT
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on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
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local player = puncher:get_player_name()
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local inv = puncher:get_inventory()
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if MESSAGES == true then minetest.chat_send_player(player, S("You didn't catch anything."), false) end -- fish escaped
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if not minetest.setting_getbool("creative_mode") then
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if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
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if MESSAGES == true then minetest.chat_send_player(player, S("The bait is still there."), false) end -- bait still there
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end
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end
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-- make sound and remove bobber
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minetest.sound_play("fishing_bobber1", {
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pos = self.object:getpos(),
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gain = 0.5,
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})
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self.object:remove()
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end,
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-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
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on_rightclick = function (self, clicker)
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local item = clicker:get_wielded_item()
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local player = clicker:get_player_name()
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if item:get_name() == "fishing:pole" then
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local inv = clicker:get_inventory()
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local say = minetest.chat_send_player
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local pos = self.object:getpos()
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-- catch visible plant
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if minetest.get_node(pos).name ~= "air" then
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for i in ipairs(PLaNTS) do
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local PLaNT = PLaNTS[i][1]..":"..PLaNTS[i][2]
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local MeSSaGe = PLaNTS[i][3]
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local DRoP = minetest.registered_nodes[PLaNT].drop
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if minetest.get_node(pos).name == PLaNT then
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minetest.add_node({x=pos.x, y=pos.y, z=pos.z}, {name="air"})
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if inv:room_for_item("main", {name=DRoP, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=DRoP, count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught Plant
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end
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if not minetest.setting_getbool("creative_mode") then
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if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there
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end
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end
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end
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end
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--end
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elseif minetest.get_node(pos).name == "air" then
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-- catch visible fish and invisible stuff
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if self.object:get_hp() <= 300 then
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if math.random(1, 100) < FISH_CHANCE then
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local chance = math.random(1, 122) -- ><((((º>
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for i in pairs(CaTCH) do
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local MoD = CaTCH[i][1]
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local iTeM = CaTCH[i][2]
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local WeaR = CaTCH[i][3]
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local MeSSaGe = CaTCH[i][4]
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local GeTBaiTBack = CaTCH[i][5]
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local NRMiN = CaTCH[i][6]
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local CHaNCe = CaTCH[i][7]
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local NRMaX = NRMiN + CHaNCe - 1
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if chance <= NRMaX and chance >= NRMiN then
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if minetest.get_modpath(MoD) ~= nil then
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-- remove visible fish, if there
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local find_fish = minetest.get_objects_inside_radius({x=pos.x,y=pos.y+0.5,z=pos.z}, 1)
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for k, obj in pairs(find_fish) do
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if obj:get_luaentity() ~= nil and obj:get_luaentity().name == "animal_fish_blue_white:fish_blue_white" then
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MoD = "animal_fish_blue_white"
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iTeM = "fish_blue_white"
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WeaR = 0
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MeSSaGe = S("a Blue white fish.")
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obj:remove()
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end
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end
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-- add (in)visible fish to inventory
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if inv:room_for_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""}) then
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inv:add_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""})
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if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught somethin'
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end
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if not minetest.setting_getbool("creative_mode") then
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if GeTBaiTBack == true then
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if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there?
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end
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end
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end
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else
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if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, S("You caught a Fish."), false) end -- caught Fish
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end
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end
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end
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end
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else --if math.random(1, 100) > FISH_CHANCE then
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if MESSAGES == true then say(player, S("Your fish escaped."), false) end -- fish escaped
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end
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end
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if self.object:get_hp() > 300 and minetest.get_node(pos).name == "air" then
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if MESSAGES == true then say(player, S("You didn't catch anything."), false) end -- fish escaped
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if not minetest.setting_getbool("creative_mode") then
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if math.random(1, 2) == 1 then
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if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there
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end
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end
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end
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end
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end
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end
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-- weither player has fishing pole or not
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-- make sound and remove bobber
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minetest.sound_play("fishing_bobber1", {
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pos = self.object:getpos(),
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gain = 0.5,
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})
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self.object:remove()
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end,
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-- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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if BOBBER_CHECK_RADIUS > 0 then
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local objs = minetest.get_objects_inside_radius(pos, BOBBER_CHECK_RADIUS)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name == "fishing:bobber_entity" then
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if obj:get_luaentity() ~= self then
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self.object:remove()
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end
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end
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end
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end
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end
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if math.random(1, 4) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
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end
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for _,player in pairs(minetest.get_connected_players()) do
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local s = self.object:getpos()
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local p = player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist > self.view_range then
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-- make sound and remove bobber
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minetest.sound_play("fishing_bobber1", {
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pos = self.object:getpos(),
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gain = 0.5,
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})
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self.object:remove()
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end
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end
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if self.object:get_hp() > 310 then
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local find_fish = minetest.get_objects_inside_radius({x=pos.x,y=pos.y+0.5,z=pos.z}, 1)
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for k, obj in pairs(find_fish) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name == "animal_fish_blue_white:fish_blue_white" then
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if math.random(1, 30) == 1 then
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self.object:set_hp(310)
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end
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end
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end
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end
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end
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local do_env_damage = function(self)
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self.object:set_hp(self.object:get_hp()-self.water_damage)
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if self.object:get_hp() == 600 then
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self.object:moveto({x=pos.x,y=pos.y-0.015625,z=pos.z})
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elseif self.object:get_hp() == 595 then
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self.object:moveto({x=pos.x,y=pos.y+0.015625,z=pos.z})
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elseif self.object:get_hp() == 590 then
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self.object:moveto({x=pos.x,y=pos.y+0.015625,z=pos.z})
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elseif self.object:get_hp() == 585 then
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self.object:moveto({x=pos.x,y=pos.y-0.015625,z=pos.z})
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self.object:set_hp(self.object:get_hp()-(math.random(1, 275)))
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elseif self.object:get_hp() == 300 then
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minetest.sound_play("fishing_bobber1", {
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pos = self.object:getpos(),
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gain = 0.5,
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})
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minetest.add_particlespawner(30, 0.5, -- for how long (?) -- Particles on splash
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{x=pos.x,y=pos.y-0.0625,z=pos.z}, {x=pos.x,y=pos.y,z=pos.z}, -- position min, pos max
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{x=-2,y=-0.0625,z=-2}, {x=2,y=3,z=2}, -- velocity min, vel max
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{x=0,y=-9.8,z=0}, {x=0,y=-9.8,z=0},
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0.3, 1.2,
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0.25, 0.5, -- min size, max size
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false, "default_snow.png")
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self.object:moveto({x=pos.x,y=pos.y-0.0625,z=pos.z})
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elseif self.object:get_hp() == 295 then
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self.object:moveto({x=pos.x,y=pos.y+0.0625,z=pos.z})
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elseif self.object:get_hp() == 290 then
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self.object:moveto({x=pos.x,y=pos.y+0.0625,z=pos.z})
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elseif self.object:get_hp() == 285 then
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self.object:moveto({x=pos.x,y=pos.y-0.1,z=pos.z})
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elseif self.object:get_hp() < 284 then
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self.object:moveto({x=pos.x+(0.001*(math.random(-8, 8))),y=pos.y,z=pos.z+(0.001*(math.random(-8, 8)))})
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/1440*math.pi))
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elseif self.object:get_hp() == 0 then
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-- make sound and remove bobber
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minetest.sound_play("fishing_bobber1", {
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pos = self.object:getpos(),
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gain = 0.5,
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})
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self.object:remove()
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end
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end
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do_env_damage(self)
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end,
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}
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minetest.register_entity("fishing:bobber_entity", FISHING_BOBBER_ENTITY)
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