mirror of
https://github.com/sys4-fr/server-nalc.git
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4645ef3cb5
- api.lua (many improves, chicken egg more frequent, NPC attack nearly mobs, textures code, etc…) - Bee (spawn on group:flower now, textures code updated) - Bunny (textures code updated) - Chicken (two times more eggs, textures code updated) - Cow (textures code updated) - Creeper (finish reorganize the code, textures code updated, new eggs inventory texture) - Dirt Monster (textures code updated) - Dungeon Master (textures code updated) - init.lua (small credits tweaks) - Kitten (textures code updated, now drop sometimes farming:string) - Lava Flan (textures code updated, now 3 can spawn per chunck) - Mese Monster (textures code updated) - NPC (textures code updated, revert give raw meat versus health code for tests) - Oerkki (textures code updated, now 1 light damage) - Rat (textures code updated) - Sand Monster (textures code updated) - Sheep (textures code updated, now give 2 to 3 wool when sheared) - Spider (textures code updated, change credits, comments our modifications) - Stone Monster (textures code updated) - Tree Monster (textures code updated) - Warthog (textures code updated) - Wolf (finish reorganize the code, textures code updated, add spawner egg and an inventory texture) - Tweaks some sounds
67 lines
1.5 KiB
Lua
Executable File
67 lines
1.5 KiB
Lua
Executable File
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-- Creeper by Davedevils (from his subgame MineClone)
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mobs:register_mob("mobs:creeper", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- agressive, does 21 damage to player when explode
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passive = false,
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attack_type = "kamicaze",
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damage = 21,
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-- health & armor
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hp_min = 30, hp_max = 40, armor = 90,
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-- textures and model
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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visual = "mesh",
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mesh = "mobs_tree_monster.x",
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drawtype = "front",
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textures = {
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{"mobs_creeper.png"},
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},
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visual_size = {x=4.5,y=4.5},
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blood_texture = "mobs_creeper_inv.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_treemonster",
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},
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-- speed and jump
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walk_velocity = 2,
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run_velocity = 4,
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jump = true,
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view_range = 16,
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-- drops mese or diamond when dead
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drops = {
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{name = "default:torch",
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chance = 10,
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min = 3,
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max = 5,},
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{name = "default:iron_lump",
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chance = 5,
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min = 1,
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max = 2,},
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{name = "default:coal_lump",
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chance = 3,
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min = 1,
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max = 3,},
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{name = "maptools:silver_coin",
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chance = 2,
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min = 2,
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max = 3,},
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},
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-- damaged by
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water_damage = 2,
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lava_damage = 15,
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light_damage = 0,
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-- model animation
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animation = {
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stand_start = 0, stand_end = 24,
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walk_start = 25, walk_end = 47,
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run_start = 48, run_end = 62,
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punch_start = 48, punch_end = 62,
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speed_normal = 15, speed_run = 15,
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},
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})
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mobs:register_spawn("mobs:creeper", {"default:dirt_with_grass"}, 20, 8, 12000, 1, 31000)
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mobs:register_egg("mobs:creeper", "Creeper", "mobs_creeper_inv.png", 1)
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