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https://github.com/sys4-fr/server-nalc.git
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48 lines
1.3 KiB
Lua
Executable File
48 lines
1.3 KiB
Lua
Executable File
local bedrock = {}
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bedrock.layer = -30912 -- determined as appropriate by experiment
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bedrock.node = {name = "bedrock:bedrock"}
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local depth = tonumber(minetest.setting_get("bedrock_y"))
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if depth ~= nil then
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bedrock.layer = depth
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end
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minetest.register_on_generated(function(minp, maxp)
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if maxp.y >= bedrock.layer and minp.y <= bedrock.layer then
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local data = vm:get_data()
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local c_bedrock = minetest.get_content_id("bedrock:bedrock")
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for x = minp.x, maxp.x do
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for z = minp.z, maxp.z do
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local p_pos = area:index(x, bedrock.layer, z)
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data[p_pos] = c_bedrock
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end
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end
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vm:set_data(data)
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vm:calc_lighting()
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vm:update_liquids()
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vm:write_to_map()
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end
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end)
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minetest.register_node("bedrock:bedrock", {
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description = "Bedrock",
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tiles = {"bedrock_bedrock.png"},
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groups = {immortal=1, not_in_creative_inventory=1, unbreakable = 1},
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sounds = { footstep = { name = "bedrock_step", gain = 1 } },
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is_ground_content = false,
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on_blast = function() end,
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on_destruct = function () end,
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can_dig = function() return false end,
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diggable = false,
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drop = "",
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})
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if minetest.get_modpath("mesecons_mvps") ~= nil then
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mesecon:register_mvps_stopper("bedrock2:bedrock")
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end
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