mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-18 16:20:38 +01:00
6b7b073cd9
- Moved callbacks call when setting class - Fixed reservation system
57 lines
1.2 KiB
Lua
Executable File
57 lines
1.2 KiB
Lua
Executable File
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-- Player Classes
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--
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-- NOTE: This is a very simple interface for classes, more features will be
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-- added depending on the various mechanisms we will need
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-- Global namespace
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pclasses = {}
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-- API
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pclasses.api = {}
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pclasses.api.util = {}
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-- Configuration
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pclasses.conf = {}
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pclasses.conf.default_class = "adventurer"
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pclasses.conf.save_interval = 3 * 60
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pclasses.conf.datafile = minetest.get_worldpath() .. "/pclasses"
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-- Classes
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pclasses.classes = {}
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-- Data
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pclasses.data = {}
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pclasses.data.players = {}
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pclasses.data.reserved_items = {}
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pclasses.data.hud_ids = {} -- HUD maybe?
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dofile(minetest.get_modpath("pclasses") .. "/api.lua")
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------------------
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-- Default class
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--
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if pclasses.conf.default_class then
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dofile(minetest.get_modpath("pclasses") .. "/" .. pclasses.conf.default_class .. ".lua")
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if pclasses.api.get_class_by_name(pclasses.conf.default_class) then
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minetest.register_on_joinplayer(function(player)
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pclasses.api.assign_class(player)
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end)
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end
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end
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------------
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-- Classes
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--
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dofile(minetest.get_modpath("pclasses") .. "/warrior.lua")
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dofile(minetest.get_modpath("pclasses") .. "/hunter.lua")
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dofile(minetest.get_modpath("pclasses") .. "/admin.lua")
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