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.. | ||
init.lua | ||
LICENSE | ||
README.md |
player_physics
A minetest mod to centralize the management of player's stats(sprint, jump, gravity) Because many mods (sprint, 3d_armor and others) rewrite the stats in their corner and it cancel
API
-
player_physics.set_stats(player, "uniq_name", table)
-
player_physics.remove_stats(player, "uniq_name")
Exemple
-
player_physics.set_stats(player, "potion_speedlvl1", {speed=0.35})
-
player_physics.set_stats(player, "sprint_mod", {speed=0.35, jump=0.1})
-
player_physics.remove_stats(player, "potion_speedlvl1")
Temporary effect
- player_physics.add_effect(player, "uniq_name", time, stats)
- player_physics.remove_effect(player, "uniq_name")
Exemple You make a potion that adds speed for 10 seconds.
on_use = function(itemstack, user, pointed_thing)
player_physics.add_effect(user, "potion_speedlvl1", 10, {speed=0.6})
itemstack:take_item()
return itemstack
end