mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-25 18:20:36 +01:00
232b274c55
subgame + mods
120 lines
3.0 KiB
Lua
Executable File
120 lines
3.0 KiB
Lua
Executable File
do return end
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do
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local MAX_VOLUME = 30 * 30 * 30
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local we = worldedit
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local volume = we.volume
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local safewrap = function(func)
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return function(pos1, pos2, ...)
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if validbox(pos1, pos2) then
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return func(pos1, pos2, ...)
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end
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return 0, pos1, pos2
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end
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end
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local validbox = function(pos1, pos2)
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tpos1, tpos2 = we.sort_pos(pos1, pos2)
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if volume(tpos1, tpos2) > MAX_VOLUME then
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return false
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end
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--check for ownership of area if ownership mod is installed
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if owner_defs then
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local inside = false
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for _, def in pairs(owner_defs) do
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--sort positions
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local tdef = {x1=def.x1, x2 = def.x2, y1=def.y1, y2=def.y2, z1=def.z1, z2=def.z2}
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if tdef.x1 > tdef.x2 then
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tdef.x1, tdef.x2 = tdef.x2, tdef.x1
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end
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if tdef.y1 > tdef.y2 then
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tdef.y1, tdef.y2 = tdef.y2, tdef.y1
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end
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if tdef.z1 > tdef.z2 then
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tdef.z1, tdef.z2 = tdef.z2, tdef.z1
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end
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--check ownership
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if tpos1.x >= tdef.x1 and tpos1.x <= tdef.x2
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and tpos2.x >= tdef.x1 and tpos2.x <= tdef.x2
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and tpos1.y >= tdef.y1 and tpos1.y <= tdef.y2
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and tpos2.y >= tdef.y1 and tpos2.y <= tdef.y2
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and tpos1.z >= tdef.z1 and tpos1.z <= tdef.z2
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and tpos2.z >= tdef.z1 and tpos2.z <= tdef.z2
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and name == def.owner then --wip: name isn't available here
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inside = true
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break
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end
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end
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if not inside then
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return false
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end
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end
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return true
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end
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worldedit = {
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sort_pos = we.sort_pos,
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set = safewrap(we.set),
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replace = safewrap(we.replace),
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replaceinverse = safewrap(we.replaceinverse),
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copy = function(pos1, pos2, axis, amount)
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tpos1, tpos2 = we.sort_pos(pos1, pos2)
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tpos1[axis] = tpos1[axis] + amount
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tpos2[axis] = tpos2[axis] + amount
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if validbox(pos1, pos2) and validbox(tpos1, tpos2) then
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we.copy(pos1, pos2, axis, amount)
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else
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return 0
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end
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end,
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move = function(pos1, pos2, axis, amount)
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tpos1, tpos2 = we.sort_pos(pos1, pos2)
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tpos1[axis] = tpos1[axis] + amount
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tpos2[axis] = tpos2[axis] + amount
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if validbox(pos1, pos2) and validbox(tpos1, tpos2) then
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we.move(pos1, pos2, axis, amount)
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else
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return 0
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end
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end,
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stack = function(pos1, pos2, axis, count)
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tpos1, tpos2 = we.sort_pos(pos1, pos2)
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local length = (tpos2[axis] - tpos1[axis] + 1) * count
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if count < 0 then
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tpos1[axis] = tpos1[axis] + length
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else
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tpos2[axis] = tpos2[axis] + length
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end
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if validbox(tpos1, tpos2) then
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we.stack(pos1, pos2, axis, amount)
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else
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return 0
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end
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end,
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--wip: add transpose, rotate safely
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flip = safewrap(we.flip),
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orient = safewrap(we.orient),
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fixlight = safewrap(we.fixlight),
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--wip: add primitives here
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volume = we.volume,
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hide = safewrap(we.hide),
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suppress = safewrap(we.suppress),
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highlight = safewrap(we.highlight),
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restore = safewrap(we.restore),
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serialize = safewrap(we.serialize),
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allocate = we.allocate,
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deserialize = function(originpos, value)
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local tpos1, tpos2 = we.allocate(originpos, value)
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if validbox(tpos1, tpos2) then
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we.deserialize(originpos, value)
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else
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return 0
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end
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end,
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}
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end |