mirror of
https://github.com/sys4-fr/server-nalc.git
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232b274c55
subgame + mods
99 lines
2.7 KiB
Lua
99 lines
2.7 KiB
Lua
--= Grass
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-- Override default grass and have it drop Wheat Seeds
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minetest.register_node(":default:grass_1", {
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description = "Grass",
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drawtype = "plantlike",
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tiles = {"default_grass_1.png"},
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-- use a bigger inventory image
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inventory_image = "default_grass_3.png",
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wield_image = "default_grass_3.png",
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paramtype = "light",
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sunlight_propagates = true,
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waving = 1,
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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drop = {
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max_items = 1,
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items = {
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{items = {'farming:seed_wheat'},rarity = 5},
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{items = {'default:grass_1'}},
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}
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},
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groups = {snappy=3,flammable=3,flora=1,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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--= Disabled the following random grass placement as it crashes servers when protection nearby...
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-- on_place = function(itemstack, placer, pointed_thing)
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-- -- place a random grass node
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-- local stack = ItemStack("default:grass_"..math.random(1,5))
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-- local ret = minetest.item_place(stack, placer, pointed_thing)
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-- return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
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-- end,
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})
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-- Override default Jungle Grass and have it drop Cotton Seeds
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minetest.register_node(":default:junglegrass", {
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description = "Jungle Grass",
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drawtype = "plantlike",
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visual_scale = 1.3,
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tiles = {"default_junglegrass.png"},
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inventory_image = "default_junglegrass.png",
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wield_image = "default_junglegrass.png",
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paramtype = "light",
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sunlight_propagates = true,
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waving = 1,
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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drop = {
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max_items = 1,
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items = {
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{items = {'farming:seed_cotton'},rarity = 8},
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{items = {'default:junglegrass'}},
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}
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},
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groups = {snappy=3,flammable=2,flora=1,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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-- Define rest of grass for growing
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for i=2,5 do
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minetest.register_node(":default:grass_"..i, {
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description = "Grass",
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drawtype = "plantlike",
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tiles = {"default_grass_"..i..".png"},
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inventory_image = "default_grass_"..i..".png",
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wield_image = "default_grass_"..i..".png",
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paramtype = "light",
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sunlight_propagates = true,
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waving = 1,
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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drop = {
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max_items = 1,
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items = {
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{items = {'farming:seed_wheat'},rarity = 5},
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{items = {'default:grass_1'}},
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}
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},
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groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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end |