mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-26 02:30:38 +01:00
crabman77
6383d5eca5
Set settings var on load mod (very useless define any 0.10s) Replace minetest.add_item() -> minetest.spawn_item() Remove "remove_items" var setting, (minetest.after(time, obj:remove()) ), useless -> "__builtin:item" Replace "collect" var -> "always_collect"
107 lines
3.4 KiB
Lua
107 lines
3.4 KiB
Lua
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local enable_damage = minetest.setting_getbool("enable_damage")
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local creative_mode = minetest.setting_getbool("creative_mode")
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minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:get_hp() > 0 or not enable_damage then
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local pos = player:getpos()
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local inv = player:get_inventory()
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {pos = pos, gain = 0.5, max_hear_distance = 16})
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end
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object:get_luaentity().itemstring = ""
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object:remove()
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end
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end
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end
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if object:get_luaentity().always_collect then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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local pos1 = pos
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pos1.y = pos1.y+0.2
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local pos2 = object:getpos()
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local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
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vec.x = vec.x*3
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vec.y = vec.y*3
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vec.z = vec.z*3
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object:setvelocity(vec)
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object:get_luaentity().physical_state = false
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object:get_luaentity().object:set_properties({
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physical = false
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})
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minetest.after(1, function(args)
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local lua = object:get_luaentity()
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if object == nil or lua == nil or lua.itemstring == nil then
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return
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end
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {pos = pos, gain = 0.3, max_hear_distance = 16})
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end
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object:get_luaentity().itemstring = ""
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object:remove()
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else
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object:setvelocity({x = 0,y = 0,z = 0})
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object:get_luaentity().physical_state = true
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object:get_luaentity().object:set_properties({
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physical = true
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})
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end
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end, {player, object})
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end
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end
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end
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end
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end
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end
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end)
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function minetest.handle_node_drops(pos, drops, digger)
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local inv
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if creative_mode and digger and digger:is_player() then
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inv = digger:get_inventory()
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end
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for _,item in ipairs(drops) do
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local count, name
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if type(item) == "string" then
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count = 1
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name = item
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else
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count = item:get_count()
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name = item:get_name()
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end
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if not inv or not inv:contains_item("main", ItemStack(name)) then
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for i=1,count do
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local obj
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then x = -x end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then z = -z end
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obj = minetest.spawn_item(pos, name)
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if obj ~= nil then
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obj:get_luaentity().always_collect = true
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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end
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end
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end
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end
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end
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if minetest.setting_getbool("log_mods") then
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minetest.log("action", "[item_drop] loaded.")
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end
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