mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-16 23:40:31 +01:00
272 lines
6.3 KiB
Lua
Executable File
272 lines
6.3 KiB
Lua
Executable File
local pi = math.pi
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local player_in_bed = 0
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local is_sp = minetest.is_singleplayer()
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local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
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if enable_respawn == nil then
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enable_respawn = true
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end
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-- helper functions
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local function get_look_yaw(pos)
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local n = minetest.get_node(pos)
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if n.param2 == 1 then
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return pi/2, n.param2
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elseif n.param2 == 3 then
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return -pi/2, n.param2
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elseif n.param2 == 0 then
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return pi, n.param2
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else
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return 0, n.param2
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end
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end
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local function is_night_skip_enabled()
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local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
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if enable_night_skip == nil then
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enable_night_skip = true
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end
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return enable_night_skip
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end
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local function check_in_beds(players)
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local in_bed = beds.player
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if not players then
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players = minetest.get_connected_players()
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end
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for n, player in ipairs(players) do
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local name = player:get_player_name()
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if not in_bed[name] then
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return false
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end
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end
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return #players > 0
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end
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local function lay_down(player, pos, bed_pos, state, skip)
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local name = player:get_player_name()
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local hud_flags = player:hud_get_flags()
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if not player or not name then
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return
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end
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-- stand up
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if state ~= nil and not state then
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local p = beds.pos[name] or nil
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if beds.player[name] ~= nil then
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beds.player[name] = nil
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player_in_bed = player_in_bed - 1
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end
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-- skip here to prevent sending player specific changes (used for leaving players)
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if skip then
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return
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end
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if p then
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player:setpos(p)
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end
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-- physics, eye_offset, etc
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player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
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player:set_look_yaw(math.random(1, 180)/100)
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default.player_attached[name] = false
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player:set_physics_override(1, 1, 1)
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hud_flags.wielditem = true
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default.player_set_animation(player, "stand" , 30)
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-- lay down
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else
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beds.player[name] = 1
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beds.pos[name] = pos
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player_in_bed = player_in_bed + 1
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-- physics, eye_offset, etc
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player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})
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local yaw, param2 = get_look_yaw(bed_pos)
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player:set_look_yaw(yaw)
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local dir = minetest.facedir_to_dir(param2)
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local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
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player:set_physics_override(0, 0, 0)
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player:setpos(p)
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default.player_attached[name] = true
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hud_flags.wielditem = false
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default.player_set_animation(player, "lay" , 0)
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end
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player:hud_set_flags(hud_flags)
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end
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local function update_formspecs(finished)
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local ges = #minetest.get_connected_players()
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local form_n = ""
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local is_majority = (ges/2) < player_in_bed
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if finished then
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form_n = beds.formspec ..
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"label[2.7,11; Good morning.]"
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else
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form_n = beds.formspec ..
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"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
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if is_majority and is_night_skip_enabled() then
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form_n = form_n ..
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"button_exit[2,8;4,0.75;force;Force night skip]"
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end
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end
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for name,_ in pairs(beds.player) do
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minetest.show_formspec(name, "beds_form", form_n)
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end
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end
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-- public functions
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function beds.kick_players()
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for name,_ in pairs(beds.player) do
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local player = minetest.get_player_by_name(name)
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lay_down(player, nil, nil, false)
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end
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end
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function beds.skip_night()
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minetest.set_timeofday(0.23)
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beds.set_spawns()
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end
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function beds.on_rightclick(pos, player)
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local name = player:get_player_name()
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local ppos = player:getpos()
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local tod = minetest.get_timeofday()
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if tod > 0.2 and tod < 0.805 then
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if beds.player[name] then
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lay_down(player, nil, nil, false)
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end
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minetest.chat_send_player(name, "You can only sleep at night.")
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return
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end
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-- move to bed
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if not beds.player[name] then
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lay_down(player, ppos, pos)
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else
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lay_down(player, nil, nil, false)
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end
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if not is_sp then
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update_formspecs(false)
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end
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-- skip the night and let all players stand up
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if check_in_beds() then
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minetest.after(2, function()
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if not is_sp then
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update_formspecs(is_night_skip_enabled())
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end
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if is_night_skip_enabled() then
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beds.skip_night()
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beds.kick_players()
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end
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end)
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end
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end
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-- callbacks
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--[[ --MFF (Crabman) It's useless to read each join player, read only once at load. function moved/called in spawn.lua
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minetest.register_on_joinplayer(function(player)
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beds.read_spawns()
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end)
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--]]
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local dead_players = {}
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local have_areas_mod = false
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if (minetest.get_modpath("areas") ~= nil) and areas.getSpawn then
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have_areas_mod = true
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end
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local function teleport_player(player, clear)
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local name = player:get_player_name()
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if not name or name == "" then return false end
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if have_areas_mod and dead_players[name] ~= nil then
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local pos = areas:getSpawn(dead_players[name])
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if clear then
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dead_players[name] = nil
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end
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if pos then
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player:setpos(pos)
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return true
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end
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end
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if not enable_respawn then
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return false
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end
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local name = player:get_player_name()
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local pos = beds.spawn[name] or nil
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if pos then
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player:setpos(pos)
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return true
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end
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--if not areas or bed spawnpoint, tp to the spawn
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local spawn = minetest.string_to_pos(minetest.setting_get("static_spawnpoint") or "0,0,0")
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player:setpos(spawn)
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return false
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end
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minetest.register_on_dieplayer(function(player)
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local name = player:get_player_name()
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if not name or name == "" then return end
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if have_areas_mod then
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local pos = player:getpos()
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if pos then
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dead_players[name] = pos
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end
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end
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minetest.after(0.20, teleport_player, player) -- tp after all others on_dieplayer callback otherwise their pos is wrong
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end)
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-- respawn player at bed if enabled and valid position is found
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minetest.register_on_respawnplayer(function(player)
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return teleport_player(player, true)
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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lay_down(player, nil, nil, false, true)
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beds.player[name] = nil
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if check_in_beds() then
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minetest.after(2, function()
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update_formspecs(is_night_skip_enabled())
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if is_night_skip_enabled() then
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beds.skip_night()
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beds.kick_players()
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end
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end)
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end
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "beds_form" then
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return
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end
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if fields.quit or fields.leave then
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lay_down(player, nil, nil, false)
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update_formspecs(false)
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end
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if fields.force then
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update_formspecs(is_night_skip_enabled())
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if is_night_skip_enabled() then
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beds.skip_night()
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beds.kick_players()
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end
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end
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end)
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