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https://github.com/sys4-fr/server-nalc.git
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crabman77
117d891978
remove rat, add aliase rat-> chicken fix egg inventory texture add new texture treemonster
84 lines
2.3 KiB
Lua
Executable File
84 lines
2.3 KiB
Lua
Executable File
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-- Tree Monster (or Tree Gollum) by PilzAdam
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mobs:register_mob("mobs:tree_monster", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 9 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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pathfinding = false,
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reach = 2,
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damage = 5,
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-- health & armor
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hp_min = 20,
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hp_max = 30,
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armor = 90,
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-- textures and model
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
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visual = "mesh",
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mesh = "mobs_tree_monster.b3d",
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textures = {
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{"mobs_tree_monster.png"},
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{"mobs_tree_monster2.png"},
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},
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blood_texture = "default_wood.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_treemonster",
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},
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-- speed and jump
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walk_velocity = 1,
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run_velocity = 2.5,
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jump = true,
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view_range = 16,
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-- drops saplings, junglesapling, apple and/or silver coin
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drops = {
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{name = "default:sapling", chance = 2, min = 1, max = 2},
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{name = "default:junglesapling", chance = 2, min = 1, max = 2},
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{name = "default:apple", chance = 2, min = 2, max = 3,},
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{name = "maptools:superapple", chance = 4, min = 1, max = 1,},
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{name = "maptools:silver_coin", chance = 3, min = 1, max = 1,},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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light_damage = 2,
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fall_damage = 0,
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-- model animation
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 24,
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walk_start = 25,
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walk_end = 47,
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run_start = 48,
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run_end = 62,
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punch_start = 48,
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punch_end = 62,
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},
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})
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-- spawn on leaves and beech_leaves, between 0 and 5 light, 1 in 8500 chance, 1 in area up to 31000 in height
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mobs:spawn_specific("mobs:tree_monster", {"default:leaves", "moretrees:beech_leaves"}, {"air"}, 0, 5, 30, 8500, 1, -31000, 31000, false, false)
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-- register spawn egg
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mobs:register_egg("mobs:tree_monster", "Tree Monster", "mobs_tree_monster_inv.png", 1)
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-- ethereal sapling compatibility
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if not minetest.get_modpath("ethereal") then
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minetest.register_alias("ethereal:tree_sapling", "default:sapling")
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minetest.register_alias("ethereal:jungle_tree_sapling", "default:junglesapling")
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end
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minetest.register_craft({
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output = "mobs:tree_monster",
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recipe = {
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{"default:tree", "default:tree", "default:tree"},
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{"default:tree", "default:nyancat_rainbow", "default:tree"},
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{"default:tree", "default:tree", "default:tree"}
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}
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})
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