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96c5216e26
- Solves #238
84 lines
2.2 KiB
Lua
Executable File
84 lines
2.2 KiB
Lua
Executable File
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--= Cucumber (Original textures from DocFarming mod)
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-- https://forum.minetest.net/viewtopic.php?id=3948
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minetest.register_craftitem("farming:cucumber", {
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description = "Cucumber",
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inventory_image = "farming_cucumber.png",
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, "farming:cucumber_1")
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end,
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on_use = minetest.item_eat(4),
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})
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-- Define Cucumber growth stages
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minetest.register_node("farming:cucumber_1", {
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drawtype = "plantlike",
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tiles = {"farming_cucumber_1.png"},
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("farming:cucumber_2", {
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drawtype = "plantlike",
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tiles = {"farming_cucumber_2.png"},
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("farming:cucumber_3", {
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drawtype = "plantlike",
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tiles = {"farming_cucumber_3.png"},
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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-- Last stage of growth does not have growing group so abm never checks these
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minetest.register_node("farming:cucumber_4", {
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drawtype = "plantlike",
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tiles = {"farming_cucumber_4.png"},
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = {
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items = {
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{items = {'farming:cucumber'}, rarity = 1},
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{items = {'farming:cucumber 2'}, rarity = 2},
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}
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},
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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}) |