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server-nalc/mods/creeper/init.lua
sys4 d4a2c5e085 - Creeper explosion trigger surrounding nodes with fake fire rather than real fire for avoiding out of control wildfires.
- Increase Creeper explosion radius to 3 and 6 for damage radius.
- Add a custom tnt mod as a replacement of the default one. This mod allow explosions without burning surrounding nodes.
2017-11-29 22:03:09 +01:00

58 lines
1.3 KiB
Lua
Executable File

-- Creeper by Davedevils (from his subgame MineClone)
mobs:register_mob("creeper:creeper", {
type = "monster",
passive = false,
attack_type = "explode",
explosion_radius = 3,
damage = 21,
hp_min = 30,
hp_max = 40,
armor = 90,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_tree_monster.b3d",
drawtype = "front",
textures = {
{"mobs_creeper.png"},
},
blood_texture = "mobs_creeper_inv.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_treemonster",
explode = "tnt_explode",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 16,
drops = {
{name = "default:torch",
chance = 10,
min = 3,
max = 5,},
{name = "default:iron_lump",
chance = 5,
min = 1,
max = 2,},
{name = "default:coal_lump",
chance = 3,
min = 1,
max = 3,},
},
water_damage = 2,
lava_damage = 15,
light_damage = 0,
animation = {
stand_start = 0, stand_end = 24,
walk_start = 25, walk_end = 47,
run_start = 48, run_end = 62,
punch_start = 48, punch_end = 62,
speed_normal = 15, speed_run = 15,
},
})
mobs:register_spawn("creeper:creeper", {"default:dirt_with_grass"}, 20, 8, 25000, 1, 31000)
mobs:register_egg("creeper:creeper", "Creeper", "mobs_creeper_inv.png", 1)
mobs:alias_mob("mobs:creeper", "creeper:creeper")