mirror of
https://github.com/sys4-fr/server-nalc.git
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17fab497e0
- Fixed mana bar after last update
333 lines
7.9 KiB
Lua
Executable File
333 lines
7.9 KiB
Lua
Executable File
--[[
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Mana 1.0.2
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This mod adds mana to players, a special attribute
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License: WTFPL
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]]
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--[===[
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Initialization
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]===]
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mana = {}
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mana.playerlist = {}
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mana.settings = {}
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mana.settings.default_max = 200
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mana.settings.default_regen = 10
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mana.settings.regen_timer = 10
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do
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local default_max = tonumber(minetest.setting_get("mana_default_max"))
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if default_max ~= nil then
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mana.settings.default_max = default_max
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end
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local default_regen = tonumber(minetest.setting_get("mana_default_regen"))
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if default_regen ~= nil then
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mana.settings.default_regen = default_regen
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end
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local regen_timer = tonumber(minetest.setting_get("mana_regen_timer"))
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if regen_timer ~= nil then
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mana.settings.regen_timer = regen_timer
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end
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end
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--[===[
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API functions
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]===]
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function mana.set(playername, value)
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if value < 0 then
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minetest.log("info", "[mana] Warning: mana.set was called with negative value!")
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value = 0
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end
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value = mana.round(value)
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if value > mana.playerlist[playername].maxmana then
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value = mana.playerlist[playername].maxmana
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end
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if mana.playerlist[playername].mana ~= value then
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mana.playerlist[playername].mana = value
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mana.hud_update(playername)
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end
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end
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function mana.setmax(playername, value)
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if value < 0 then
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value = 0
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minetest.log("info", "[mana] Warning: mana.setmax was called with negative value!")
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end
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value = mana.round(value)
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if mana.playerlist[playername].maxmana ~= value then
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mana.playerlist[playername].maxmana = value
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if(mana.playerlist[playername].mana > value) then
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mana.playerlist[playername].mana = value
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end
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mana.hud_update(playername)
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end
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end
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function mana.setregen(playername, value)
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mana.playerlist[playername].regen = value
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end
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function mana.get(playername)
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return mana.playerlist[playername].mana
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end
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function mana.getmax(playername)
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return mana.playerlist[playername].maxmana
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end
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function mana.getregen(playername)
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return mana.playerlist[playername].regen
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end
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function mana.add_up_to(playername, value)
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local t = mana.playerlist[playername]
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value = mana.round(value)
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if(t ~= nil and value >= 0) then
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local excess
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if((t.mana + value) > t.maxmana) then
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excess = (t.mana + value) - t.maxmana
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t.mana = t.maxmana
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else
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excess = 0
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t.mana = t.mana + value
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end
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mana.hud_update(playername)
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return true, excess
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else
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return false
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end
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end
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function mana.add(playername, value)
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local t = mana.playerlist[playername]
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value = mana.round(value)
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if(t ~= nil and ((t.mana + value) <= t.maxmana) and value >= 0) then
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t.mana = t.mana + value
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mana.hud_update(playername)
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return true
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else
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return false
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end
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end
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function mana.subtract(playername, value)
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local t = mana.playerlist[playername]
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value = mana.round(value)
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if(t ~= nil and t.mana >= value and value >= 0) then
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t.mana = t.mana -value
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mana.hud_update(playername)
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return true
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else
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return false
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end
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end
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function mana.subtract_up_to(playername, value)
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local t = mana.playerlist[playername]
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value = mana.round(value)
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if(t ~= nil and value >= 0) then
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local missing
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if((t.mana - value) < 0) then
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missing = math.abs(t.mana - value)
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t.mana = 0
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else
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missing = 0
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t.mana = t.mana - value
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end
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mana.hud_update(playername)
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return true, missing
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else
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return false
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end
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end
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--[===[
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File handling, loading data, saving data, setting up stuff for players.
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]===]
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-- Load the playerlist from a previous session, if available.
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do
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local filepath = minetest.get_worldpath().."/mana.mt"
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local file = io.open(filepath, "r")
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if file then
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minetest.log("action", "[mana] mana.mt opened.")
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local string = file:read()
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io.close(file)
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if(string ~= nil) then
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local savetable = minetest.deserialize(string)
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mana.playerlist = savetable.playerlist
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minetest.log("action", "[mana] mana.mt successfully read.")
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end
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end
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end
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function mana.save_to_file()
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local savetable = {}
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savetable.playerlist = mana.playerlist
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local savestring = minetest.serialize(savetable)
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local filepath = minetest.get_worldpath().."/mana.mt"
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local file = io.open(filepath, "w")
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if file then
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file:write(savestring)
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io.close(file)
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minetest.log("action", "[mana] Wrote mana data into "..filepath..".")
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else
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minetest.log("error", "[mana] Failed to write mana data into "..filepath..".")
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end
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end
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minetest.register_on_respawnplayer(function(player)
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local playername = player:get_player_name()
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mana.set(playername, 0)
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mana.hud_update(playername)
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end)
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minetest.register_on_leaveplayer(function(player)
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local playername = player:get_player_name()
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if not minetest.get_modpath("hudbars") ~= nil then
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mana.hud_remove(playername)
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end
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mana.save_to_file()
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end)
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minetest.register_on_shutdown(function()
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minetest.log("action", "[mana] Server shuts down. Rescuing data into mana.mt")
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mana.save_to_file()
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end)
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minetest.register_on_joinplayer(function(player)
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local playername = player:get_player_name()
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if mana.playerlist[playername] == nil then
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mana.playerlist[playername] = {}
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mana.playerlist[playername].mana = 0
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mana.playerlist[playername].maxmana = mana.settings.default_max
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mana.playerlist[playername].regen = mana.settings.default_regen
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mana.playerlist[playername].remainder = 0
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end
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if minetest.get_modpath("hudbars") ~= nil then
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hb.init_hudbar(player, "mana", mana.get(playername), mana.getmax(playername))
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else
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mana.hud_add(playername)
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end
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end)
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--[===[
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Mana regeneration
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]===]
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mana.regen_timer = 0
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minetest.register_globalstep(function(dtime)
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mana.regen_timer = mana.regen_timer + dtime
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if mana.regen_timer >= mana.settings.regen_timer then
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local factor = math.floor(mana.regen_timer / mana.settings.regen_timer)
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local players = minetest.get_connected_players()
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for i=1, #players do
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local name = players[i]:get_player_name()
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if mana.playerlist[name] ~= nil then
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if players[i]:get_hp() > 0 then
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local plus = mana.playerlist[name].regen * factor
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-- Compability check for version <= 1.0.2 which did not have the remainder field
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if mana.playerlist[name].remainder ~= nil then
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plus = plus + mana.playerlist[name].remainder
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end
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local plus_now = math.floor(plus)
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local floor = plus - plus_now
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if plus_now > 0 then
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mana.add_up_to(name, plus_now)
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else
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mana.subtract_up_to(name, math.abs(plus_now))
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end
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mana.playerlist[name].remainder = floor
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end
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end
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end
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mana.regen_timer = mana.regen_timer % mana.settings.regen_timer
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end
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end)
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--[===[
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HUD functions
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]===]
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if minetest.get_modpath("hudbars") ~= nil then
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hb.register_hudbar("mana", 0xFFFFFF, "Mana", { bar = "mana_bar.png", icon = "mana_icon.png", bgicon = "mana_bgicon.png" }, 0, mana.settings.default_max, false)
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function mana.hud_update(playername)
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local player = minetest.get_player_by_name(playername)
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if player ~= nil then
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hb.change_hudbar(player, "mana", mana.get(playername), mana.getmax(playername))
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end
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end
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function mana.hud_remove(playername)
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end
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else
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function mana.manastring(playername)
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return string.format("Mana: %d/%d", mana.get(playername), mana.getmax(playername))
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end
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function mana.hud_add(playername)
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local player = minetest.get_player_by_name(playername)
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player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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size = {x=24, y=24},
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text = "mana_icon_bg_empty.png",
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number = 20,
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alignment = {x=-1,y=-1},
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offset = {x=80, y=-186},
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}
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)
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local id = player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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size = {x=24, y=24},
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text = "mana_icon_violet.png",
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number = mana.get(playername)/10,
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alignment = {x=-1,y=-1},
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offset = {x=80, y=-186},
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}
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)
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mana.playerlist[playername].hudid = id
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return id
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end
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function mana.hud_update(playername)
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local player = minetest.get_player_by_name(playername)
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player:hud_change(mana.playerlist[playername].hudid, "number", mana.get(playername)/100)
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end
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function mana.hud_remove(playername)
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local player = minetest.get_player_by_name(playername)
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player:hud_remove(mana.playerlist[playername].hudid)
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end
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end
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--[===[
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Helper functions
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]===]
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mana.round = function(x)
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return math.ceil(math.floor(x+0.5))
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end
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