1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-04 17:40:26 +01:00
server-nalc/mods/mobs/kitten.lua
Ombridride 7c27dda103 Update mobs mod
- Bunnies eat savage carrots
- Now, you need mobs:shears(ciseaux) if you want take the sheep’s wool,
- Kittens now follow rat and be tamed if they eat 4 fish_raw (obtained
when fishing)
- Kittens now can be picked with right click, and stored in inventory
(like chickens)

—> SYNC WITHOUT API.LUA <—
2015-03-20 22:57:12 +01:00

76 lines
1.9 KiB
Lua
Executable File

-- Kitten by Jordach / BFD
mobs:register_mob("mobs:kitten", {
-- animal, monster, npc
type = "animal",
-- is it aggressive
passive = true,
-- health & armor
hp_min = 5, hp_max = 10, armor = 200,
-- textures and model
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
visual = "mesh",
visual_size = {x=0.5, y=0.5},
mesh = "mobs_kitten.b3d",
available_textures = {
total = 4,
texture_1 = {"mobs_kitten_striped.png"},
texture_2 = {"mobs_kitten_splotchy.png"},
texture_3 = {"mobs_kitten_ginger.png"},
texture_4 = {"mobs_kitten_sandy.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_kitten",
},
-- speed and jump
walk_velocity = 0.6,
jump = false,
-- drops sometimes coins
drops = {
{name = "maptools:copper_coin",
chance = 10,
min = 1,
max = 1,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
-- model animation
animation = {
speed_normal = 42,
stand_start = 97, stand_end = 192,
walk_start = 0, walk_end = 96,
},
-- follows rat
follow = "mobs:rat",
view_range = 8,
-- feed with raw fish to tame or right click to pick up
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "fishing:fish_raw" or item:get_name() == "ethereal:fish_raw" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.food = (self.food or 0) + 1
if self.food >= 4 then
self.food = 0
self.tamed = true
minetest.sound_play("mobs_kitten", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
end
return
end
if clicker:is_player() and clicker:get_inventory() then
clicker:get_inventory():add_item("main", "mobs:kitten")
self.object:remove()
end
end
})
mobs:register_spawn("mobs:kitten", {"default:dirt_with_grass"}, 20, 0, 12000, 1, 31000)
mobs:register_egg("mobs:kitten", "Kitten", "mobs_kitten_inv.png", 0)