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5b4172541b
- Solves #220 - Merge mapgen into MinetestForFun Game - Merge acacia support in moretrees - Add 3dmushrooms mod (world.mt updated)
92 lines
3.3 KiB
Lua
Executable File
92 lines
3.3 KiB
Lua
Executable File
-----------------------------------------------------------------------------------------------
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local title = "Mole Hills"
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local version = "0.0.3"
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local mname = "molehills"
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-- Idea by Sokomine
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-- Code & textures by Mossmanikin
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abstract_molehills = {}
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dofile(minetest.get_modpath("molehills").."/molehills_settings.txt")
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-----------------------------------------------------------------------------------------------
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-- NoDe
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local mh_cbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, -0.125, 0.5}
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}
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minetest.register_node("molehills:molehill",{
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drawtype = "mesh",
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mesh = "molehill_molehill.obj",
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description = "Mole Hill",
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inventory_image = "molehills_side.png",
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tiles = { "molehills_dirt.png" },
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paramtype = "light",
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selection_box = mh_cbox,
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collision_box = mh_cbox,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults(),
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})
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-----------------------------------------------------------------------------------------------
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-- CRaFTiNG
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-----------------------------------------------------------------------------------------------
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minetest.register_craft({ -- molehills --> dirt
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output = "default:dirt",
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recipe = {
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{"molehills:molehill","molehills:molehill"},
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{"molehills:molehill","molehills:molehill"},
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}
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})
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-----------------------------------------------------------------------------------------------
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-- GeNeRaTiNG
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abstract_molehills.place_molehill = function(pos)
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local right_here = {x=pos.x , y=pos.y+1, z=pos.z }
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if minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z }).name ~= "air"
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and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z }).name ~= "air"
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and minetest.get_node({x=pos.x , y=pos.y, z=pos.z+1}).name ~= "air"
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and minetest.get_node({x=pos.x , y=pos.y, z=pos.z-1}).name ~= "air"
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and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1}).name ~= "air"
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and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1}).name ~= "air"
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and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1}).name ~= "air"
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and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1}).name ~= "air" then
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minetest.set_node(right_here, {name="molehills:molehill"})
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end
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end
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biome_lib:register_generate_plant({
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surface = {"default:dirt_with_grass"},
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max_count = Molehills_Max_Count,
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rarity = Molehills_Rarity,
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min_elevation = 1,
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max_elevation = 40,
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avoid_nodes = {"group:tree","group:liquid","group:stone","group:falling_node"--[[,"air"]]},
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avoid_radius = 4,
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plantlife_limit = -0.3,
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},
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abstract_molehills.place_molehill
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)
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biome_lib:register_generate_plant({
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surface = {"watershed:drygrass"},
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max_count = Molehills_Max_Count,
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rarity = 97,
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min_elevation = 1,
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max_elevation = 40,
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avoid_nodes = {"group:tree","group:liquid","group:stone","group:falling_node"--[[,"air"]]},
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avoid_radius = 4,
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plantlife_limit = -0.3,
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},
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abstract_molehills.place_molehill
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)
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-----------------------------------------------------------------------------------------------
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minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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