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server-nalc/mods/plantlife_modpack/dryplants/reedmace.lua
Ombridride ef8497f9b2 Update home decor and plantlife
more mesh on homedecor, and important performance upgrade for plantlife
2015-03-02 21:55:02 +01:00

412 lines
14 KiB
Lua
Executable File

-----------------------------------------------------------------------------------------------
-- Grasses - Reedmace 0.1.1
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- textures & ideas partly by Neuromancer
-- License (everything): WTFPL
-- Contains code from: plants_lib
-- Looked at code from: default, trees
-----------------------------------------------------------------------------------------------
-- NOTES (from wikipedia, some of this might get implemented)
-- rhizomes are edible
-- outer portion of young plants can be peeled and the heart can be eaten raw or boiled and eaten like asparagus
-- leaf bases can be eaten raw or cooked
-- sheath can be removed from the developing green flower spike, which can then be boiled and eaten like corn on the cob
-- pollen can be collected and used as a flour supplement or thickener
-- Typha stems and leaves can be used to make paper
-- The seed hairs were used by some Native American groups as tinder for starting fires
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-- REEDMACE SHAPES
-----------------------------------------------------------------------------------------------
abstract_dryplants.grow_reedmace = function(pos)
local size = math.random(1,3)
local spikes = math.random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
if minetest.get_node(pos_01).name == "air" -- bug fix
or minetest.get_node(pos_01).name == "dryplants:reedmace_sapling" then
if minetest.get_node(pos_02).name ~= "air" then
minetest.set_node(pos_01, {name="dryplants:reedmace_top"})
elseif minetest.get_node(pos_03).name ~= "air" then
minetest.set_node(pos_01, {name="dryplants:reedmace_height_2"})
elseif size == 1 then
minetest.set_node(pos_01, {name="dryplants:reedmace_top"})
elseif size == 2 then
minetest.set_node(pos_01, {name="dryplants:reedmace_height_2"})
elseif size == 3 then
if spikes == 1 then
minetest.set_node(pos_01, {name="dryplants:reedmace_height_3_spikes"})
else
minetest.set_node(pos_01, {name="dryplants:reedmace_height_3"})
end
end
end
end
abstract_dryplants.grow_reedmace_water = function(pos)
local size = math.random(1,3)
local spikes = math.random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
local pos_04 = {x = pos.x, y = pos.y + 4, z = pos.z}
minetest.add_entity(pos_01, "dryplants:reedmace_water_entity")
if minetest.get_node(pos_02).name == "air" then -- bug fix
if minetest.get_node(pos_03).name ~= "air" then
minetest.set_node(pos_02, {name="dryplants:reedmace_top"})
elseif minetest.get_node(pos_04).name ~= "air" then
minetest.set_node(pos_02, {name="dryplants:reedmace_height_2"})
elseif size == 1 then
minetest.set_node(pos_02, {name="dryplants:reedmace_top"})
elseif size == 2 then
minetest.set_node(pos_02, {name="dryplants:reedmace_height_2"})
elseif size == 3 then
if spikes == 1 then
minetest.set_node(pos_02, {name="dryplants:reedmace_height_3_spikes"})
else
minetest.set_node(pos_02, {name="dryplants:reedmace_height_3"})
end
end
end
end
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-- REEDMACE SPIKES
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minetest.register_node("dryplants:reedmace_spikes", {
description = "Reedmace",
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_spikes.png"},
inventory_image = "dryplants_reedmace_spikes.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE height: 1
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_top", {
description = "Reedmace, height: 1",
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_top.png"},
inventory_image = "dryplants_reedmace_top.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE height: 2
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_height_2", {
description = "Reedmace, height: 2",
drawtype = "plantlike",
visual_scale = 2,
paramtype = "light",
tiles = {"dryplants_reedmace_height_2.png"},
inventory_image = "dryplants_reedmace_top.png",
walkable = false,
groups = {
snappy=3,
flammable=2--,
--not_in_creative_inventory=1
},
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE height: 3
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_height_3", {
description = "Reedmace, height: 3",
drawtype = "plantlike",
visual_scale = 2,
paramtype = "light",
tiles = {"dryplants_reedmace_height_3.png"},
inventory_image = "dryplants_reedmace_top.png",
walkable = false,
groups = {
snappy=3,
flammable=2--,
--not_in_creative_inventory=1
},
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE height: 3 & Spikes
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minetest.register_node("dryplants:reedmace_height_3_spikes", {
description = "Reedmace, height: 3 & Spikes",
drawtype = "plantlike",
visual_scale = 2,
paramtype = "light",
tiles = {"dryplants_reedmace_height_3_spikes.png"},
inventory_image = "dryplants_reedmace_top.png",
walkable = false,
groups = {
snappy=3,
flammable=2--,
--not_in_creative_inventory=1
},
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE STEMS
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minetest.register_node("dryplants:reedmace", {
description = "Reedmace",
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace.png"},
inventory_image = "dryplants_reedmace.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
after_destruct = function(pos,oldnode)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if node.name == "dryplants:reedmace_top"
or node.name == "dryplants:reedmace_spikes" then
minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
minetest.add_item(pos,"dryplants:reedmace_sapling")
end
end,
})
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-- REEDMACE BOTTOM
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minetest.register_node("dryplants:reedmace_bottom", {
description = "Reedmace",
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_bottom.png"},
inventory_image = "dryplants_reedmace_bottom.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
after_destruct = function(pos,oldnode)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if node.name == "dryplants:reedmace"
or node.name == "dryplants:reedmace_top"
or node.name == "dryplants:reedmace_spikes" then
minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
minetest.add_item(pos,"dryplants:reedmace_sapling")
end
end,
})
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-- REEDMACE "SAPLING" (the drop from the above)
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minetest.register_node("dryplants:reedmace_sapling", {
description = "Reedmace",
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_sapling.png"},
inventory_image = "dryplants_reedmace_sapling.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
attached_node=1
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-- abm
minetest.register_abm({
nodenames = "dryplants:reedmace_sapling",
interval = REEDMACE_GROWING_TIME,
chance = 100/REEDMACE_GROWING_CHANCE,
action = function(pos, node, _, _)
if string.find(minetest.get_node({x = pos.x + 1, y = pos.y, z = pos.z }).name, "default:water")
or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z + 1}).name, "default:water")
or string.find(minetest.get_node({x = pos.x - 1, y = pos.y, z = pos.z }).name, "default:water")
or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z - 1}).name, "default:water") then
if minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air" then
abstract_dryplants.grow_reedmace_water({x = pos.x, y = pos.y - 1, z = pos.z})
end
minetest.set_node({x=pos.x, y=pos.y, z=pos.z}, {name="default:water_source"})
else
abstract_dryplants.grow_reedmace({x = pos.x, y = pos.y - 1, z = pos.z})
end
end
})
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-- REEDMACE WATER (for entity)
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minetest.register_node("dryplants:reedmace_water", {
description = "Reedmace",
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_water.png"},
inventory_image = "dryplants_reedmace_water.png",
groups = {not_in_creative_inventory=1},
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE WATER ENTITY
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minetest.register_entity("dryplants:reedmace_water_entity",{
visual = "mesh",
mesh = "plantlike.obj",
visual_size = {x=10, y=10},
textures = {"dryplants_reedmace_water.png"},
collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
on_punch = function(self, puncher)
if puncher:is_player() and puncher:get_inventory() then
if not minetest.setting_getbool("creative_mode") then
puncher:get_inventory():add_item("main", "dryplants:reedmace_sapling")
end
self.object:remove()
end
end,
})
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-- SPAWN REEDMACE
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--[[plantslib:spawn_on_surfaces({
spawn_delay = 1200,
spawn_plants = {"dryplants:reedmace_sapling"},
spawn_chance = 400,
spawn_surfaces = {
"default:dirt_with_grass",
"default:desert_sand",
"default:sand",
"dryplants:grass_short",
"stoneage:grass_with_silex"
},
seed_diff = 329,
near_nodes = {"default:water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
})]]
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-- GENERATE REEDMACE
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-- near water or swamp
plantslib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:desert_sand",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = REEDMACE_NEAR_WATER_PER_MAPBLOCK,
rarity = 101 - REEDMACE_NEAR_WATER_RARITY,
--rarity = 60,
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_reedmace
)
-- in water
plantslib:register_generate_plant({
surface = {
"default:dirt",
"default:dirt_with_grass",
--"default:desert_sand",
--"stoneage:grass_with_silex",
"stoneage:sand_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = REEDMACE_IN_WATER_PER_MAPBLOCK,
rarity = 101 - REEDMACE_IN_WATER_RARITY,
--rarity = 35,
min_elevation = 0, -- a bit below sea level
max_elevation = 0, -- ""
near_nodes = {"default:water_source","sumpf:dirtywater_source"},
near_nodes_size = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_reedmace_water
)
-- for oases & tropical beaches & tropical swamps
plantslib:register_generate_plant({
surface = {
"default:sand",
"sumpf:sumpf"
},
max_count = REEDMACE_FOR_OASES_PER_MAPBLOCK,
rarity = 101 - REEDMACE_FOR_OASES_RARITY,
--rarity = 10,
neighbors = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
ncount = 1,
min_elevation = 1, -- above sea level
near_nodes = {"default:desert_sand","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_reedmace
)