mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-13 22:10:31 +01:00
64 lines
1.9 KiB
Lua
Executable File
64 lines
1.9 KiB
Lua
Executable File
|
|
--= Soil Functions
|
|
|
|
-- Normal Soil
|
|
|
|
minetest.register_node("farming:soil", {
|
|
description = "Soil",
|
|
tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
|
|
drop = "default:dirt",
|
|
is_ground_content = true,
|
|
groups = {crumbly=3, not_in_creative_inventory=1, soil=2},
|
|
sounds = default.node_sound_dirt_defaults(),
|
|
})
|
|
minetest.register_alias("farming:desert_sand_soil", "farming:soil")
|
|
|
|
-- Wet Soil
|
|
|
|
minetest.register_node("farming:soil_wet", {
|
|
description = "Wet Soil",
|
|
tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"},
|
|
drop = "default:dirt",
|
|
is_ground_content = true,
|
|
groups = {crumbly=3, not_in_creative_inventory=1, soil=3},
|
|
sounds = default.node_sound_dirt_defaults(),
|
|
})
|
|
minetest.register_alias("farming:desert_sand_soil_wet", "farming:soil_wet")
|
|
|
|
-- If Water near Soil then turn into Wet Soil
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"farming:soil", "farming:soil_wet"},
|
|
interval = 15,
|
|
chance = 4,
|
|
action = function(pos, node)
|
|
|
|
pos.y = pos.y+1
|
|
local nn = minetest.get_node(pos).name
|
|
pos.y = pos.y-1
|
|
|
|
-- what's on top of soil, if solid/not plant change soil to dirt
|
|
if minetest.registered_nodes[nn]
|
|
and minetest.registered_nodes[nn].walkable
|
|
and minetest.get_item_group(nn, "plant") == 0 then
|
|
minetest.set_node(pos, {name="default:dirt"})
|
|
end
|
|
|
|
-- check if there is water nearby and change soil accordingly
|
|
if minetest.find_node_near(pos, 3, {"group:water"}) then
|
|
if node.name == "farming:soil" then
|
|
minetest.set_node(pos, {name="farming:soil_wet"})
|
|
end
|
|
else
|
|
-- Don't turn wet soil into dry soil or dry soil into dirt
|
|
-- if there are unloaded blocks nearby because they could be water.
|
|
if minetest.find_node_near(pos, 3, {"ignore"}) then return end
|
|
if node.name == "farming:soil_wet" then
|
|
minetest.set_node(pos, {name="farming:soil"})
|
|
else -- [obviously] node.name == "farming:soil"
|
|
minetest.set_node(pos, {name="default:dirt"})
|
|
end
|
|
end
|
|
end,
|
|
})
|