mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-06 18:40:25 +01:00
185 lines
7.3 KiB
Lua
Executable File
185 lines
7.3 KiB
Lua
Executable File
-- Boilerplate to support localized strings if intllib mod is installed.
|
|
local S
|
|
if minetest.get_modpath("intllib") then
|
|
S = intllib.Getter()
|
|
else
|
|
-- If you don't use insertions (@1, @2, etc) you can use this:
|
|
S = function(s) return s end
|
|
end
|
|
|
|
|
|
-- registers a quest for later use
|
|
--
|
|
-- questname is the name of the quest to identify it later
|
|
-- it should follow the naming conventions: "modname:questname"
|
|
-- quest is a table in the following format
|
|
-- {
|
|
-- title, -- is shown to the player and should contain usefull information about the quest.
|
|
-- description, -- a small description of the mod.
|
|
-- max, -- is the desired maximum. If max is 1, no maximum is displayed. defaults to 1
|
|
-- autoaccept, -- is true or false, wether the result of the quest should be dealt by this mode or the registering mod.
|
|
-- callback -- when autoaccept is true, at the end of the quest, it gets removed and callback is called.
|
|
-- -- function(playername, questname, metadata)
|
|
-- }
|
|
--
|
|
-- returns true, when the quest was successfully registered
|
|
-- returns falls, when there was already such a quest
|
|
function quests.register_quest(questname, quest)
|
|
if (quests.registered_quests[questname] ~= nil) then
|
|
return false -- The quest was not registered since there already a quest with that name
|
|
end
|
|
quests.registered_quests[questname] =
|
|
{ title = quest.title or S("missing title"),
|
|
description = quest.description or S("missing description"),
|
|
max = quest.max or 1,
|
|
autoaccept = quest.autoaccept or false,
|
|
callback = quest.callback, }
|
|
return true
|
|
end
|
|
|
|
-- starts a quest for a specified player
|
|
--
|
|
-- playername - the name of the player
|
|
-- questname - the name of the quest, which was registered with quests.register_quest
|
|
-- metadata - optional additional data
|
|
--
|
|
-- returns false on failure
|
|
-- returns true if the quest was started
|
|
function quests.start_quest(playername, questname, metadata)
|
|
if (quests.registered_quests[questname] == nil) then
|
|
return false
|
|
end
|
|
if (quests.active_quests[playername] == nil) then
|
|
quests.active_quests[playername] = {}
|
|
end
|
|
if (quests.active_quests[playername][questname] ~= nil) then
|
|
return false -- the player has already this quest
|
|
end
|
|
quests.active_quests[playername][questname] = {value = 0, metadata = metadata}
|
|
|
|
quests.update_hud(playername)
|
|
quests.show_message("new", playername, S("New quest:") .. " " .. quests.registered_quests[questname].title)
|
|
return true
|
|
end
|
|
|
|
-- when something happens that has effect on a quest, a mod should call this method
|
|
-- playername is the name of the player
|
|
-- questname is the quest which gets updated
|
|
-- the quest gets updated by value
|
|
-- this method calls a previously specified callback if autoaccept is true
|
|
--
|
|
-- returns true if the quest is finished
|
|
-- returns false if there is no such quest or the quest continues
|
|
function quests.update_quest(playername, questname, value)
|
|
if (quests.active_quests[playername] == nil) then
|
|
quests.active_quests[playername] = {}
|
|
end
|
|
if (quests.active_quests[playername][questname] == nil) then
|
|
return false -- there is no such quest
|
|
end
|
|
if (quests.active_quests[playername][questname].finished) then
|
|
return false -- the quest is already finished
|
|
end
|
|
if (value == nil) then
|
|
return false -- no value given
|
|
end
|
|
quests.active_quests[playername][questname]["value"] = quests.active_quests[playername][questname]["value"] + value
|
|
if (quests.active_quests[playername][questname]["value"] >= quests.registered_quests[questname]["max"]) then
|
|
quests.active_quests[playername][questname]["value"] = quests.registered_quests[questname]["max"]
|
|
if (quests.registered_quests[questname]["autoaccept"]) then
|
|
if (quests.registered_quests[questname]["callback"] ~= nil) then
|
|
quests.registered_quests[questname]["callback"](playername, questname,
|
|
quests.active_quests[playername][questname].metadata)
|
|
end
|
|
quests.accept_quest(playername,questname)
|
|
quests.update_hud(playername)
|
|
end
|
|
return true -- the quest is finished
|
|
end
|
|
quests.update_hud(playername)
|
|
return false -- the quest continues
|
|
end
|
|
|
|
-- When the mod handels the end of quests himself, e.g. you have to talk to somebody to finish the quest,
|
|
-- you have to call this method to end a quest
|
|
-- returns true, when the quest is completed
|
|
-- returns false, when the quest is still ongoing
|
|
function quests.accept_quest(playername, questname)
|
|
if (quests.active_quests[playername][questname] and not quests.active_quests[playername][questname].finished) then
|
|
if (quests.successfull_quests[playername] == nil) then
|
|
quests.successfull_quests[playername] = {}
|
|
end
|
|
if (quests.successfull_quests[playername][questname] ~= nil) then
|
|
quests.successfull_quests[playername][questname].count = quests.successfull_quests[playername][questname].count + 1
|
|
else
|
|
quests.successfull_quests[playername][questname] = {count = 1}
|
|
end
|
|
quests.active_quests[playername][questname].finished = true
|
|
for _,quest in ipairs(quests.hud[playername].list) do
|
|
if (quest.name == questname) then
|
|
local player = minetest.get_player_by_name(playername)
|
|
player:hud_change(quest.id, "number", quests.colors.success)
|
|
end
|
|
end
|
|
quests.show_message("success", playername, S("Quest completed:") .. " " .. quests.registered_quests[questname].title)
|
|
minetest.after(3, function(playername, questname)
|
|
quests.active_quests[playername][questname] = nil
|
|
quests.update_hud(playername)
|
|
end, playername, questname)
|
|
return true -- the quest is finished, the mod can give a reward
|
|
end
|
|
return false -- the quest hasn't finished
|
|
end
|
|
|
|
-- call this method, when you want to end a quest even when it was not finished
|
|
-- example: the player failed
|
|
--
|
|
-- returns false if the quest was not aborted
|
|
-- returns true when the quest was aborted
|
|
function quests.abort_quest(playername, questname)
|
|
if (questname == nil) then
|
|
return false
|
|
end
|
|
if (quests.failed_quests[playername] == nil) then
|
|
quests.failed_quests[playername] = {}
|
|
end
|
|
if (quests.active_quests[playername][questname] == nil) then
|
|
return false
|
|
end
|
|
if (quests.failed_quests[playername][questname] ~= nil) then
|
|
quests.failed_quests[playername][questname].count = quests.failed_quests[playername][questname].count + 1
|
|
else
|
|
quests.failed_quests[playername][questname] = { count = 1 }
|
|
end
|
|
|
|
quests.active_quests[playername][questname].finished = true
|
|
for _,quest in ipairs(quests.hud[playername].list) do
|
|
if (quest.name == questname) then
|
|
local player = minetest.get_player_by_name(playername)
|
|
player:hud_change(quest.id, "number", quests.colors.failed)
|
|
end
|
|
end
|
|
quests.show_message("failed", playername, S("Quest failed:") .. " " .. quests.registered_quests[questname].title)
|
|
minetest.after(3, function(playername, questname)
|
|
quests.active_quests[playername][questname] = nil
|
|
quests.update_hud(playername)
|
|
end, playername, questname)
|
|
end
|
|
|
|
-- get metadata of the quest if the quest exists, else return nil
|
|
function quests.get_metadata(playername, questname)
|
|
if (quests.active_quests[playername] == nil or quests.active_quests[playername][questname] == nil) then
|
|
return nil
|
|
end
|
|
return quests.active_quests[playername][questname].metadata
|
|
end
|
|
|
|
-- set metadata of the quest
|
|
function quests.set_metadata(playername, questname, metadata)
|
|
if (quests.active_quests[playername] == nil or quests.active_quests[playername][questname] == nil) then
|
|
return
|
|
end
|
|
quests.active_quests[playername][questname].metadata = metadata
|
|
end
|
|
|