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server-nalc/mods/_misc/chatcommands.lua
LeMagnesium b4996ee69b Removed useless chatcommands redifinition and moved eject system
- The system controlling the items' ejection from a solid node is now in mods/builtin_items/init.lua
 - The file mods/_misc/chatcommands.lua has been cleared from its comments, and the chatcommands redefined but outdated (like /time)
2015-08-16 16:08:21 +02:00

62 lines
1.7 KiB
Lua
Executable File

--
-- Edited chat commands from core
--
-- /shutdown
-- /ban
-- /itemdb
minetest.register_chatcommand("shutdown", {
description = "shutdown server",
privs = {server=true},
func = function(name, param)
minetest.log("action", name .. " shuts down server")
minetest.request_shutdown()
minetest.chat_send_all(name .. " just shut down the server.")
end,
})
minetest.register_chatcommand("ban", {
params = "<name>",
description = "Ban IP of player",
privs = {ban=true},
func = function(name, param)
if param == "" then
return true, "Ban list: " .. minetest.get_ban_list()
end
if not minetest.get_player_by_name(param) then
return false, "This player is not online at the moment. Use a /future_ban instead."
end
if not minetest.ban_player(param) then
return false, "Failed to ban player."
end
local desc = minetest.get_ban_description(param)
minetest.log("action", name .. " bans " .. desc .. ".")
return true, "Banned " .. desc .. "."
end,
})
minetest.register_chatcommand("itemdb", {
params = "",
description = "Give itemstring of wielded item",
privs = {},
func = function(name)
local player = minetest.get_player_by_name(name)
if not player then return false end
local item = player:get_wielded_item()
if item:get_name() == "" then
minetest.chat_send_player(name,"You're handling nothing.")
return true
else
if not minetest.registered_items[item:get_name()] then
minetest.chat_send_player(name,"You are handling an unknown item (known before as " .. item:get_name() ..").")
return true
else
minetest.chat_send_player(name,"You are handling a " .. minetest.registered_items[item:get_name()].description .. " also known as " .. item:get_name() .. ".")
return true
end
end
end
})