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minetestforfun_game
mods
3d_armor
3d_armor_classes
WorldEdit
_misc
action_timers
ambience_modpack
areas
arrow_signs
automappercolors
bedrock
biome_lib
bobblocks
broomstick
builtin_falling
builtin_item
carts
chatplus
chesttools
christmas_craft
coloredwood
colormachine
colouredstonebricks
columnia
connected_chests
darkage
death_messages
dropondie
eventobjects
factions
fail
fences
fishing
food
framedglass
gauges
glow
hbarmor
hbhunger
homedecor_modpack
hudbars
interact
inventory_icon
inventorycheck
invtweak
irc
irc_commands
item_drop
jukebox
jumping
lantern
lavatemple
locked_sign
mana
mapfix
maptools
markers
maze
mesecons
metatools
mff
mff_core
mff_introspect
mff_pclasses
mff_quests
README.md
modpack.txt
mobs
money
more_chests
moreblocks
moreores
moretrees
multitest
name_restrictions
names_per_ip
nether
news
notice
paintings
pclasses
pipeworks
plantlife_modpack
player_inactive
quartz
quests
random_messages
returnmirror
riesenpilz
rofl
runes
sea
shutdown
snow
snowdrift
solarmana
soundset
spawn
sponge
sprint
stained_glass
throwing
track_players
treasurer
trm_pyramids
tsm_pyramids
u_skins
unified_inventory
unifieddyes
vector_extras
warps
watershed
whoison
worldedge
xban2
other_things
worlds
.gitignore
.gitmodules
LICENSE
README.md
- Chmod-ed all files - Removed whitespaces - Added automated arbalest in spreadsheet, throwing, and hunters' reserved items - Solves #206
- MFF-specific mods folder
** Code convention
All MFF mods must be in the mff
global table, and thus shall depend on the mff_core mod first defining it.
The reason for this is to allow introspection using mff_introspect to track bugs at runtime, and more generally to define a code namespace.