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server-nalc/mods/mobs/minotaur.lua
Quentin BUISSON-DEBON aeb83ed122 Update mobs mod
- Add Yeti monster (not over), spawn on snow biome, attack with snowball(arrow), equivalent to Mese Monster but in surface
- Add Minotaur monster (not over), move slowly  and attack sowly, but do big damage
- Fix the "colisionbox" and "view range" of the zombie
- Wolf can now be tamed into dog - he has modified skills (3 damages, move more slower, different texture, run and walk more slowly)
- NPC now do 4 damage when tamed (6 damage when neutral/enemy)
2015-05-05 13:37:37 +02:00

58 lines
1.3 KiB
Lua

-- Minotaur Monster by ???
mobs:register_mob("mobs:minotaur", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 6 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 6,
-- health & armor
hp_min = 40,
hp_max = 60,
armor = 90,
-- textures and model
collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9},
visual = "mesh",
mesh = "mobs_minotaur.b3d",
textures = {
{"mobs_minotaur.png"},
},
rotate = 1.5,
visual_size = {x=1, y=1},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
-- sounds = {
-- random = "mobs_zombie",
-- damage = "mobs_zombie_hit",
-- attack = "mobs_zombie_attack",
-- death = "mobs_zombie_death",
-- },
-- speed and jump
walk_velocity = 2,
run_velocity = 4,
jump = true,
floats = 1,
view_range = 16,
-- drops desert_sand and coins when dead
drops = {
{name = "default:desert_sand",
chance = 1, min = 3, max = 5,},
{name = "maptools:copper_coin",
chance = 5, min = 2, max = 4,},
},
water_damage = 1,
lava_damage = 5,
light_damage = 2,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 19,
walk_start = 20, walk_end = 39,
run_start = 20, run_end = 39,
punch_start = 40, punch_end = 50,
},
})