mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-14 06:20:32 +01:00
196 lines
4.5 KiB
Lua
Executable File
196 lines
4.5 KiB
Lua
Executable File
--[[
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All textures by
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(C) Auke Kok <sofar@foo-projects.org>
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CC-BY-SA-3.0
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]]
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local S = farming.intllib
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-- beans
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minetest.register_craftitem("farming:beans", {
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description = S("Green Beans"),
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inventory_image = "farming_beans.png",
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on_use = minetest.item_eat(1),
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on_place = function(itemstack, placer, pointed_thing)
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if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
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return
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end
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local nodename = minetest.get_node(pointed_thing.under).name
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if nodename == "farming:beanpole" then
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minetest.set_node(pointed_thing.under, {name = "farming:beanpole_1"})
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minetest.sound_play("default_place_node", {pos = pointed_thing.above, gain = 1.0})
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else
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return
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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-- check for refill
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if itemstack:get_count() == 0 then
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minetest.after(0.20,
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farming.refill_plant,
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placer,
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"farming:beans",
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placer:get_wield_index()
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)
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end
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end
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return itemstack
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end
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})
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-- beans can be used for green dye
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minetest.register_craft({
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output = "dye:green",
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recipe = {
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{'farming:beans'},
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}
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})
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-- beanpole
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minetest.register_node("farming:beanpole", {
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description = S("Bean Pole (place on soil before planting beans)"),
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drawtype = "plantlike",
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tiles = {"farming_beanpole.png"},
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inventory_image = "farming_beanpole.png",
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visual_scale = 1.45,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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sunlight_propagates = true,
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drop = "farming:beanpole",
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selection_box = farming.select,
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groups = {snappy = 3, flammable = 2, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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local top = {
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x = pointed_thing.above.x,
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y = pointed_thing.above.y + 1,
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z = pointed_thing.above.z
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}
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if minetest.is_protected(pointed_thing.above, placer:get_player_name())
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or minetest.is_protected(top, placer:get_player_name()) then -- MFF crabman(18/06/2015)
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return
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end
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local nodename = minetest.get_node(pointed_thing.under).name
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if minetest.get_item_group(nodename, "soil") < 2 then
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return
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end
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nodename = minetest.get_node(top).name
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if nodename ~= "air" then
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return
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end
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minetest.set_node(pointed_thing.above, {name = "farming:beanpole"})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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})
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minetest.register_craft({
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output = "farming:beanpole",
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recipe = {
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{'', '', ''},
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{'default:stick', '', 'default:stick'},
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{'default:stick', '', 'default:stick'},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "farming:beanpole",
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burntime = 10,
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})
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-- green bean definition
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local crop_def = {
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drawtype = "plantlike",
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tiles = {"farming_beanpole_1.png"},
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visual_scale = 1.45,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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sunlight_propagates = true,
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drop = {
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items = {
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{items = {'farming:beanpole'}, rarity = 1},
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}
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},
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 3, not_in_creative_inventory = 1,
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attached_node = 1, growing = 1
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},
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sounds = default.node_sound_leaves_defaults()
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}
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-- stage 1
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minetest.register_node("farming:beanpole_1", table.copy(crop_def))
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-- stage2
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crop_def.tiles = {"farming_beanpole_2.png"}
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minetest.register_node("farming:beanpole_2", table.copy(crop_def))
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-- stage 3
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crop_def.tiles = {"farming_beanpole_3.png"}
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minetest.register_node("farming:beanpole_3", table.copy(crop_def))
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-- stage 4
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crop_def.tiles = {"farming_beanpole_4.png"}
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minetest.register_node("farming:beanpole_4", table.copy(crop_def))
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-- stage 5 (final)
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crop_def.tiles = {"farming_beanpole_5.png"}
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crop_def.groups.growing = 0
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crop_def.drop = {
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items = {
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{items = {'farming:beanpole'}, rarity = 1},
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{items = {'farming:beans 3'}, rarity = 1},
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{items = {'farming:beans 2'}, rarity = 2},
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{items = {'farming:beans 2'}, rarity = 3},
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}
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}
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minetest.register_node("farming:beanpole_5", table.copy(crop_def))
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-- wild green bean bush (this is what you find on the map)
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minetest.register_node("farming:beanbush", {
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drawtype = "plantlike",
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tiles = {"farming_beanbush.png"},
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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sunlight_propagates = true,
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drop = {
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items = {
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{items = {'farming:beans 1'}, rarity = 1},
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{items = {'farming:beans 1'}, rarity = 2},
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{items = {'farming:beans 1'}, rarity = 3},
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}
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},
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory=1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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