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server-nalc/mods/bedrock/init.lua
2015-06-10 16:57:31 +02:00

48 lines
1.3 KiB
Lua
Executable File

local bedrock = {}
bedrock.layer = -30912 -- determined as appropriate by experiment
bedrock.node = {name = "bedrock:bedrock"}
local depth = tonumber(minetest.setting_get("bedrock_y"))
if depth ~= nil then
bedrock.layer = depth
end
minetest.register_on_generated(function(minp, maxp)
if maxp.y >= bedrock.layer and minp.y <= bedrock.layer then
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local data = vm:get_data()
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local c_bedrock = minetest.get_content_id("bedrock:bedrock")
for x = minp.x, maxp.x do
for z = minp.z, maxp.z do
local p_pos = area:index(x, bedrock.layer, z)
data[p_pos] = c_bedrock
end
end
vm:set_data(data)
vm:calc_lighting()
vm:update_liquids()
vm:write_to_map()
end
end)
minetest.register_node("bedrock:bedrock", {
description = "Bedrock",
tiles = {"bedrock_bedrock.png"},
groups = {immortal=1, not_in_creative_inventory=1, unbreakable = 1},
sounds = { footstep = { name = "bedrock_step", gain = 1 } },
is_ground_content = false,
on_blast = function() end,
on_destruct = function () end,
can_dig = function() return false end,
diggable = false,
drop = "",
})
if minetest.get_modpath("mesecons_mvps") ~= nil then
mesecon:register_mvps_stopper("bedrock2:bedrock")
end