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27836d2835
- All the minetest.env calls removed It took me about 2 hours, but I did it, and it works! |
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changelog.txt | ||
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LICENSE.txt | ||
README.txt |
##### JP's Fork of LazyJ's Minetest Mod, "Fake Fire" Replaced LazyJ's smoke nodes pictures by smoke particles. Lighter, prettier, configurable smoke. ##### LazyJ's Fork of Semmett9's "Fake Fire" Mod This fork of 'Fake Fire' is based off of Semmett9's 2014_03_14 release of the mod. At LinuxGaming.us, we have a creative-leaning Minetest server. Destruction by arson is not something we like. When the Fake Fire mod was installed we finally could make warm hearths and campfires without fear of burning down our builds. We could also use Fake Fire to simulate things burning without worrying our neighbors about the fires spreading and destroying their stuff. As a creative bunch of Minetesters, we often come up with new ideas for things. This fork of "Fake Fire" incorporates some of those ideas. Semmett9's original version of this mod can be found here: * Minetest.net http://forum.minetest.net/viewtopic.php?id=6145 * Ad.Fly http://adf.ly/RbzwV Yes, it has advertisements. That's what helps to pay for hosting Semmett9's website and server costs. Everything has a cost. Someone pays. Even when it comes to so-called free, open-source software. Someone pays. Everything has a cost. Try running your own business and you will understand. There are no free lunches in life. Ok, done ranting. ;)- ~ LazyJ, 2014_06_19 Minetest version: 0.4.9 Depends: default Recommended Additional Mods: none License: GPL v2 Source Code: http://github.com/LazyJ/fake_fire Download (.zip): http://github.com/LazyJ/fake_fire/archive/master.zip Install: * After downloading, unzip the file. * Rename the directory "fake_fire_fork-master" to "fake_fire" * Copy the "fake_fire" directory into either ../minetest/worlds/yourworld'sname/worldmods/ or ../minetest/mods/ * If you put "fake_fire" in the ../minetest/mods/ directory, either enable the mod from within Minetest's "Configure" button (main menu, bottom right) or by adding this line to the world's "world.mt" file: load_mod_fake_fire = true