mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-03 17:10:27 +01:00
4fd5ced537
- Tweak the coins drop (only silver and gold now) - Creeper no longer drop coins - Fix minotaur mob - Add and tweak yeti mob (spawn / drops / light damage) - Update spreadsheet - many other small tweaks
69 lines
1.9 KiB
Lua
Executable File
69 lines
1.9 KiB
Lua
Executable File
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-- Tree Monster (or Tree Gollum) by PilzAdam
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mobs:register_mob("mobs:tree_monster", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 9 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 9,
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-- health & armor
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hp_min = 40,
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hp_max = 50,
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armor = 80,
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-- textures and model
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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visual = "mesh",
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mesh = "mobs_tree_monster.x",
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textures = {
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{"mobs_tree_monster.png"},
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},
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visual_size = {x=4.5,y=4.5},
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blood_texture = "default_wood.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_treemonster",
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},
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-- speed and jump
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walk_velocity = 0.5,
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run_velocity = 2.5,
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jump = true,
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view_range = 16,
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-- drops saplings, junglesapling, apple and/or silver coin
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drops = {
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{name = "default:sapling",
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chance = 2, min = 1, max = 2},
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{name = "default:junglesapling",
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chance = 2, min = 1, max = 2},
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{name = "default:apple",
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chance = 2, min = 1, max = 3,},
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{name = "maptools:silver_coin",
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chance = 3, min = 1, max = 1,},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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light_damage = 2,
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fall_damage = 0,
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-- model animation
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 0, stand_end = 24,
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walk_start = 25, walk_end = 47,
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run_start = 48, run_end = 62,
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punch_start = 48, punch_end = 62,
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},
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})
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-- spawn on leaves and beech_leaves, between 0 and 5 light, 1 in 8000 chance, 1 in area up to 31000 in height
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mobs:register_spawn("mobs:tree_monster", {"default:leaves", "moretrees:beech_leaves"}, 5, 0, 8000, 1, 31000)
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-- register spawn egg
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mobs:register_egg("mobs:tree_monster", "Tree Monster", "default_tree_top.png", 1)
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-- ethereal sapling compatibility
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if not minetest.get_modpath("ethereal") then
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minetest.register_alias("ethereal:tree_sapling", "default:sapling")
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minetest.register_alias("ethereal:jungle_tree_sapling", "default:junglesapling")
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end
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