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server-nalc/minetestforfun_game/mods/sethome/init.lua
LeMagnesium 2a5fc1ea55 - Skin updates
- Sethome FINALLY fixed :yay:

Coming soon : Removing all the minetest.env calls. 👍
2014-11-08 16:36:02 +01:00

122 lines
3.7 KiB
Lua
Executable File

local real_homes_file = minetest.get_worldpath() .. "/real_homes"
local nether_homes_file = minetest.get_worldpath() .. "/nether_homes"
local homepos = {real = {},nether = {}}
local function loadhomes()
local input = io.open(real_homes_file, "r")
if input then
repeat
local x = input:read("*n")
if x == nil then
break
end
local y = input:read("*n")
local z = input:read("*n")
local name = input:read("*l")
homepos.real[name:sub(2)] = {x = x, y = y, z = z}
until input:read(0) == nil
io.close(input)
else
homepos.real = {}
end
input = io.open(nether_homes_file, "r")
if input then
repeat
local x = input:read("*n")
if x == nil then
break
end
local y = input:read("*n")
local z = input:read("*n")
local name = input:read("*n")
homepos.nether[name:sub(2)] = {x = x, y = y, z = z}
until input:read(0) == nil
io.close(input)
else
homepos.nether = {}
end
end
loadhomes()
minetest.register_privilege("home", "Can use /sethome and /home")
local changed = false
minetest.register_chatcommand("home", {
description = "Teleport you to your home point",
privs = {home=true},
func = function(name)
local player = minetest.get_player_by_name(name)
local player_pos = player:getpos()
local is_player_in_nether = player_pos.y < -19600
if player == nil then
-- just a check to prevent the server crashing
return false
end
if is_player_in_nether then
if homepos.nether[name] ~= nil then
player:setpos(homepos.nether[name])
minetest.log("action",name.." teleported with /home to "..homepos.nether[name].x..","..homepos.nether[name].y..","..homepos.nether[name].z..", in the nether.")
core.chat_send_player(name, "Teleported to home in the nether!")
else
core.chat_send_player(name, "Set a home in the nether using /sethome")
end
else
if homepos.real[name] ~= nil then
player:setpos(homepos.real[name])
minetest.log("action",name.." teleported with /home to "..homepos.real[name].x..","..homepos.real[name].y..","..homepos.real[name].z..", in the real world.")
core.chat_send_player(name,"Teleported to home in the real world!")
else
core.chat_send_player(name, "Set a home in the real world using /sethome")
end
end
end,
})
minetest.register_chatcommand("sethome", {
description = "Set your home point",
privs = {home=true},
func = function(name)
local player_pnt = minetest.get_player_by_name(name)
local player_pos = player_pnt:getpos()
local player_is_in_nether = player_pos.y < -19600
if player_is_in_nether == true then
homepos.nether[name] = pos
minetest.log("action",name.." set its home position to "..player_pos.x..","..player_pos.y..","..player_pos.z..", in the nether.")
core.chat_send_player(name,"Home set in the nether!")
else
homepos.real[name] = pos
minetest.log("action",name.." set its home position to "..player_pos.x..","..player_pos.y..","..player_pos.z..", in the real world.")
core.chat_send_player(name,"Home set in the real world!")
end
changed = true
if changed then
local output = 0
if is_in_nether then
output = io.open(nether_homes_file, "w")
if output == 0 then return end -- Had not open the file
for i, v in pairs(homepos.nether) do
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
end
else
output = io.open(real_homes_file, "w")
for i, v in pairs(homepos.real) do
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
end
end
io.close(output)
changed = false
end
end,
})