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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-26 02:30:38 +01:00
server-nalc/mods/moreores/init.lua

384 lines
11 KiB
Lua
Executable File

--[[
=====================================================================
** More Ores **
By Calinou, with the help of Nore.
Copyright (c) 2011-2015 Calinou and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
=====================================================================
--]]
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
local modpath = minetest.get_modpath("moreores")
-- `mg` support:
if minetest.get_modpath("mg") then
dofile(modpath .. "/mg.lua")
end
-- Utility functions
-- =================
local default_stone_sounds = default.node_sound_stone_defaults()
local function hoe_on_use(itemstack, user, pointed_thing, uses)
local pt = pointed_thing
-- Check if pointing at a node:
if not pt then
return
end
if pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local pos = {x = pt.under.x, y = pt.under.y + 1, z = pt.under.z}
local above = minetest.get_node(pos)
-- Return if any of the nodes is not registered:
if not minetest.registered_nodes[under.name] then return end
if not minetest.registered_nodes[above.name] then return end
-- Check if the node above the pointed thing is air:
if above.name ~= "air" then return end
-- Check if pointing at dirt:
if minetest.get_item_group(under.name, "soil") ~= 1 then return end
-- Turn the node into soil, wear out item and play sound:
minetest.set_node(pt.under, {name ="farming:soil"})
minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5})
itemstack:add_wear(65535 / (uses - 1))
return itemstack
end
local function get_recipe(c, name)
if name == "sword" then
return {{c}, {c}, {"group:stick"}}
end
if name == "shovel" then
return {{c}, {"group:stick"}, {"group:stick"}}
end
if name == "axe" then
return {{c, c}, {c, "group:stick"}, {"", "group:stick"}}
end
if name == "pick" then
return {{c, c, c}, {"", "group:stick", ""}, {"", "group:stick", ""}}
end
if name == "hoe" then
return {{c, c}, {"", "group:stick"}, {"", "group:stick"}}
end
if name == "block" then
return {{c, c, c}, {c, c, c}, {c, c, c}}
end
if name == "lockedchest" then
return {{"group:wood", "group:wood", "group:wood"}, {"group:wood", c, "group:wood"}, {"group:wood", "group:wood", "group:wood"}}
end
end
local function add_ore(modname, description, mineral_name, oredef)
local img_base = modname .. "_" .. mineral_name
local toolimg_base = modname .. "_tool_"..mineral_name
local tool_base = modname .. ":"
local tool_post = "_" .. mineral_name
local item_base = tool_base .. mineral_name
local ingot = item_base .. "_ingot"
local lump_item = item_base .. "_lump"
local ingotcraft = ingot
if oredef.makes.ore then
minetest.register_node(modname .. ":mineral_" .. mineral_name, {
description = S("%s Ore"):format(S(description)),
tiles = {"default_stone.png^" .. modname .. "_mineral_" .. mineral_name .. ".png"},
groups = {cracky = 3},
sounds = default_stone_sounds,
drop = lump_item
})
end
if oredef.makes.block then
local block_item = item_base .. "_block"
minetest.register_node(block_item, {
description = S("%s Block"):format(S(description)),
tiles = { img_base .. "_block.png" },
groups = {snappy = 1, bendy = 2, cracky = 1, melty = 2, level= 2},
sounds = default_stone_sounds
})
minetest.register_alias(mineral_name.."_block", block_item)
if oredef.makes.ingot then
minetest.register_craft( {
output = block_item,
recipe = get_recipe(ingot, "block")
})
minetest.register_craft( {
output = ingot .. " 9",
recipe = {
{ block_item }
}
})
end
end
if oredef.makes.lump then
minetest.register_craftitem(lump_item, {
description = S("%s Lump"):format(S(description)),
inventory_image = img_base .. "_lump.png",
})
minetest.register_alias(mineral_name .. "_lump", lump_item)
if oredef.makes.ingot then
minetest.register_craft({
type = "cooking",
output = ingot,
recipe = lump_item
})
end
end
if oredef.makes.ingot then
minetest.register_craftitem(ingot, {
description = S("%s Ingot"):format(S(description)),
inventory_image = img_base .. "_ingot.png",
groups = {ingot = 1}
})
minetest.register_alias(mineral_name .. "_ingot", ingot)
end
if oredef.makes.chest then
minetest.register_craft( {
output = "default:chest_locked",
recipe = {
{ingot},
{"default:chest"}
}
})
minetest.register_craft( {
output = "default:chest_locked",
recipe = get_recipe(ingot, "lockedchest")
})
end
for tool_name, tooldef in pairs(oredef.tools) do
local tdef = {
description = "",
inventory_image = toolimg_base .. tool_name .. ".png",
tool_capabilities = {
max_drop_level = 3,
groupcaps = tooldef.groupcaps
}
}
if tool_name == "sword" then
tdef.tool_capabilities.full_punch_interval = tooldef.full_punch_interval
tdef.tool_capabilities.damage_groups = tooldef.damage_groups
tdef.description = S("%s Sword"):format(S(description))
end
if tool_name == "pick" then
tdef.tool_capabilities.full_punch_interval = tooldef.full_punch_interval
tdef.tool_capabilities.damage_groups = tooldef.damage_groups
tdef.description = S("%s Pickaxe"):format(S(description))
end
if tool_name == "axe" then
tdef.tool_capabilities.full_punch_interval = tooldef.full_punch_interval
tdef.tool_capabilities.damage_groups = tooldef.damage_groups
tdef.description = S("%s Axe"):format(S(description))
end
if tool_name == "shovel" then
tdef.tool_capabilities.full_punch_interval = tooldef.full_punch_interval
tdef.tool_capabilities.damage_groups = tooldef.damage_groups
tdef.description = S("%s Shovel"):format(S(description))
end
if tool_name == "hoe" then
tdef.description = S("%s Hoe"):format(S(description))
local uses = tooldef.uses
tooldef.uses = nil
tdef.on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, uses)
end
end
local fulltool_name = tool_base .. tool_name .. tool_post
minetest.register_tool(fulltool_name, tdef)
minetest.register_alias(tool_name .. tool_post, fulltool_name)
if oredef.makes.ingot then
minetest.register_craft({
output = fulltool_name,
recipe = get_recipe(ingot, tool_name)
})
end
end
end
-- Add everything:
local modname = "moreores"
local oredefs = {
silver = {
description = "Silver",
makes = {ore = true, block = true, lump = true, ingot = true, chest = true},
tools = {
pick = {
groupcaps = {
cracky = {times = {[1] = 3.0, [2] = 1.20, [3] = 0.70}, uses = 90, maxlevel= 2},
crumbly = {times = {[1] = 1.75, [2] = 0.80, [3] = 0.65}, uses = 90, maxlevel= 2}
},
damage_groups = {fleshy = 3},
full_punch_interval = 0.8,
},
hoe = {
uses = 300
},
shovel = {
groupcaps = {
crumbly = {times = {[1] = 1.50, [2] = 0.60, [3] = 0.35}, uses = 90, maxlevel= 2}
},
damage_groups = {fleshy = 3},
full_punch_interval = 0.8,
},
axe = {
groupcaps = {
choppy = {times = {[1] = 3.30, [2] = 1.32, [3] = 0.77}, uses = 90, maxlevel= 2},
fleshy = {times = {[2] = 1.10, [3] = 0.60}, uses = 100, maxlevel= 1}
},
damage_groups = {fleshy = 3},
full_punch_interval = 0.8,
},
sword = {
groupcaps = {
fleshy = {times = {[2] = 0.70, [3] = 0.30}, uses = 100, maxlevel= 1},
snappy = {times = {[2] = 0.70, [3] = 0.30}, uses = 100, maxlevel= 1},
choppy = {times = {[3] = 0.80}, uses = 40, maxlevel= 0}
},
damage_groups = {fleshy = 5},
full_punch_interval = 0.85,
}
},
},
tin = {
description = "Tin",
makes = {ore = true, block = true, lump = true, ingot = true, chest = false},
tools = {}
},
mithril = {
description = "Mithril",
makes = {ore = true, block = true, lump = true, ingot = true, chest = false},
tools = {
pick = {
groupcaps = {
cracky = {times = {[1] = 1.50, [2] = 0.80, [3] = 0.35}, uses = 200, maxlevel= 3},
crumbly = {times = {[1] = 1.00, [2] = 0.60, [3] = 0.25}, uses = 200, maxlevel= 3}
},
damage_groups = {fleshy = 5},
full_punch_interval = 0.5,
},
hoe = {
uses = 1000
},
shovel = {
groupcaps = {
crumbly = {times = {[1] = 0.75, [2] = 0.4, [3] = 0.17}, uses = 200, maxlevel= 3}
},
damage_groups = {fleshy = 5},
full_punch_interval = 0.5,
},
axe = {
groupcaps = {
choppy = {times = {[1] = 1.65, [2] = 0.88, [3] = 0.39}, uses = 200, maxlevel= 3},
fleshy = {times = {[2] = 0.95, [3] = 0.30}, uses = 200, maxlevel= 1}
},
damage_groups = {fleshy = 5},
full_punch_interval = 0.5,
},
sword = {
groupcaps = {
fleshy = {times = {[2] = 0.65, [3] = 0.25}, uses = 200, maxlevel= 1},
snappy = {times = {[2] = 0.70, [3] = 0.25}, uses = 200, maxlevel= 1},
choppy = {times = {[3] = 0.65}, uses = 200, maxlevel= 0}
},
damage_groups = {fleshy = 9},
full_punch_interval = 0.5,
}
},
}
}
for orename,def in pairs(oredefs) do
add_ore(modname, def.description, orename, def)
end
dofile(modpath .. "/ores.lua")
--[[
-- Copper rail (special node):
minetest.register_craft({
output = "moreores:copper_rail 16",
recipe = {
{"default:copper_ingot", "", "default:copper_ingot"},
{"default:copper_ingot", "group:stick", "default:copper_ingot"},
{"default:copper_ingot", "", "default:copper_ingot"}
}
})
--]]
-- Bronze has some special cases, because it is made from copper and tin:
minetest.register_craft( {
type = "shapeless",
output = "default:bronze_ingot 3",
recipe = {
"moreores:tin_ingot",
"default:copper_ingot",
"default:copper_ingot",
}
})
--[[
-- Unique node:
minetest.register_node("moreores:copper_rail", {
description = S("Copper Rail"),
drawtype = "raillike",
tiles = {"moreores_copper_rail.png", "moreores_copper_rail_curved.png", "moreores_copper_rail_t_junction.png", "moreores_copper_rail_crossing.png"},
inventory_image = "moreores_copper_rail.png",
wield_image = "moreores_copper_rail.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {bendy = 2,snappy = 1,dig_immediate = 2,rail= 1, connect_to_raillike = 1},
mesecons = {
effector = {
action_on = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
end,
action_off = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0")
end,
},
},
})
--]]
-- mg support:
if minetest.get_modpath("mg") then
dofile(moreores_modpath.."/mg.lua")
end
if minetest.setting_getbool("log_mods") then
minetest.log("action", S("[moreores] loaded."))
end
-- Sword overwrite
minetest.override_item("moreores:sword_mithril", {description = "Mithril Sword (Warrior)"})