mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-09 20:10:18 +01:00
2cd80bccf1
- Refers to #216
100 lines
3.1 KiB
Lua
Executable File
100 lines
3.1 KiB
Lua
Executable File
minetest.register_entity("pclasses:item", {
|
|
initial_properties = {
|
|
hp_max = 1,
|
|
physical = false,
|
|
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
|
|
visual = "sprite",
|
|
visual_size = {x=0.5, y=0.5},
|
|
textures = {""},
|
|
spritediv = {x=1, y=1},
|
|
initial_sprite_basepos = {x=0, y=0},
|
|
is_visible = false,
|
|
},
|
|
itemname = '',
|
|
class = '',
|
|
set_class = function(self, class)
|
|
self.class = class
|
|
end,
|
|
set_item = function(self, itemstring)
|
|
self.itemname = itemstring
|
|
local itemname = itemstring
|
|
local item_texture = nil
|
|
local item_type = ""
|
|
if minetest.registered_items[itemname] then
|
|
item_texture = minetest.registered_items[itemname].inventory_image
|
|
item_type = minetest.registered_items[itemname].type
|
|
end
|
|
local prop = {
|
|
is_visible = true,
|
|
visual = "sprite",
|
|
textures = {"unknown_item.png"}
|
|
}
|
|
if item_texture and item_texture ~= "" then
|
|
prop.visual = "sprite"
|
|
prop.textures = {item_texture}
|
|
prop.visual_size = {x=0.50, y=0.50}
|
|
else
|
|
prop.visual = "wielditem"
|
|
prop.textures = {itemname}
|
|
prop.visual_size = {x=0.25, y=0.25}
|
|
prop.automatic_rotate = math.pi * 0.10
|
|
end
|
|
self.object:set_properties(prop)
|
|
end,
|
|
on_rightclick = function(self, clicker)
|
|
print(clicker:get_player_name())
|
|
print(self.class)
|
|
pclasses.api.set_player_class(clicker:get_player_name(), self.class)
|
|
end,
|
|
on_activate = function(self, staticdata)
|
|
self.itemname = staticdata:split("|")[1]
|
|
self.class = staticdata:split("|")[2]
|
|
self.object:set_armor_groups({immortal=1})
|
|
self:set_item(self.itemname)
|
|
end,
|
|
get_staticdata = function(self)
|
|
return self.itemname .. "|" .. self.class
|
|
end,
|
|
})
|
|
|
|
local classes_items = {
|
|
["hunter"] = "throwing:bow_minotaur_horn_improved",
|
|
["warrior"] = "default:dungeon_master_s_blood_sword",
|
|
["admin"] = "maptools:pick_admin",
|
|
["adventurer"] = "unified_inventory:bag_large",
|
|
["wizard"] = "default:book"
|
|
}
|
|
|
|
function pclasses.register_class_switch(cname, params)
|
|
local color = params.color or { r = 255, g = 255, b = 255 }
|
|
local txtcolor = string.format("#%02x%02x%02x", color.r, color.g, color.b)
|
|
local overlay = "pclasses_class_switch_orb_overlay.png"
|
|
print((params.tile or overlay))
|
|
minetest.register_node(":pclasses:class_switch_" .. cname, {
|
|
description = "Class switch orb (" .. cname .. ")",
|
|
tiles = {(params.tile or overlay) .. "^[colorize:" .. txtcolor .. ":200"},
|
|
drawtype = "nodebox",
|
|
node_box = { type = "fixed", fixed = {
|
|
{-7/16, -8/16, -7/16, 7/16, -7/16, 7/16}, -- bottom plate
|
|
{-6/16, -7/16, -6/16, 6/16, -6/16, 6/16}, -- bottom plate (upper)
|
|
{-0.25, -6/16, -0.25, 0.25, 11/16, 0.25}, -- pillar
|
|
{-7/16, 11/16, -7/16, 7/16, 12/16, 7/16}, -- top plate
|
|
}},
|
|
drop = "",
|
|
can_dig = function() return false end,
|
|
diggable = false,
|
|
sunlight_propagates = true,
|
|
light_source = 10,
|
|
sounds = default.node_sound_glass_defaults(),
|
|
groups = {cracky = 1},
|
|
after_place_node = function(pos)
|
|
pos.y = pos.y + 1
|
|
local obj = minetest.add_entity(pos, "pclasses:item")
|
|
if obj then
|
|
obj:get_luaentity():set_item(classes_items[cname])
|
|
obj:get_luaentity():set_class(cname)
|
|
end
|
|
end,
|
|
})
|
|
end
|