mirror of
https://github.com/sys4-fr/server-nalc.git
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4645ef3cb5
- api.lua (many improves, chicken egg more frequent, NPC attack nearly mobs, textures code, etc…) - Bee (spawn on group:flower now, textures code updated) - Bunny (textures code updated) - Chicken (two times more eggs, textures code updated) - Cow (textures code updated) - Creeper (finish reorganize the code, textures code updated, new eggs inventory texture) - Dirt Monster (textures code updated) - Dungeon Master (textures code updated) - init.lua (small credits tweaks) - Kitten (textures code updated, now drop sometimes farming:string) - Lava Flan (textures code updated, now 3 can spawn per chunck) - Mese Monster (textures code updated) - NPC (textures code updated, revert give raw meat versus health code for tests) - Oerkki (textures code updated, now 1 light damage) - Rat (textures code updated) - Sand Monster (textures code updated) - Sheep (textures code updated, now give 2 to 3 wool when sheared) - Spider (textures code updated, change credits, comments our modifications) - Stone Monster (textures code updated) - Tree Monster (textures code updated) - Warthog (textures code updated) - Wolf (finish reorganize the code, textures code updated, add spawner egg and an inventory texture) - Tweaks some sounds
97 lines
2.6 KiB
Lua
Executable File
97 lines
2.6 KiB
Lua
Executable File
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-- Mese Monster by Zeg9
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mobs:register_mob("mobs:mese_monster", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- agressive, deals 9 damage to player when hit
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passive = false,
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damage = 9,
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attack_type = "shoot",
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shoot_interval = .5,
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arrow = "mobs:mese_arrow",
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shoot_offset = 2,
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-- health & armor
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hp_min = 30, hp_max = 40, armor = 80,
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-- textures and model
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collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
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visual = "mesh",
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mesh = "zmobs_mese_monster.x",
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textures = {
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{"zmobs_mese_monster.png"},
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},
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visual_size = {x=1, y=1},
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drawtype = "front",
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blood_texture = "default_mese_crystal_fragment.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_mesemonster",
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},
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-- speed and jump
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view_range = 16,
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walk_velocity = 0.5,
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run_velocity = 2,
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jump = true,
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fall_damage = 0,
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fall_speed = -6,
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-- drops mese when dead
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drops = {
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{name = "default:mese_crystal",
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chance = 9, min = 1, max = 3,},
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{name = "default:mese_crystal_fragment",
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chance = 1, min = 1, max = 9,},
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{name = "maptools:silver_coin",
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chance = 2, min = 2, max = 5,},
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{name = "returnmirror:mirror_inactive",
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chance = 50, min = 1, max = 1,},
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},
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-- damaged by
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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-- model animation
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 0, stand_end = 14,
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walk_start = 15, walk_end = 38,
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run_start = 40, run_end = 63,
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punch_start = 15, punch_end = 38, -- was 40 & 63
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},
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})
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-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 in area below -25
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mobs:register_spawn("mobs:mese_monster", {"default:stone", }, 20, -1, 7000, 1, -25)
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-- register spawn egg
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mobs:register_egg("mobs:mese_monster", "Mese Monster", "default_mese_block.png", 1)
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-- Mese Monster Crystal Shards (weapon)
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mobs:register_arrow("mobs:mese_arrow", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"default_mese_crystal_fragment.png"},
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velocity = 5,
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hit_player = function(self, player)
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local s = self.object:getpos()
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local p = player:getpos()
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=9},
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}, 0)
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end,
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hit_node = function(self, pos, node)
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end
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})
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-- 9 mese crystal fragments = 1 mese crystal
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minetest.register_craft({
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output = "default:mese_crystal",
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recipe = {
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{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
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{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
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{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
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}
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})
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