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4645ef3cb5
- api.lua (many improves, chicken egg more frequent, NPC attack nearly mobs, textures code, etc…) - Bee (spawn on group:flower now, textures code updated) - Bunny (textures code updated) - Chicken (two times more eggs, textures code updated) - Cow (textures code updated) - Creeper (finish reorganize the code, textures code updated, new eggs inventory texture) - Dirt Monster (textures code updated) - Dungeon Master (textures code updated) - init.lua (small credits tweaks) - Kitten (textures code updated, now drop sometimes farming:string) - Lava Flan (textures code updated, now 3 can spawn per chunck) - Mese Monster (textures code updated) - NPC (textures code updated, revert give raw meat versus health code for tests) - Oerkki (textures code updated, now 1 light damage) - Rat (textures code updated) - Sand Monster (textures code updated) - Sheep (textures code updated, now give 2 to 3 wool when sheared) - Spider (textures code updated, change credits, comments our modifications) - Stone Monster (textures code updated) - Tree Monster (textures code updated) - Warthog (textures code updated) - Wolf (finish reorganize the code, textures code updated, add spawner egg and an inventory texture) - Tweaks some sounds
64 lines
1.6 KiB
Lua
Executable File
64 lines
1.6 KiB
Lua
Executable File
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-- Oerkki by PilzAdam
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mobs:register_mob("mobs:oerkki", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 7 damage when player hit
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passive = false,
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attack_type = "dogfight",
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damage = 7,
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-- health & armor
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hp_min = 40, hp_max = 50, armor = 90,
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-- textures and model
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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visual = "mesh",
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mesh = "mobs_oerkki.x",
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drawtype = "front",
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textures = {
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{"mobs_oerkki.png"},
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{"mobs_oerkki2.png"},
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},
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visual_size = {x=5, y=5},
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_oerkki",
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attack = "mobs_oerkki_attack",
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},
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-- speed and jump
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walk_velocity = 2,
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run_velocity = 4,
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view_range = 16,
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jump = true,
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-- chance of dropping obsidian and coins
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drops = {
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{name = "default:obsidian",
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chance = 3, min = 1, max = 2,},
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{name = "maptools:silver_coin",
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chance = 2, min = 2, max = 3,},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 1,
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light_damage = 1,
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-- model animation
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animation = {
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stand_start = 0, stand_end = 23,
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walk_start = 24, walk_end = 36,
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run_start = 37, run_end = 49,
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punch_start = 37, punch_end = 49,
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speed_normal = 15, speed_run = 15,
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},
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-- replace torch with air (remove)
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replace_rate = 50,
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replace_what = {"default:torch"},
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replace_with = "air",
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replace_offset = -1,
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})
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-- spawns on stone between 5 and -1 light, 1 in 7000 chance, 1 in area starting at -10 and below
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mobs:register_spawn("mobs:oerkki", {"default:stone"}, 5, -1, 7000, 1, -10)
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-- register spawn egg
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mobs:register_egg("mobs:oerkki", "Oerkki", "default_obsidian.png", 1)
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