mirror of
https://github.com/sys4-fr/server-nalc.git
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3be8905b12
add bunny, changed api.lua, other smalls changes
95 lines
2.7 KiB
Lua
Executable File
95 lines
2.7 KiB
Lua
Executable File
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-- Sheep by PilzAdam
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mobs:register_mob("mobs:sheep", {
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-- animal, monster, npc, barbarian
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type = "animal",
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-- not aggressive
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passive = true,
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-- health & armor
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hp_min = 10, hp_max = 15, armor = 200,
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-- textures and model
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
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visual = "mesh",
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mesh = "mobs_sheep.x",
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drawtype = "front",
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available_textures = {
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total = 1,
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texture_1 = {"mobs_sheep.png"},
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},
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blood_texture = "mobs_blood.png",
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visual_size = {x=1,y=1},
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-- specific texture and mesh for gotten
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gotten_texture = {"mobs_sheep_shaved.png"},
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gotten_mesh = "mobs_sheep_shaved.x",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_sheep",
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},
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-- speed and jump
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walk_velocity = 1,
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jump = true,
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step = 1,
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-- drops raw meat when dead
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drops = {
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{name = "mobs:meat_raw",
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chance = 1, min = 2, max = 3,},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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-- model animation
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 0, stand_end = 80,
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walk_start = 81, walk_end = 100,
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},
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-- follows wheat
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follow = "farming:wheat",
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view_range = 8,
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-- replace grass/wheat with air (eat)
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replace_rate = 50,
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replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
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replace_with = "air",
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-- right click sheep to shear sheep and get wood, feed 8 wheat for wool to grow back
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "farming:wheat" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.food = (self.food or 0) + 1
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if self.food >= 8 then
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self.food = 0
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if self.child == false then self.horny = true end
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self.gotten = false -- can be shaved again
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self.tamed = true
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self.object:set_properties({
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textures = {"mobs_sheep.png"},
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mesh = "mobs_sheep.x",
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})
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minetest.sound_play("mobs_sheep", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
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end
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return
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end
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if clicker:get_inventory() and not self.gotten and self.child == false then
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self.gotten = true -- shaved
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if minetest.registered_items["wool:white"] then
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clicker:get_inventory():add_item("main", ItemStack("wool:white "..math.random(1,3)))
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end
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self.object:set_properties({
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textures = {"mobs_sheep_shaved.png"},
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mesh = "mobs_sheep_shaved.x",
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})
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else print ("shaved already!")
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end
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end,
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})
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-- spawn on default;green grass between 20 and 8 light, 1 in 9000 chance, 1 sheep in area up to 31000 in height
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mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass"}, 20, 8, 9000, 1, 31000)
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-- register spawn egg
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mobs:register_egg("mobs:sheep", "Sheep", "wool_white.png", 1)
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