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server-nalc/mods/unified_inventory/item_names.lua

54 lines
1.4 KiB
Lua
Executable File

-- Based on 4itemnames mod by 4aiman
local wield = {}
local huds = {}
local dlimit = 3 -- HUD element will be hidden after this many seconds
local air_hud_mod = minetest.get_modpath("4air")
local hud_mod = minetest.get_modpath("hud")
local function set_hud(player)
local player_name = player:get_player_name()
local off = {x=0, y=-70}
if air_hud_mod or hud_mod then
off.y = off.y - 20
end
huds[player_name] = player:hud_add({
hud_elem_type = "text",
position = {x=0.5, y=1},
offset = off,
alignment = {x=0, y=0},
number = 0xFFFFFF ,
text = "",
})
end
minetest.register_on_joinplayer(function(player)
minetest.after(0, set_hud, player)
minetest.after(dlimit, u_inv_hud_step, player:get_player_name())
end)
function u_inv_hud_step(name)
local p = minetest.get_player_by_name(name)
if not p then return end
p:hud_change(huds[name], 'text', "")
minetest.after(dlimit, u_inv_hud_step, name)
end
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
local wstack = player:get_wielded_item():get_name()
if wstack ~= wield[player_name] then
wield[player_name] = wstack
if huds[player_name] then
local def = minetest.registered_items[wstack]
local desc = def and def.description or ""
player:hud_change(huds[player_name], 'text', desc)
end
end
end
end)