mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-07 11:00:23 +01:00
232b274c55
subgame + mods
327 lines
9.5 KiB
Lua
327 lines
9.5 KiB
Lua
-- Based on
|
|
-- Minetest 0.4 mod: stairs
|
|
-- See README.txt for licensing and other information.
|
|
|
|
|
|
-- ADD CHECK FOR MOREBLOCKS/SKIP IF NOT FOUND CODE STUFF HERE
|
|
|
|
|
|
|
|
|
|
|
|
snow_stairs = {} -- This is a little trick. Without it Minetest will complain
|
|
-- "attempt to index global 'snow' (a nil value)" and
|
|
-- refuse to load. So a value without definition "={}"is assigned to snow.
|
|
|
|
-- Node will be called snow:stair_<subname>
|
|
function snow_stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
|
|
minetest.register_node("snow:stair_" .. subname, {
|
|
description = description,
|
|
drawtype = "nodebox",
|
|
tiles = images,
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
is_ground_content = true,
|
|
groups = groups,
|
|
sounds = default.node_sound_dirt_defaults({
|
|
footstep = {name="default_snow_footstep", gain=0.25},
|
|
dig = {name="default_dig_crumbly", gain=0.4},
|
|
dug = {name="default_snow_footstep", gain=0.75},
|
|
place = {name="default_place_node", gain=1.0}
|
|
}),
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
|
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
|
},
|
|
},
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
return itemstack
|
|
end
|
|
|
|
local p0 = pointed_thing.under
|
|
local p1 = pointed_thing.above
|
|
local param2 = 0
|
|
|
|
local placer_pos = placer:getpos()
|
|
if placer_pos then
|
|
local dir = {
|
|
x = p1.x - placer_pos.x,
|
|
y = p1.y - placer_pos.y,
|
|
z = p1.z - placer_pos.z
|
|
}
|
|
param2 = minetest.dir_to_facedir(dir)
|
|
end
|
|
|
|
if p0.y-1 == p1.y then
|
|
param2 = param2 + 20
|
|
if param2 == 21 then
|
|
param2 = 23
|
|
elseif param2 == 23 then
|
|
param2 = 21
|
|
end
|
|
end
|
|
|
|
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
|
end,
|
|
|
|
on_construct = function(pos)
|
|
pos.y = pos.y - 1
|
|
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
|
-- Thinking in terms of layers, dirt_with_snow could also double as
|
|
-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
|
|
or minetest.get_node(pos).name == "default:dirt" then
|
|
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
|
end
|
|
end
|
|
})
|
|
--[[
|
|
-- for replace ABM
|
|
minetest.register_node("snow:stair_" .. subname.."upside_down", {
|
|
replace_name = "snow:stair_" .. subname,
|
|
groups = {slabs_replace=1},
|
|
})
|
|
--]]
|
|
minetest.register_craft({
|
|
output = 'snow:stair_' .. subname .. ' 6',
|
|
recipe = {
|
|
{recipeitem, "", ""},
|
|
{recipeitem, recipeitem, ""},
|
|
{recipeitem, recipeitem, recipeitem},
|
|
},
|
|
})
|
|
|
|
-- Flipped recipe
|
|
minetest.register_craft({
|
|
output = 'snow:stair_' .. subname .. ' 6',
|
|
recipe = {
|
|
{"", "", recipeitem},
|
|
{"", recipeitem, recipeitem},
|
|
{recipeitem, recipeitem, recipeitem},
|
|
},
|
|
})
|
|
end
|
|
|
|
-- Node will be called snow:slab_<subname>
|
|
function snow_stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
|
|
minetest.register_node("snow:slab_" .. subname, {
|
|
description = description,
|
|
drawtype = "nodebox",
|
|
tiles = images,
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
is_ground_content = true,
|
|
groups = groups,
|
|
sounds = default.node_sound_dirt_defaults({
|
|
footstep = {name="default_snow_footstep", gain=0.25},
|
|
dig = {name="default_dig_crumbly", gain=0.4},
|
|
dug = {name="default_snow_footstep", gain=0.75},
|
|
place = {name="default_place_node", gain=1.0}
|
|
}),
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
|
},
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
return itemstack
|
|
end
|
|
|
|
-- If it's being placed on an another similar one, replace it with
|
|
-- a full block
|
|
local slabpos = nil
|
|
local slabnode = nil
|
|
local p0 = pointed_thing.under
|
|
local p1 = pointed_thing.above
|
|
local n0 = minetest.get_node(p0)
|
|
local n1 = minetest.get_node(p1)
|
|
local param2 = 0
|
|
|
|
local n0_is_upside_down = (n0.name == "snow:slab_" .. subname and
|
|
n0.param2 >= 20)
|
|
|
|
if n0.name == "snow:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then
|
|
slabpos = p0
|
|
slabnode = n0
|
|
elseif n1.name == "snow:slab_" .. subname then
|
|
slabpos = p1
|
|
slabnode = n1
|
|
end
|
|
if slabpos then
|
|
-- Remove the slab at slabpos
|
|
minetest.remove_node(slabpos)
|
|
-- Make a fake stack of a single item and try to place it
|
|
local fakestack = ItemStack(recipeitem)
|
|
fakestack:set_count(itemstack:get_count())
|
|
|
|
pointed_thing.above = slabpos
|
|
local success
|
|
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
|
|
-- If the item was taken from the fake stack, decrement original
|
|
if success then
|
|
itemstack:set_count(fakestack:get_count())
|
|
-- Else put old node back
|
|
else
|
|
minetest.set_node(slabpos, slabnode)
|
|
end
|
|
return itemstack
|
|
end
|
|
|
|
-- Upside down slabs
|
|
if p0.y-1 == p1.y then
|
|
-- Turn into full block if pointing at a existing slab
|
|
if n0_is_upside_down then
|
|
-- Remove the slab at the position of the slab
|
|
minetest.remove_node(p0)
|
|
-- Make a fake stack of a single item and try to place it
|
|
local fakestack = ItemStack(recipeitem)
|
|
fakestack:set_count(itemstack:get_count())
|
|
|
|
pointed_thing.above = p0
|
|
local success
|
|
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
|
|
-- If the item was taken from the fake stack, decrement original
|
|
if success then
|
|
itemstack:set_count(fakestack:get_count())
|
|
-- Else put old node back
|
|
else
|
|
minetest.set_node(p0, n0)
|
|
end
|
|
return itemstack
|
|
end
|
|
|
|
-- Place upside down slab
|
|
param2 = 20
|
|
end
|
|
|
|
-- If pointing at the side of a upside down slab
|
|
if n0_is_upside_down and p0.y+1 ~= p1.y then
|
|
param2 = 20
|
|
end
|
|
|
|
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
|
end,
|
|
|
|
on_construct = function(pos)
|
|
pos.y = pos.y - 1
|
|
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
|
-- Thinking in terms of layers, dirt_with_snow could also double as
|
|
-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
|
|
or minetest.get_node(pos).name == "default:dirt" then
|
|
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
|
end
|
|
end
|
|
|
|
})
|
|
--[[
|
|
-- for replace ABM
|
|
minetest.register_node("snow:slab_" .. subname.."upside_down", {
|
|
replace_name = "snow:slab_"..subname,
|
|
groups = {slabs_replace=1},
|
|
})
|
|
--]]
|
|
|
|
minetest.register_craft({
|
|
output = 'snow:slab_' .. subname .. ' 6',
|
|
recipe = {
|
|
{recipeitem, recipeitem, recipeitem},
|
|
},
|
|
})
|
|
|
|
|
|
|
|
|
|
end
|
|
--[[
|
|
-- Replace old "upside_down" nodes with new param2 versions
|
|
minetest.register_abm({
|
|
nodenames = {"group:slabs_replace"},
|
|
interval = 1,
|
|
chance = 1,
|
|
action = function(pos, node)
|
|
node.name = minetest.registered_nodes[node.name].replace_name
|
|
node.param2 = node.param2 + 20
|
|
if node.param2 == 21 then
|
|
node.param2 = 23
|
|
elseif node.param2 == 23 then
|
|
node.param2 = 21
|
|
end
|
|
minetest.set_node(pos, node)
|
|
end,
|
|
})
|
|
--]]
|
|
|
|
|
|
|
|
-- Snow stairs and slabs require extra definitions because of their extra
|
|
-- features (freezing, melting, and how they change dirt and dirt_with_grass). ~ LazyJ
|
|
|
|
-- Nodes will be called snow:{stair,slab}_<subname>
|
|
function snow_stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, freezemelt, liquidtype, paramtype, sunlight_propagates)
|
|
snow_stairs.register_stair(subname, recipeitem, groups, images, desc_stair, freezemelt, liquidtype, paramtype, sunlight_propagates)
|
|
snow_stairs.register_slab(subname, recipeitem, groups, images, desc_slab, freezemelt, liquidtype, paramtype, sunlight_propagates)
|
|
end
|
|
|
|
|
|
list_of_snow_stuff = {
|
|
--{"row[1] = first item in row",
|
|
-- "row[2] = second item in row",
|
|
-- "row[3] = third item in row", and so on, and so on...}, ~ LazyJ
|
|
{"ice", "default:ice", "default_ice.png", "Ice Stairs", "Ice Slabs"},
|
|
{"snowblock", "default:snowblock", "default_snow.png", "Snowblock Stairs", "Snowblock Slabs"},
|
|
{"snow_cobble", "snow:snow_cobble", "snow_snow_cobble.png", "Snow Cobble Stairs", "Snow Cobble Slabs"},
|
|
{"snow_brick", "snow:snow_brick", "snow_snow_brick.png", "Snow Brick Stair", "Snow Brick Slab"},
|
|
}
|
|
|
|
for _, row in ipairs(list_of_snow_stuff) do
|
|
local snow_subname = row[1]
|
|
local snow_recipeitem = row[2]
|
|
local snow_images = row[3]
|
|
local snow_desc_stair = row[4]
|
|
local snow_desc_slab = row[5]
|
|
|
|
|
|
|
|
|
|
snow_stairs.register_stair_and_slab(snow_subname, snow_recipeitem,
|
|
{cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1},
|
|
{snow_images},
|
|
snow_desc_stair,
|
|
snow_desc_slab,
|
|
"default:water_source",
|
|
"none",
|
|
"light",
|
|
true
|
|
)
|
|
|
|
end -- End the "list of snow stuff" part of the above section. ~ LazyJ
|
|
|
|
|
|
-- Snow stairs and slabs should be easier to break than the more dense and
|
|
-- manufactured, other snow-type nodes in the list above. ~ lazyJ
|
|
minetest.override_item("snow:stair_snowblock", {
|
|
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=2, icemaker=1},
|
|
})
|
|
|
|
minetest.override_item("snow:slab_snowblock", {
|
|
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=2, icemaker=1},
|
|
})
|
|
|
|
|
|
|
|
-- Everything above is made of snow and uses snow sounds, ice, however, should sound more like glass
|
|
-- and be harder to dig. ~ LazyJ
|
|
minetest.override_item("snow:stair_ice", {
|
|
groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=2, icemaker=1},
|
|
use_texture_alpha = true,
|
|
sounds = default.node_sound_glass_defaults(),
|
|
})
|
|
|
|
minetest.override_item("snow:slab_ice", {
|
|
groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=2, icemaker=1},
|
|
use_texture_alpha = true,
|
|
sounds = default.node_sound_glass_defaults(),
|
|
})
|