mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-25 02:00:37 +01:00
305 lines
7.3 KiB
Lua
Executable File
305 lines
7.3 KiB
Lua
Executable File
--
|
|
-- Helper functions
|
|
--
|
|
|
|
boats = {}
|
|
|
|
function boats.is_water(pos)
|
|
local nn = minetest.get_node(pos).name
|
|
return minetest.get_item_group(nn, "water") ~= 0
|
|
end
|
|
|
|
function boats.get_sign(i)
|
|
if i == 0 then
|
|
return 0
|
|
else
|
|
return i / math.abs(i)
|
|
end
|
|
end
|
|
|
|
function boats.get_velocity(v, yaw, y)
|
|
local x = -math.sin(yaw) * v
|
|
local z = math.cos(yaw) * v
|
|
return {x = x, y = y, z = z}
|
|
end
|
|
|
|
function boats.get_v(v)
|
|
return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
|
end
|
|
|
|
boats.register_boat = function(parameters)
|
|
local boat = {
|
|
physical = true,
|
|
collisionbox = {-0.6, -0.4, -0.6, 0.6, 0.3, 0.6},
|
|
visual = "mesh",
|
|
mesh = "boat.obj",
|
|
textures = {parameters.texture or "default_wood.png"},
|
|
driver = nil,
|
|
v = 0,
|
|
last_v = 0,
|
|
removed = false
|
|
}
|
|
|
|
function boat.on_rightclick(self, clicker)
|
|
if not clicker or not clicker:is_player() then
|
|
return
|
|
end
|
|
local name = clicker:get_player_name()
|
|
if self.driver and clicker == self.driver then
|
|
self.driver = nil
|
|
clicker:set_detach()
|
|
default.player_attached[name] = false
|
|
default.player_set_animation(clicker, "stand" , 30)
|
|
elseif not self.driver then
|
|
if not default.player_attached[name] == true then
|
|
self.driver = clicker
|
|
clicker:set_attach(self.object, "", {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
|
|
default.player_attached[name] = true
|
|
minetest.after(0.2, function()
|
|
default.player_set_animation(clicker, "sit" , 30)
|
|
end)
|
|
self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
|
|
else
|
|
minetest.chat_send_player(name, "You're already on a boat")
|
|
end
|
|
end
|
|
end
|
|
|
|
function boat.on_activate(self, staticdata, dtime_s)
|
|
self.object:set_armor_groups({immortal = 1})
|
|
if staticdata then
|
|
self.v = tonumber(staticdata)
|
|
end
|
|
self.last_v = self.v
|
|
end
|
|
|
|
function boat.get_staticdata(self)
|
|
return tostring(self.v)
|
|
end
|
|
|
|
function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction)
|
|
if not puncher or not puncher:is_player() or self.removed then
|
|
return
|
|
end
|
|
puncher:set_detach()
|
|
default.player_attached[puncher:get_player_name()] = false
|
|
self.removed = true
|
|
-- delay remove to ensure player is detached
|
|
minetest.after(0.1, function()
|
|
self.object:remove()
|
|
end)
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
local inv = puncher:get_inventory()
|
|
if inv:room_for_item("main", "boats:boat") then
|
|
inv:add_item("main", "boats:boat")
|
|
else
|
|
minetest.add_item(self.object:getpos(), "boats:boat")
|
|
end
|
|
end
|
|
end
|
|
|
|
function boat.on_step(self, dtime)
|
|
self.v = boats.get_v(self.object:getvelocity()) * boats.get_sign(self.v)
|
|
if self.driver then
|
|
local ctrl = self.driver:get_player_control()
|
|
local yaw = self.object:getyaw()
|
|
if ctrl.up then
|
|
self.v = self.v + parameters.controls.up or 0.1
|
|
end
|
|
if ctrl.down then
|
|
self.v = self.v - parameters.controls.down or 0.08
|
|
end
|
|
if ctrl.left then
|
|
if ctrl.down then
|
|
self.object:setyaw(yaw - (1 + dtime) * (0.03 * (parameters.controls.rotate or 1)))
|
|
else
|
|
self.object:setyaw(yaw + (1 + dtime) * (0.03 * (parameters.controls.rotate or 1)))
|
|
end
|
|
end
|
|
if ctrl.right then
|
|
if ctrl.down then
|
|
self.object:setyaw(yaw + (1 + dtime) * (0.03 * (parameters.controls.rotate or 1)))
|
|
else
|
|
self.object:setyaw(yaw - (1 + dtime) * (0.03 * (parameters.controls.rotate or 1)))
|
|
end
|
|
end
|
|
end
|
|
local velo = self.object:getvelocity()
|
|
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
|
return
|
|
end
|
|
local s = boats.get_sign(self.v)
|
|
self.v = self.v - 0.02 * s
|
|
if s ~= boats.get_sign(self.v) then
|
|
self.object:setvelocity({x = 0, y = 0, z = 0})
|
|
self.v = 0
|
|
return
|
|
end
|
|
if math.abs(self.v) > 4.5 then
|
|
self.v = 4.5 * boats.get_sign(self.v)
|
|
end
|
|
|
|
local p = self.object:getpos()
|
|
p.y = p.y - 0.5
|
|
local new_velo = {x = 0, y = 0, z = 0}
|
|
local new_acce = {x = 0, y = 0, z = 0}
|
|
if not boats.is_water(p) then
|
|
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
|
if (not nodedef) or nodedef.walkable then
|
|
self.v = 0
|
|
new_acce = {x = 0, y = 1, z = 0}
|
|
else
|
|
new_acce = {x = 0, y = -9.8, z = 0} -- freefall in air -9.81
|
|
end
|
|
new_velo = boats.get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
|
|
else
|
|
p.y = p.y + 1
|
|
if boats.is_water(p) then
|
|
new_acce = {x = 0, y = 3, z = 0}
|
|
local y = self.object:getvelocity().y
|
|
if y > 2 then
|
|
y = 2
|
|
end
|
|
if y < 0 then
|
|
self.object:setacceleration({x = 0, y = 10, z = 0})
|
|
end
|
|
new_velo = boats.get_velocity(self.v, self.object:getyaw(), y)
|
|
else
|
|
new_acce = {x = 0, y = 0, z = 0}
|
|
if math.abs(self.object:getvelocity().y) <= 2 then
|
|
local pos = self.object:getpos()
|
|
pos.y = math.floor(pos.y) + 0.5
|
|
self.object:setpos(pos)
|
|
new_velo = boats.get_velocity(self.v, self.object:getyaw(), 0)
|
|
else
|
|
new_velo = boats.get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
|
|
end
|
|
end
|
|
end
|
|
self.object:setvelocity(new_velo)
|
|
self.object:setacceleration(new_acce)
|
|
end
|
|
|
|
minetest.register_entity("boats:"..parameters.name, boat)
|
|
|
|
minetest.register_craftitem("boats:"..parameters.name, {
|
|
description = parameters.description or "Boat",
|
|
inventory_image = "boats_"..parameters.name.."_inventory.png",
|
|
wield_image = "boats_"..parameters.name.."_wield.png",
|
|
wield_scale = {x=2, y=2, z=1},
|
|
liquids_pointable = true,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
return
|
|
end
|
|
if not boats.is_water(pointed_thing.under) then
|
|
return
|
|
end
|
|
pointed_thing.under.y = pointed_thing.under.y+0.5
|
|
minetest.env:add_entity(pointed_thing.under, "boats:"..parameters.name)
|
|
itemstack:take_item()
|
|
return itemstack
|
|
end,
|
|
})
|
|
end
|
|
|
|
boats.register_boat({
|
|
name = "boat",
|
|
texture = "default_wood.png",
|
|
controls = {
|
|
up = 0.1,
|
|
down = 0.08,
|
|
rotate = 0.75
|
|
},
|
|
description = "Boat"
|
|
})
|
|
|
|
boats.register_boat({
|
|
name = "race",
|
|
texture = "default_gravel.png",
|
|
controls = {
|
|
up = 0.2,
|
|
down = 0.18,
|
|
rotate = 1
|
|
},
|
|
description = "Race boat"
|
|
})
|
|
|
|
boats.register_boat({
|
|
name = "expert_race",
|
|
texture = "default_desert_stone.png",
|
|
controls = {
|
|
up = 0.25,
|
|
down = 0.25,
|
|
rotate = 4
|
|
},
|
|
description = "Expert race boat"
|
|
})
|
|
|
|
|
|
boats.register_boat({
|
|
name = "water",
|
|
texture = "default_water.png",
|
|
controls = {
|
|
up = 0.3,
|
|
down = 0.24,
|
|
rotate = 4
|
|
},
|
|
description = "Water boat"
|
|
})
|
|
|
|
boats.register_boat({
|
|
name = "moon",
|
|
texture = "boats_moon.png",
|
|
controls = {
|
|
up = 0.5,
|
|
down = 0.1,
|
|
rotate = 8
|
|
},
|
|
description = "Moon boat"
|
|
})
|
|
|
|
-- Craft registrations
|
|
|
|
minetest.register_craft({
|
|
output = "boats:moon",
|
|
recipe = {
|
|
{"default:obsidian", "", "default:obsidian"},
|
|
{"default:dirt", "default:leaves", "default:dirt"},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "boats:expert_race",
|
|
recipe = {
|
|
{"default:desert_stone", "", "default:desert_stone"},
|
|
{"default:desert_stone", "default:mese", "default:desert_stone"},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "boats:race",
|
|
recipe = {
|
|
{"default:gravel", "", "default:gravel"},
|
|
{"default:gravel", "default:steelblock", "default:gravel"},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "boats:water",
|
|
recipe = {
|
|
{"default:glass", "", "default:glass"},
|
|
{"default:glass", "bucket:bucket_water", "default:glass"},
|
|
},
|
|
})
|
|
|
|
|
|
minetest.register_craft({
|
|
output = "boats:boat",
|
|
recipe = {
|
|
{"group:wood", "", "group:wood"},
|
|
{"group:wood", "group:wood", "group:wood"},
|
|
},
|
|
})
|