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server-nalc/mods/mobs/wolf.lua

72 lines
2.0 KiB
Lua
Executable File

-- Wolf by KrupnoPavel
mobs:register_mob("mobs:wolf", {
-- animal, monster, npc, barbarian
type = "monster",
-- agressive, does 4 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 4, -- 2 damages if tamed
-- health & armor
hp_min = 15, hp_max = 20, armor = 200,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_wolf.x",
drawtype = "front",
textures = {
{"mobs_wolf.png"},
},
--visual_size = {x=1,y=1}, --Quel valeur lui mettre ?
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_wolf",
attack = "mobs_wolf_attack",
},
-- speed and jump
walk_velocity = 3,
run_velocity = 5,
jump = true,
view_range = 16,
-- drops mese or diamond when dead
drops = {
{name = "mobs:meat_raw",
chance = 1, min = 2, max = 3,},
{name = "maptools:silver_coin",
chance = 4, min = 1, max = 1,},
},
-- damaged by
water_damage = 0,
lava_damage = 5,
light_damage = 2,
-- model animation
animation = {
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63,
speed_normal = 15, speed_run = 15,
},
-- right clicking with "raw meat" 4 times will tame the wolf into a friendly dog
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "mobs:meat_raw" then
clicker:get_inventory():remove_item("main", "mobs:meat_raw")
self.raw_meat_count = (self.raw_meat_count or 0) + 1
if self.raw_meat_count > 4 then
local ent = minetest.add_entity(self.object:getpos(), "mobs:dog")
self.object:remove()
local dog_obj = ent:get_luaentity()
if not dog_obj then return end
dog_obj.tamed = true
dog_obj.owner = clicker:get_player_name()
end
end
end
})
mobs:spawn_specific("mobs:wolf", {"default:dirt_with_grass"}, {"air"}, -1, 3, 30, 10000, 1, -31000, 31000, false)
mobs:register_egg("mobs:wolf", "Wolf", "mobs_wolf_inv.png", 1)