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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-11 04:50:17 +01:00
server-nalc/mods/mff/mff_classic/nodes.lua
2016-08-20 21:19:10 +02:00

505 lines
15 KiB
Lua

local modname = minetest.get_current_modname()
minetest.register_node(modname .. ':acid_source', {
description = 'Acid Source',
inventory_image = minetest.inventorycube('default_acid.png'),
drawtype = 'liquid',
tiles = {
{name = 'default_acid_source_animated.png', animation={type = 'vertical_frames', aspect_w = 16, aspect_h = 16, length = 1.5}}
},
special_tiles = {
-- New-style acid source material (mostly unused)
{
name = 'default_acid_source_animated.png',
animation = {type = 'vertical_frames', aspect_w= 16, aspect_h = 16, length = 1.5},
backface_culling = false,
}
},
alpha = 160,
paramtype = 'light',
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = '',
drowning = 2,
liquidtype = 'source',
liquid_alternative_flowing = modname .. ':acid_flowing',
liquid_alternative_source = modname .. ':acid_source',
liquid_viscosity = 1,
liquid_range = 4,
damage_per_second = 3,
post_effect_color = {a = 120, r = 50, g = 90, b = 30},
groups = {water = 3, acid = 3, liquid = 3, puts_out_fire = 1},
})
minetest.register_node(modname .. ':acid_flowing', {
description = 'Flowing Acid',
inventory_image = minetest.inventorycube('default_acid.png'),
drawtype = 'flowingliquid',
tiles = {'default_acid.png'},
special_tiles = {
{
image = 'default_acid_flowing_animated.png',
backface_culling=false,
animation={type = 'vertical_frames', aspect_w= 16, aspect_h = 16, length = 0.6}
},
{
image = 'default_acid_flowing_animated.png',
backface_culling=true,
animation={type = 'vertical_frames', aspect_w= 16, aspect_h = 16, length = 0.6}
},
},
alpha = 160,
paramtype = 'light',
paramtype2 = 'flowingliquid',
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = '',
drowning = 2,
liquidtype = 'flowing',
liquid_alternative_flowing = modname .. ':acid_flowing',
liquid_alternative_source = modname .. ':acid_source',
liquid_viscosity = 1,
liquid_range = 4,
damage_per_second = 3,
post_effect_color = {a = 120, r = 50, g = 90, b = 30},
groups = {water = 3, acid = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1},
})
minetest.register_node(modname .. ':sand_source', {
description = 'Sand Source',
inventory_image = minetest.inventorycube('default_sand.png'),
drawtype = 'liquid',
tiles = {'default_sand.png'},
alpha = 255,
paramtype = 'light',
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = '',
drowning = 4,
liquidtype = 'source',
liquid_alternative_flowing = modname .. ':sand_flowing',
liquid_alternative_source = modname .. ':sand_source',
liquid_viscosity = 20,
liquid_renewable = false,
post_effect_color = {a = 250, r = 0, g = 0, b = 0},
groups = {liquid = 3},
})
minetest.register_node(modname .. ':sand_flowing', {
description = 'Flowing Sand',
inventory_image = minetest.inventorycube('default_sand.png'),
drawtype = 'flowingliquid',
tiles = {'default_sand.png'},
special_tiles = {
{
image = 'default_sand_flowing_animated.png',
backface_culling=false,
animation={type = 'vertical_frames', aspect_w= 16, aspect_h = 16, length = 0.6}
},
{
image = 'default_sand_flowing_animated.png',
backface_culling=true,
animation={type = 'vertical_frames', aspect_w= 16, aspect_h = 16, length = 0.6}
},
},
alpha = 255,
paramtype = 'light',
paramtype2 = 'flowingliquid',
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = '',
drowning = 4,
liquidtype = 'flowing',
liquid_alternative_flowing = modname .. ':sand_flowing',
liquid_alternative_source = modname .. ':sand_source',
liquid_viscosity = 20,
post_effect_color = {a = 250, r = 0, g = 0, b = 0},
groups = {liquid = 3, not_in_creative_inventory = 1},
})
minetest.register_node(modname .. ':clay_burned', {
description = 'Burned Clay',
tiles = {'default_clay_burned.png'},
is_ground_content = true,
groups = {crumbly = 3},
drop = 'default:clay_lump 4',
sounds = default.node_sound_dirt_defaults(),
})
-- From BFD, cherry tree
minetest.register_node(modname .. ':cherry_tree', {
description = 'Cherry Log',
tiles = {'default_cherry_top.png', 'default_cherry_top.png', 'default_cherry_tree.png'},
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
drop = modname .. 'cherry_log'
})
minetest.register_node(modname .. ':cherry_log', {
description = 'Cherry Log',
tiles = {'default_cherry_top.png', 'default_cherry_top.png', 'default_cherry_tree.png'},
paramtype2 = 'facedir',
is_ground_content = false,
groups = {choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
})
minetest.register_node(modname .. ':cherry_plank', {
description = 'Cherry Planks',
tiles = {'default_wood_cherry_planks.png'},
sounds = default.node_sound_wood_defaults(),
groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3, wood=1},
})
minetest.register_node(modname .. ':cherry_blossom_leaves', {
description = 'Cherry Blossom Leaves',
drawtype = 'allfaces_optional',
visual_scale = 1.3,
tiles = {'default_cherry_blossom_leaves.png'},
paramtype = 'light',
waving = 1,
is_ground_content = false,
groups = {snappy=3, leafdecay=3, leafdecay_drop = 1, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{
items = {modname .. ':cherry_sapling'},
rarity = 32,
},
{
items = {modname .. ':cherry_blossom_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack(modname .. ':cherry_leaves_deco')
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack(modname .. ':cherry_blossom_leaves'..' '..itemstack:get_count()-(1-ret:get_count()))
end,
})
minetest.register_node(modname .. ':cherry_leaves_deco', {
description = 'Cherry Leaves',
drawtype = 'allfaces_optional',
visual_scale = 1.3,
tiles = {'default_cherry_blossom_leaves.png'},
paramtype = 'light',
waving=1,
is_ground_content = false,
groups = {snappy=3, flammable=2, leaves=1},
sounds = default.node_sound_leaves_defaults(),
drop = {modname .. 'cherry_blossom_leaves'},
})
minetest.register_node(modname .. ':cherry_sapling', {
description = 'Cherry Sapling',
waving = 1,
visual_scale = 1.0,
inventory_image = 'default_cherry_sapling.png',
wield_image = 'default_cherry_sapling.png',
drawtype = 'plantlike',
paramtype = 'light',
tiles = {'default_cherry_sapling.png'},
walkable = false,
selection_box = {
type = 'fixed',
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node(modname .. ':desert_stone_with_coal', {
description = 'Coal Ore',
tiles = {'default_desert_stone.png^default_mineral_coal.png'},
is_ground_content = true,
groups = {crumbly = 1, cracky = 3},
drop = {
items = {
{items = {'default:desert_cobble'}},
{items = {'default:coal_lump'}},
{items = {'maptools:copper_coin'}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(modname .. ':desert_stone_with_copper', {
description = 'Copper Ore',
tiles = {'default_desert_stone.png^default_mineral_copper.png'},
is_ground_content = true,
groups = {crumbly = 1, cracky = 3},
drop = {
items = {
{items = {'default:desert_cobble'}},
{items = {'default:copper_lump'}},
{items = {'maptools:copper_coin 3'}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(modname .. ':stone_with_tin', {
description = 'Tin Ore',
tiles = {'default_stone.png^default_mineral_tin.png'},
is_ground_content = true,
groups = {cracky = 3},
drop = {
items = {
{items = {'default:cobble'}},
{items = {'default:tin_lump'}},
{items = {'maptools:copper_coin 3'}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(modname .. ':desert_stone_with_tin', {
description = 'Tin Ore',
tiles = {'default_desert_stone.png^default_mineral_tin.png'},
is_ground_content = true,
groups = {crumbly = 1, cracky = 3},
drop = {
items = {
{items = {'default:desert_cobble'}},
{items = {'default:tin_lump'}},
{items = {'maptools:copper_coin 3'}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(modname .. ':tinblock', {
description = 'Tin Block',
tiles = {'default_tin_block.png'},
is_ground_content = false,
groups = {snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(modname .. ':stone_with_silver', {
description = 'Silver Ore',
tiles = {'default_stone.png^default_mineral_silver.png'},
is_ground_content = true,
groups = {cracky = 3},
drop = {
items = {
{items = {'default:cobble'}},
{items = {'default:silver_lump'}},
{items = {'maptools:copper_coin 3'}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(modname .. ':desert_stone_with_silver', {
description = 'Silver Ore',
tiles = {'default_desert_stone.png^default_mineral_silver.png'},
is_ground_content = true,
groups = {crumbly = 1, cracky = 3},
drop = {
items = {
{items = {'default:desert_cobble'}},
{items = {'default:silver_lump'}},
{items = {'maptools:copper_coin 3'}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(modname .. ':silverblock', {
description = 'Silver Block',
tiles = {'default_silver_block.png'},
is_ground_content = false,
groups = {snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2},
sounds = default.node_sound_stone_defaults(),
})
-- Meze
local function die_later(digger)
digger:set_hp(0)
end
minetest.register_node(modname .. ':meze', {
description = 'Meze Block',
tiles = {'default_meze_block.png'},
is_ground_content = true,
drop = '',
groups = {cracky = 1, level = 2, fall_damage_add_percent = -75},
sounds = default.node_sound_wood_defaults(), -- Intended.
on_dig = function(pos, node, digger)
if digger and minetest.setting_getbool('enable_damage') and not minetest.setting_getbool('creative_mode') then
minetest.after(3, die_later, digger)
minetest.chat_send_player(digger:get_player_name(), 'You feel like you did a mistake.')
minetest.node_dig(pos, node, digger)
elseif digger then
minetest.node_dig(pos, node, digger)
end
end,
})
-- Mithril
minetest.register_node(modname .. ':stone_with_mithril', {
description = 'Mithril Ore',
tiles = {'default_stone.png^default_mineral_mithril.png'},
is_ground_content = true,
groups = {cracky = 3},
drop = {
items = {
{items = {'default:cobble'}},
{items = {'default:mithril_lump'}},
{items = {'maptools:copper_coin 3'}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(modname .. ':mithrilblock', {
description = 'Mithril Block',
tiles = {'default_mithril_block.png'},
is_ground_content = false,
groups = {snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2},
sounds = default.node_sound_stone_defaults(),
})
--
minetest.register_node(modname .. ':stone_with_coin', {
description = 'Stone with Coin',
tiles = {'default_stone.png^maptools_gold_coin.png'},
is_ground_content = true,
groups = {cracky = 3},
drop = {
items = {
{items = {'default:cobble'}},
{items = {'maptools:gold_coin'}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(modname .. ':ladder_obsidian', {
description = "Obsidian Ladder",
drawtype = 'signlike',
tiles = {'default_ladder_obsidian.png'},
inventory_image = 'default_ladder_obsidian.png',
wield_image = 'default_ladder_obsidian.png',
paramtype = 'light',
paramtype2 = 'wallmounted',
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
selection_box = {
type = 'wallmounted',
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
default.register_fence(modname .. ':fence_cobble', {
description = "Cobble Fence",
texture = 'default_fence_cobble.png',
material = 'default:cobble',
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence(modname .. ':fence_desert_cobble', {
description = "Desert Cobble Fence",
texture = 'default_fence_desert_cobble.png',
material = 'default:desert_cobble',
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence(modname .. ':fence_steelblock', {
description = "Steel Block Fence",
texture = 'default_fence_steelblock.png',
material = 'default:steelblock',
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence(modname .. ':fence_brick', {
description = "Brick Fence",
texture = 'default_fence_brick.png',
material = 'default:brick',
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
-- Nyan cat
minetest.register_node(modname .. ':nyancat', {
description = "Nyan Cat",
tiles = {'default_nc_side.png', 'default_nc_side.png', 'default_nc_side.png',
'default_nc_side.png', 'default_nc_back.png', 'default_nc_front.png'},
paramtype2 = 'facedir',
groups = {cracky = 2},
is_ground_content = false,
post_effect_color = {a = 128, r= 255, g= 128, b= 255},
legacy_facedir_simple = true,
sounds = default.node_sound_defaults(),
})
minetest.register_node(modname .. ':nyancat_rainbow', {
description = "Nyan Cat Rainbow",
drawtype = 'glasslike',
tiles = {
'default_nc_rb.png^[transformR90', 'default_nc_rb.png^[transformR90',
'default_nc_rb.png', 'default_nc_rb.png'
},
paramtype = 'light',
paramtype2 = 'facedir',
groups = {cracky = 2},
sunlight_propagate = true,
walkable = false,
use_texture_alpha = true,
climbable = true,
is_ground_content = false,
post_effect_color = {a = 128, r= 255, g= 128, b= 255},
sounds = default.node_sound_defaults(),
})
--
minetest.register_node(modname .. ':obsidian_cooled', {
description = "Obsidian (cooled)",
tiles = {'default_obsidian.png'},
is_ground_content = true,
drop = 'default:obsidian',
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
})
minetest.register_node(modname .. ':cobble_cooled', {
description = "Cobblestone (cooled)",
tiles = {'default_cobble.png'},
is_ground_content = true,
drop = 'default:cobble',
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})