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server-nalc/mods/WorldEdit/worldedit/init.lua
LeMagnesium 50802588f0 Merge of 'solarmana_add'
Conflicts:
	mods/WorldEdit/worldedit/init.lua
	mods/WorldEdit/worldedit/manipulations.lua
	mods/WorldEdit/worldedit_commands/init.lua
	mods/WorldEdit/worldedit_commands/safe.lua
	mods/compassgps/README.md
	mods/mobs/api.lua
	mods/mobs/chicken.lua
	mods/mobs/cow.lua

This branch was completly f*cked up, we couldn't find a way to update it without throwing piles of merge conflicts, even with patches.
Runes are defaultly disabled. The README.md file will be updated, as well as many files in the repository
2015-05-22 20:09:39 +02:00

44 lines
1.3 KiB
Lua
Executable File

--- Worldedit.
-- @module worldedit
-- @release 1.1
-- @copyright 2013 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (cornernote).
-- @license GNU Affero General Public License version 3 (AGPLv3)
-- @author sfan5
-- @author Anthony Zang (Uberi/Temperest)
-- @author Bret O'Donnel (cornernote)
-- @author ShadowNinja
worldedit = {}
worldedit.version = {1, 1, major=1, minor=1}
worldedit.version_string = table.concat(worldedit.version, ".")
if not minetest.get_voxel_manip then
local err_msg = "This version of WorldEdit requires Minetest 0.4.8 or later! You have an old version."
minetest.log("error", string.rep("#", 128))
minetest.log("error", err_msg)
minetest.log("error", string.rep("#", 128))
error(err_msg)
end
local path = minetest.get_modpath(minetest.get_current_modname())
local function load_module(path)
local file = io.open(path, "r")
if not file then return end
file:close()
return dofile(path)
end
dofile(path .. "/common.lua")
load_module(path .. "/manipulations.lua")
load_module(path .. "/primitives.lua")
load_module(path .. "/visualization.lua")
load_module(path .. "/serialization.lua")
load_module(path .. "/code.lua")
load_module(path .. "/compatibility.lua")
if minetest.setting_getbool("log_mods") then
print("[WorldEdit] Loaded!")
end