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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-03 17:10:27 +01:00
server-nalc/mods/sea/seawrecks/init.lua
LeMagnesium 10428fbcfb Removed falling protection inhibiting the engine
- All nodes inhibited now produce logs and are compatible with other mods
2015-04-22 18:09:34 +02:00

943 lines
23 KiB
Lua
Executable File

-- NODES
minetest.register_node("seawrecks:woodship", {
description = "Sand for the wooden ship",
tiles = {"default_sand.png"},
is_ground_content = true,
groups = {crumbly=3, falling_node=1, sand=1, soil=1, not_in_creative_inventory=1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("seawrecks:uboot", {
description = "Dirt for the U-boot",
tiles = {"default_dirt.png"},
is_ground_content = true,
groups = {crumbly=3,soil=1, not_in_creative_inventory=1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("seawrecks:woodshipchest", {
description = "Wooden ship chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1},
drop = 'default:chest',
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Woodship chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
meta:from_table({
inventory = {
main = {[1] = "default:tree 99", [2] = "default:jungletree 99", [3] = "default:wood 99", [4] = "default:junglewood 99", [5] = "default:sapling 99", [6] = "default:junglesapling 99", [7] = "default:grass_1 99", [8] = "default:junglegrass 99", [32] = ""}
},
fields = {
formspec = "size[8,9;]list[context;main;0,0;8,4;]list[current_player;main;0,5;8,4;]",
infotext = "Normal chest"
}
})
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("seawrecks:ubootchest", {
description = "U-boot chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1},
drop = 'default:chest',
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local kind_of_price = math.random(0,2)
local amount_of_price = math.random(1, 20)
local ingot_price = {"default:steel_ingot","default:copper_ingot","default:gold_ingot","moreores:tin_ingot","moreores:silver_ingot"}
local price_group = {"",""}
local choosen_ingot = math.random(1, #ingot_price)
price_group[1] = ingot_price[choosen_ingot].." "..amount_of_price
if (kind_of_price == 0) then -- Ingots AND mese
price_group[2] = "default:mese_crystal "..math.random(1, 7)
elseif (kind_of_price == 1) then -- Ingots AND diamond
price_group[2] = "default:diamond "..math.random(1,5)
else
price_group[2] = ""
end
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "U-boot chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
meta:from_table({
inventory = {
main = {[1] = price_group[1], [2] = price_group[2], [32] = ""}
--main = {[1] = "default:wood", [2] = "default:tree", [32] = ""}
},
fields = {
formspec = "size[8,9;]list[context;main;0,0;8,4;]list[current_player;main;0,5;8,4;]",
infotext = "Normal chest"
}
})
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
-- WRECK GENERATION
minetest.register_ore({
ore_type = "scatter",
ore = "seawrecks:woodship",
wherein = "default:sand",
clust_scarcity = 30*30*30,
clust_num_ores = 1,
clust_size = 12,
height_max = -4,
height_min = -31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "seawrecks:uboot",
wherein = "default:dirt",
clust_scarcity = 30*30*30,
clust_num_ores = 1,
clust_size = 12,
height_max = -8,
height_min = -31000,
})
local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
if chunk_size >= y_max - y_min + 1 then
return
end
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
local pr = PseudoRandom(seed)
local num_chunks = math.floor(chunks_per_volume * volume)
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
for i=1,num_chunks do
local y0 = pr:next(y_min, y_max-chunk_size+1)
if y0 >= height_min and y0 <= height_max then
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
local p0 = {x=x0, y=y0, z=z0}
for x1=0,chunk_size-1 do
for y1=0,chunk_size-1 do
for z1=0,chunk_size-1 do
if pr:next(1,inverse_chance) == 1 then
local x2 = x0+x1
local y2 = y0+y1
local z2 = z0+z1
local p2 = {x=x2, y=y2, z=z2}
if minetest.get_node(p2).name == wherein then
minetest.set_node(p2, {name=name})
end
end
end
end
end
end
end
end
-- ABM'S
minetest.register_abm({
nodenames = {"seawrecks:woodship"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local yp = {x = pos.x, y = pos.y + 3, z = pos.z}
if minetest.get_node(pos).name == "seawrecks:woodship" and
(minetest.get_node(yp).name == "default:water_source" or
minetest.get_node(yp).name == "noairblocks:water_sourcex") then
minetest.add_node(pos, {name = "default:sand"})
pos.y = pos.y + 1
pos.x = pos.x - 6
for a = 1, 11 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:tree"})
end
pos.z = pos.z + 1
pos.x = pos.x - 10
for a = 1, 9 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:tree"})
end
pos.z = pos.z - 2
pos.x = pos.x - 9
for a = 1, 9 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:tree"})
end
pos.y = pos.y + 1
pos.x = pos.x - 8
pos.z = pos.z - 1
for a = 1, 7 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:tree"})
end
pos.z = pos.z + 4
pos.x = pos.x - 7
for a = 1, 7 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:tree"})
end
pos.z = pos.z - 1
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:wood"})
pos.z = pos.z - 1
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:wood"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:tree"})
pos.z = pos.z - 1
pos.x = pos.x - 2
minetest.add_node(pos, {name = "default:tree"})
pos.z = pos.z + 2
pos.x = pos.x - 8
minetest.add_node(pos, {name = "default:tree"})
pos.z = pos.z - 1
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:tree"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:tree"})
pos.z = pos.z - 1
pos.x = pos.x + 2
minetest.add_node(pos, {name = "default:tree"})
pos.y = pos.y + 1
pos.z = pos.z - 1
for a = 1, 7 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.z = pos.z + 4
pos.x = pos.x - 7
for a = 1, 7 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.z = pos.z - 1
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:wood"})
pos.z = pos.z - 1
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:wood"})
pos.z = pos.z - 1
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:wood"})
pos.z = pos.z + 2
pos.x = pos.x - 8
minetest.add_node(pos, {name = "default:wood"})
pos.z = pos.z - 1
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:wood"})
for a = 1, 3 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.z = pos.z - 1
pos.x = pos.x + 4
minetest.add_node(pos, {name = "default:wood"})
pos.z = pos.z + 1
pos.x = pos.x + 3
minetest.add_node(pos, {name = "default:wood"})
pos.y = pos.y + 1
minetest.add_node(pos, {name = "default:wood"})
pos.y = pos.y - 2
minetest.add_node(pos, {name = "default:wood"})
pos.y = pos.y + 3
pos.z = pos.z - 4
for a = 1, 7 do
pos.z = pos.z + 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.z = pos.z - 3
for a = 1, 2 do
pos.y = pos.y + 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.y = pos.y + 1
pos.z = pos.z - 3
for a = 1, 5 do
pos.z = pos.z + 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.y = pos.y + 1
pos.z = pos.z - 2
minetest.add_node(pos, {name = "default:wood"})
pos.y = pos.y - 7
pos.z = pos.z + 1
pos.x = pos.x - 2
minetest.add_node(pos, {name = "seawrecks:woodshipchest"})
else
return
end
end
})
minetest.register_abm({
nodenames = {"seawrecks:uboot"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local yp = {x = pos.x, y = pos.y + 8, z = pos.z}
if minetest.get_node(pos).name == "seawrecks:uboot" and
(minetest.get_node(yp).name == "default:water_source" or
minetest.get_node(yp).name == "noairblocks:water_sourcex") then
minetest.add_node(pos, {name = "default:dirt"})
pos.y = pos.y + 1
pos.x = pos.x - 15
for a = 1, 31 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:cobble"})
end
pos.z = pos.z + 1
pos.x = pos.x + 1
for a = 1, 31 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:cobble"})
end
pos.z = pos.z + 1
pos.x = pos.x +1
for a = 1, 27 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
end
pos.z = pos.z - 3
pos.x = pos.x + 1
for a = 1, 27 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
end
pos.z = pos.z - 1
pos.x = pos.x + 2
for a = 1, 21 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
end
pos.z = pos.z + 5
pos.x = pos.x + 1
for a = 1, 21 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
end
pos.y = pos.y + 1
pos.z = pos.z + 1
pos.x = pos.x - 1
for a = 1, 21 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
end
pos.z = pos.z - 7
pos.x = pos.x + 1
for a = 1, 21 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
end
pos.z = pos.z + 1
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 24
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
pos.z = pos.z + 5
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 22
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.z = pos.z - 1
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 29
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
pos.z = pos.z - 3
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 28
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.z = pos.z + 1
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 32
minetest.add_node(pos, {name = "default:stone"})
pos.z = pos.z + 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 32
minetest.add_node(pos, {name = "default:stone"})
pos.y = pos.y + 1
minetest.add_node(pos, {name = "default:wood"})
pos.x = pos.x + 32
minetest.add_node(pos, {name = "default:wood"})
pos.z = pos.z - 1
minetest.add_node(pos, {name = "default:wood"})
pos.x = pos.x - 32
minetest.add_node(pos, {name = "default:wood"})
pos.z = pos.z - 1
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:wood"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:wood"})
pos.x = pos.x + 28
minetest.add_node(pos, {name = "default:wood"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:wood"})
pos.z = pos.z + 3
minetest.add_node(pos, {name = "default:wood"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:wood"})
pos.x = pos.x - 28
minetest.add_node(pos, {name = "default:wood"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:wood"})
pos.z = pos.z + 1
pos.x = pos.x + 2
minetest.add_node(pos, {name = "default:wood"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:obsidian_glass"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:wood"})
pos.x = pos.x + 22
minetest.add_node(pos, {name = "default:wood"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:obsidian_glass"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:wood"})
pos.z = pos.z + 1
pos.x = pos.x - 2
for a = 1, 3 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:obsidian_glass"})
for a = 1, 3 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:obsidian_glass"})
for a = 1, 3 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:obsidian_glass"})
for a = 1, 9 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.z = pos.z - 6
pos.x = pos.x - 3
minetest.add_node(pos, {name = "default:wood"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:obsidian_glass"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:wood"})
pos.x = pos.x + 22
minetest.add_node(pos, {name = "default:wood"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:obsidian_glass"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:wood"})
pos.z = pos.z - 1
pos.x = pos.x - 2
for a = 1, 3 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:obsidian_glass"})
for a = 1, 3 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:obsidian_glass"})
for a = 1, 3 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:obsidian_glass"})
for a = 1, 9 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.y = pos.y + 1
pos.z = pos.z + 7
pos.x = pos.x - 1
for a = 1, 21 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
end
pos.z = pos.z - 7
pos.x = pos.x + 1
for a = 1, 21 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
end
pos.z = pos.z + 1
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 24
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
pos.z = pos.z + 5
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 22
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.z = pos.z - 1
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 29
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
pos.z = pos.z - 3
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 28
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.z = pos.z + 1
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 32
minetest.add_node(pos, {name = "default:stone"})
pos.z = pos.z + 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 32
minetest.add_node(pos, {name = "default:stone"})
pos.y = pos.y + 1
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 28
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
pos.z = pos.z - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 28
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.z = pos.z - 1
pos.x = pos.x + 2
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 22
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
pos.z = pos.z + 3
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 22
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
pos.z = pos.z + 1
pos.x = pos.x + 2
for a = 1, 21 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
end
pos.z = pos.z - 5
pos.x = pos.x + 1
for a = 1, 21 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
end
pos.y = pos.y + 1
pos.z = pos.z + 2
pos.x = pos.x - 4
for a = 1, 3 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
end
pos.x = pos.x + 21
for a = 1, 3 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
end
pos.z = pos.z + 1
pos.x = pos.x + 1
for a = 1, 3 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
end
pos.x = pos.x - 21
for a = 1, 3 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
end
pos.z = pos.z + 2
pos.x = pos.x + 3
for a = 1, 4 do
pos.z = pos.z - 1
minetest.add_node(pos, {name = "default:stone"})
end
pos.z = pos.z - 1
pos.x = pos.x + 1
for a = 1, 4 do
pos.z = pos.z + 1
minetest.add_node(pos, {name = "default:stone"})
end
pos.x = pos.x + 6
for a = 1, 13 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:stone"})
end
pos.z = pos.z - 3
pos.x = pos.x + 1
for a = 1, 13 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:stone"})
end
pos.z = pos.z + 1
pos.x = pos.x - 1
for a = 1, 13 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:tree"})
end
pos.z = pos.z + 1
pos.x = pos.x + 1
for a = 1, 13 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:tree"})
end
pos.z = pos.z - 3
for a = 1, 6 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.z = pos.z + 5
pos.x = pos.x - 1
for a = 1, 6 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.y = pos.y + 1
for a = 1, 4 do
pos.z = pos.z - 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.x = pos.x - 5
pos.z = pos.z - 1
for a = 1, 4 do
pos.z = pos.z + 1
minetest.add_node(pos, {name = "default:wood"})
end
for a = 1, 4 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.x = pos.x + 1
pos.z = pos.z - 3
for a = 1, 4 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.y = pos.y + 1
pos.x = pos.x - 1
pos.z = pos.z - 1
for a = 1, 4 do
pos.z = pos.z + 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.x = pos.x + 5
pos.z = pos.z + 1
for a = 1, 4 do
pos.z = pos.z - 1
minetest.add_node(pos, {name = "default:wood"})
end
for a = 1, 4 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.x = pos.x - 1
pos.z = pos.z + 3
for a = 1, 4 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.y = pos.y + 1
pos.x = pos.x - 1
pos.z = pos.z - 1
for a = 1, 2 do
pos.x = pos.x - 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.x = pos.x - 1
pos.z = pos.z - 1
for a = 1, 2 do
pos.x = pos.x + 1
minetest.add_node(pos, {name = "default:wood"})
end
pos.y = pos.y - 7
pos.x = pos.x +16
pos.z = pos.z +3
minetest.set_node(pos, {name = "seawrecks:ubootchest"})
else
return
end
end
})