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2e895a7790
Pas mal de changement n’ont pas été pushé sur le github du serveur, voici l’occasion de faire une bonne synchronisation :)
102 lines
4.1 KiB
Plaintext
102 lines
4.1 KiB
Plaintext
Changelog
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2013-04-30: Multiple changes
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* Refactored the code to use default "common" dyes
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rather than directly from flowers.
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* This mod now depends on "default" and "dye" from the Minetest common
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sub-game. Since the default dye mod uses default flowers, this mod no
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longer checks for what version of flowers you're using, or even depends
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on it.
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* Bottle-based textures have been replaced with piles of dye powder, based
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on the default red dye texture.
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* All dyes are obtained by crafting, not cooking, for consistency with the
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default dye mod.
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* The somewhat-complicated method using separate "pigment" powders, glass
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bottles and "liquid dye base" has been done away with. Now it's just
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dry dye powders, as with the default dye mod.
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* Also, got rid of the whole paint scheme, in favor of dry powders.
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* All old dyes, paints, and Unified Dyes pigment powders have been aliased
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back to the standard dye powders.
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2012-07-26: Added a "version" check for the flowers dependency: If the
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flowers mod defines "flowers:flower_geranium" (as is the case with my
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update of 2012-08-01), then those will be used to get blue pigment
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powder, and violas will produce violet powder, both of which can be
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directly used to create their respective liquid dye colors. If it is
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not defined (e.g. the user has an older version of the flowers mod),
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then violas produce blue dye powder. Violet dye can still be formed by
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mixing blue and magenta or blue and red dyes, as before.
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2012-07-26: Better bottle textures. Note that these are blended against
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the 50% grey field they normally appear on in the inventory display, so
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they will show artifacts if you try to wield them. Don't do that. :-)
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2012-07-26: Split off glass bottles into a separate mod, "Vessels".
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This mod now depends on it.
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2012-07-25 (almost immediately after): Fixed a copy&paste error for
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black dye.
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2012-07-25: Replaced missing craftitem entries and got rid of some
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redundant code left over from last update. Added group settings for all
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dyes according to recently-published standard. Fixed a few typos in
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item descriptions, and straightened up capitalization.
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2012-07-24: Added some extra steps to the dye-making process, added
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recommendation that empty bottles be given back to the player on use.
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Dyes are still easy to make, they just require a more realistic (and
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this, harder) process now.
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2012-07-16 (a bit later): fixed a minor error in generation of medium
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grey.
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2012-07-16: Added a new set of colors, "light" (brightness of 150%
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versus the 'full' shade), for a total of 89. No 50% saturation version
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of this set. Added a palette image showing the full set of colors.
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2012-07-13: Fixed some missing commas.
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2012-07-13: Added a script to aid in the generation of new textures for
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mods that depend on unifieddyes. Moved this changelog from the forum
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into the distribution directory. Rewrote the README to contain
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everything from the forum post, and expanded it to document the new
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generation script.
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2012-07-12 (a bit later): added groups = {dye=1}, to each
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register_craftitem call, to make it easier for other mods to identify
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the dyes and categorize them.
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2012-07-12: moved project to github.
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2012-07-11 (continuing): Tweaked the script to remove titanium dioxide
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from the output, since it isn't intended to be directly used as a
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dye/paint (but rather, to make paint that can then be used).
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Regenerated colors.txt.
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2012-07-11 (immediately after): The script was reading the wrong pixel
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from the image, resulting in lighter-than-correct colors. Fixed it and
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regenerated the colors.txt file.
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2012-07-11: Added a script to list all of the colors and their RGB
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values and texture filenames, and a text file containing the output
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thereof.
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2012-07-08 (a bit later): deleted a few unused files (copy&paste error).
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2012-07-08: Major boost in the number of available colors - was 8, now
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77. Should cover pretty much the entire spectrum of colors one might
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use in this game.
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2012-07-02: Deleted a few redundant files (leftovers from when I wanted
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to merge in flowers and then changed my mind).
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2012-06-26: Initial upload.
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