mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-18 16:20:38 +01:00
461 lines
14 KiB
Lua
Executable File
461 lines
14 KiB
Lua
Executable File
-- Naturally spawning blocks
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minetest.register_node("darkage:chalk", {
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description = "Chalk",
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tiles = {"darkage_chalk.png"},
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is_ground_content = true,
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drop = "darkage:chalk_powder 4",
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groups = {crumbly=2,cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:marble", {
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description = "Marble",
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tiles = {"darkage_marble.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:serpentine", {
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description = "Serpentine",
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tiles = {"darkage_serpentine.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:mud", {
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description = "Mud",
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tiles = {"darkage_mud_top.png", "darkage_mud.png"},
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is_ground_content = true,
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groups = {crumbly=3},
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drop = "darkage:mud_lump 4",
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sounds = default.node_sound_dirt_defaults({
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footstep = "",
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}),
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})
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minetest.register_node("darkage:schist", {
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description = "Schist",
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tiles = {"darkage_schist.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:shale", {
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description = "Shale",
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tiles = {"darkage_shale.png","darkage_shale.png","darkage_shale_side.png"},
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is_ground_content = true,
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groups = {crumbly=2,cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:silt", {
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description = "Silt",
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tiles = {"darkage_silt.png"},
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is_ground_content = true,
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groups = {crumbly=3},
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drop = "darkage:silt_lump 4",
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sounds = default.node_sound_dirt_defaults({
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footstep = "",
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}),
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})
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minetest.register_node("darkage:slate", {
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description = "Slate",
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tiles = {"darkage_slate.png","darkage_slate.png","darkage_slate_side.png"},
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is_ground_content = true,
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drop = "darkage:slate_cobble",
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:ors", {
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description = "Old Red Sandstone",
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tiles = {"darkage_ors.png"},
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is_ground_content = true,
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drop = "darkage:ors_cobble",
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groups = {crumbly=2,cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:gneiss", {
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description = "Gneiss",
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tiles = {"darkage_gneiss.png"},
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is_ground_content = true,
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groups = {cracky=3},
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drop = "darkage:gneiss_cobble",
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:basalt", {
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description = "Basalt",
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tiles = {"darkage_basalt.png"},
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is_ground_content = true,
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drop = "darkage:basalt_cobble",
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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-- Cobble
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minetest.register_node("darkage:slate_cobble", {
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description = "Slate Cobble",
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tiles = {"darkage_slate_cobble.png"},
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:ors_cobble", {
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description = "Old Red Sandstone Cobble",
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tiles = {"darkage_ors_cobble.png"},
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groups = {crumbly=2,cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:gneiss_cobble", {
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description = "Gneiss Cobble",
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tiles = {"darkage_gneiss_cobble.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:basalt_cobble", {
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description = "Basalt Cobble",
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tiles = {"darkage_basalt_cobble.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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-- Brick
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minetest.register_node("darkage:slate_brick", {
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description = "Slate Brick",
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tiles = {"darkage_slate_brick.png"},
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:ors_brick", {
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description = "Old Red Sandstone Brick",
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tiles = {"darkage_ors_brick.png"},
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groups = {crumbly=2,cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:gneiss_brick", {
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description = "Gneiss Brick",
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tiles = {"darkage_gneiss_brick.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:basalt_brick", {
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description = "Basalt Brick",
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tiles = {"darkage_basalt_brick.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:stone_brick", {
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description = "Stone Brick",
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tiles = {"darkage_stone_brick.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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-- Other Blocks
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--if not farming:straw
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if minetest.get_modpath("farming") == nil then
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minetest.register_node("darkage:straw", {
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description = "Straw",
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tiles = {"darkage_straw.png"},
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groups = {snappy=3, flammable=2},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("darkage:straw_bale", {
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description = "Straw Bale",
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tiles = {"darkage_straw_bale.png"},
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drop = "darkage:straw 4",
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groups = {snappy=3, flammable=2},
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sounds = default.node_sound_leaves_defaults(),
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})
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else
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minetest.register_node("darkage:straw_bale", {
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description = "Straw Bale",
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tiles = {"darkage_straw_bale.png"},
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drop = "farming:straw 4",
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groups = {snappy=3, flammable=2},
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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minetest.register_node("darkage:slate_tile", {
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description = "Slate Tile",
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tiles = {"darkage_slate_tile.png"},
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:marble_tile", {
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description = "Marble Tile",
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tiles = {"darkage_marble_tile.png"},
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:reinforced_chalk", {
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description = "Reinforced Chalk",
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tiles = {"darkage_chalk.png^darkage_reinforce.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:adobe", {
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description = "Adobe",
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tiles = {"darkage_adobe.png"},
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groups = {crumbly=3},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("darkage:lamp", {
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description = "Lamp",
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tiles = {"darkage_lamp.png"},
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paramtype = "light",
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light_source = 18,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,flammable=1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("darkage:cobble_with_plaster", {
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description = "Cobblestone With Plaster",
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tiles = {"darkage_cobble_with_plaster_D.png", "darkage_cobble_with_plaster_B.png", "darkage_cobble_with_plaster_C.png",
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"darkage_cobble_with_plaster_A.png", "default_cobble.png", "darkage_chalk.png"},
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paramtype2 = "facedir",
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drop = "default:cobble",
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("darkage:darkdirt", {
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description = "Dark Dirt",
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tiles = {"darkage_darkdirt.png"},
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groups = {crumbly=2},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("darkage:dry_leaves", {
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description = "Dry Leaves",
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tiles = {"darkage_dry_leaves.png"},
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paramtype = "light",
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groups = {snappy=3, flammable=2},
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sounds = default.node_sound_leaves_defaults()
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})
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-- Storage blocks (boxes, shelves, ect.)
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minetest.register_node("darkage:box", {
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description = "Box",
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tiles = { "darkage_box_top.png","darkage_box_top.png","darkage_box.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,8]"..
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"list[current_name;main;0,0;8,3;]"..
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"list[current_player;main;0,4;8,4;]"..
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"listring[current_name;main]" ..
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"listring[current_player;main]")
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meta:set_string("infotext", "Box")
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local inv = meta:get_inventory()
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inv:set_size("main", 16)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in box at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to box at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from box at "..minetest.pos_to_string(pos))
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end,
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})
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minetest.register_node("darkage:wood_shelves", {
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description = "Wooden Shelves",
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tiles = { "darkage_shelves.png","darkage_shelves.png","darkage_shelves.png",
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"darkage_shelves.png","darkage_shelves.png","darkage_shelves_front.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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groups = {snappy = 3},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,10]"..
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"list[context;up;0,0;8,3;]"..
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"list[context;down;0,3;8,3;]"..
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"list[current_player;main;0,6;8,4;]"..
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"listring[context;down]"..
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"listring[current_player;main]"..
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"listring[context;up]"..
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"listring[current_player;main]")
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meta:set_string("infotext", "Wooden Shelves")
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local inv = meta:get_inventory()
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inv:set_size("up", 16)
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inv:set_size("down", 16)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("shape") and inv:is_empty("out") and inv:is_empty("water")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in shelves at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to shelves at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from shelves at "..minetest.pos_to_string(pos))
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end,
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})
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-- Glass / Glow Glass
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minetest.register_node("darkage:glass", {
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description = "Medieval Glass",
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drawtype = "glasslike",
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tiles = {"darkage_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("darkage:glow_glass", {
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description = "Medieval Glow Glass",
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drawtype = "glasslike",
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tiles = {"darkage_glass.png"},
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paramtype = "light",
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light_source = 18,
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sunlight_propagates = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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})
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-- Reinforced Wood
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minetest.register_node("darkage:reinforced_wood", {
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description = "Reinforced Wood",
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tiles = {"default_wood.png^darkage_reinforce.png"},
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groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_node("darkage:reinforced_wood_left", {
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description = "Reinforced Wood Left",
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tiles = {"darkage_reinforced_wood_left.png"},
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groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_node("darkage:reinforced_wood_right", {
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description = "Reinforced Wood Right",
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tiles = {"darkage_reinforced_wood_right.png"},
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groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3},
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sounds = default.node_sound_wood_defaults()
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})
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-- Wood based deco items
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minetest.register_node("darkage:wood_bars", {
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description = "Wooden Bars",
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drawtype = "glasslike",
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tiles = {"darkage_wood_bars.png"},
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inventory_image = "darkage_wood_bars.png",
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wield_image = "darkage_wood_bars.png",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=1,choppy=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:wood_grille", {
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description = "Wooden Grille",
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drawtype = "glasslike",
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tiles = {"darkage_wood_grille.png"},
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inventory_image = "darkage_wood_grille.png",
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wield_image = "darkage_wood_grille.png",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=1,choppy=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:wood_frame", {
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description = "Wooden Frame",
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drawtype = "glasslike",
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tiles = {"darkage_wood_frame.png"},
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inventory_image = "darkage_wood_frame.png",
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wield_image = "darkage_wood_frame.png",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=1,choppy=2},
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sounds = default.node_sound_stone_defaults()
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})
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-- Metal based deco items
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minetest.register_node("darkage:chain", {
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description = "Chain",
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drawtype = "signlike",
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tiles = {"darkage_chain.png"},
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inventory_image = "darkage_chain.png",
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wield_image = "darkage_chain.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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climbable = true,
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selection_box = {
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type = "wallmounted",
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},
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groups = {snappy=1,cracky=2,oddly_breakable_by_hand=2},
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legacy_wallmounted = true
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})
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minetest.register_node("darkage:iron_bars", {
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description = "Iron Bars",
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drawtype = "glasslike",
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tiles = {"darkage_iron_bars.png"},
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inventory_image = "darkage_iron_bars.png",
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wield_image = "darkage_iron_bars.png",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:iron_grille", {
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description = "Iron Grille",
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drawtype = "glasslike",
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tiles = {"darkage_iron_grille.png"},
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inventory_image = "darkage_iron_grille.png",
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wield_image = "darkage_iron_grille.png",
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|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
groups = {cracky=3},
|
|
sounds = default.node_sound_stone_defaults()
|
|
})
|