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659f012623
- Next thing to do : warrior class
147 lines
3.1 KiB
Lua
Executable File
147 lines
3.1 KiB
Lua
Executable File
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-- Player Classes
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--
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-- NOTE: This is a very simple interface for classes, more features will be
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-- added depending on the various mechanisms we will need
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-- Global namespace
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pclasses = {}
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-- API
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pclasses.api = {}
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-- Configuration
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pclasses.conf = {}
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pclasses.conf.default_class = "adventurer"
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pclasses.conf.save_interval = 3 * 60
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pclasses.conf.datafile = minetest.get_worldpath() .. "/pclasses"
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-- Classes
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pclasses.classes = {}
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-- Data
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pclasses.datas = {}
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pclasses.datas.players = {}
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pclasses.datas.hud_ids = {} -- HUD maybe?
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-- Various utility functions
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-- Get an ID number dedicated to the class
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function pclasses.api.create_class_id()
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return table.getn(pclasses.classes)+1
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end
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function pclasses.api.id_for_class(cname)
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if cname then
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for k,v in ipairs(pclasses.classes) do
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if v and v.name and v.name == cname then
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return k
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end
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end
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return 0
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end
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return nil
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end
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-- Register the class (basic registration)
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function pclasses.api.register_class(cname)
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if not cname then
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minetest.log("error", "[PClasses] Error registering unamed class")
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return
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end
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local c_id = pclasses.api.create_class_id()
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pclasses.classes[c_id] = {name = cname}
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return c_id
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end
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------------------------
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-- Getters and Setters
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--
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-- Get class specs
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-- by id
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function pclasses.api.get_class_by_id(id)
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return pclasses.classes[id]
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end
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-- by name
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function pclasses.api.get_class_by_name(cname)
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return pclasses.classes[pclasses.api.id_for_class(cname)]
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end
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-- Get single player
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function pclasses.api.get_player_class(pname)
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return pclasses.datas.players[pname]
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end
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-- Get all players for a class
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function pclasses.api.get_class_players(cname)
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local pnames = {}
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if pclasses.api.get_class_by_name(cname) then
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for p,c in ipairs(pclasses.datas.players) do
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if c == cname then
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table.insert(pnames, table.getn(pnames)+1)
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end
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end
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end
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end
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-- Set single player
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function pclasses.api.set_player_class(pname, cname)
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if pclasses.api.get_class_by_name(cname) then
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pclasses.datas.players[pname] = cname
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return true
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end
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return false
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end
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---------------------------
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-- Backup and load system
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--
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-- Startup
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local pfile = io.open(pclasses.conf.datafile, "r")
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if pfile then
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local line = pfile:read()
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if line then
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pclasses.datas.players = minetest.deserialize(line)
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end
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pfile.close()
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end
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-- Frequent backup
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local function save_datas()
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local pfile = io.open(pclasses.conf.datafile, "w")
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pfile:write(minetest.serialize(pclasses.datas.players))
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pfile.close()
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minetest.log("action", "[PClasses] Datas saved")
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end
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local save_timer = 0
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minetest.register_globalstep(function(dtime)
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save_timer = save_timer + dtime
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if save_timer >= pclasses.conf.save_interval then
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save_datas()
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save_timer = 0
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end
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end)
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-----------------------------
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-- Default class assignment
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--
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if pclasses.conf.default_class then
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local id = pclasses.api.register_class(pclasses.conf.default_class)
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if id then
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minetest.register_on_joinplayer(function(player)
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if not pclasses.api.get_player_class(player:get_player_name()) then
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pclasses.api.set_player_class(player:get_player_name(),
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pclasses.conf.default_class)
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end
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end)
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end
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end
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